Friday, February 25, 2022

First Impressions: The Climb 2 (OQ2/MQ)

Systems: Oculus Quest 2 / Meta Quest
Release Date: March 4, 2021
Publisher: Crytek
Developer: Crytek

Conklederp and I got into bouldering back in December 2018 and would go to our local climbing gym a few times a week on a pretty regular basis up until around January 2020.  On Saturday, February 11th, The Climb 2 went on a slight (25% off) sale, but enough for me to buy the game, and holy damn.  We have played through the tutorial and then that same night, I went through the first location, The Alps, on the first climb, Boar Tusk, on easy, which does not take into account any of the primary game mechanics like stamina, the need to chalk your hands, how you grip holds, and certain types of holds.  This is just pure climbing/campusing fun; it would be like saying that this is to real climbing like what Tecmo Bowl is to real football.

I could go on about the game, but instead, I am going to just show you the entirety of the middle section of the climb (each route is broken up into three sections, this being the B Section working my way up to the start of the C Section).



To say that I am excited for the rest of this game is so much an understatement.




~JWfW/JDub/The Faceplantman/Jaconian

Wednesday, February 23, 2022

MIDI Week Singles "The Ramshackle Village" - Shining Force III (SAT)

 


"The Ramshackle Village" from Shining Force III on the Sega Saturn (1997-1998)
Composer: Motoi Sakuraba
Album: Shining Force III Original Soundtrack*
Label: FUTURELAND
Publisher: SEGA
Developer: Camelot Software Planning


I knew literally nothing about Shining Force III before listening to the soundtrack.  By the name and the box art, I was expecting a top-down bullet hell shooter akin to Gradius or Commando backed by a high-energy mix.  What I got instead was a tactics JRPG with a great fantasy-themed soundtrack.  By the time "Ramshackle Village" came up in the soundtrack, I was already invested in the themes and eager to find out what more.  "Ramshackle Village" feels like a very emotional piece, like the village was once a thriving place but is now nearly in ruins, that there are only a few people left who reminiscence on the past of what their lives once were.  Or at least that is what the first 25 seconds sound like to me, but then from that point through the rest of the song sound like music played in an idyllically secluded village.  I am confused and intrigued by the history of this village just from the music alone, which is pretty impressive in the span of 60 seconds.  Which I like to think is rather impressive.


~JWfW/JDub/The Faceplantman/Jaconian


*P.S.  I wanted to footnote the album, because while there is an official album for the game, it appears that it is only a select number of songs and not the entire soundtrack.  This could be because that only Scenario 1 was released outside of Japan while Scenario 2 and 3 were just released in Japan, but that is speculation on my part.

Monday, February 21, 2022

Game EXP: Accounting+ (OQ2/MQ)

Systems: HTC Vive, PlayStation VR, Oculus Quest
Release Date: October 18, 2016 (as Accounting)
Publisher: Crows Crows Crows

I mean, if that logo doesn't tell you what the game is about, everything I am about to talk about in this article probably won't either.

Accounting+ was the first paid game I played on the Oculus Quest 2 (Meta Quest now apparently) after picking it up in a bundle from Fanatical, although I was already planning on getting the game before I saw that it was bundled.  Already familiar with Crows Crows Crows from their games The Stanley Parable and Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist, and The Temple of No, I had a decent idea of what I was getting myself into writing-style-wise and that was it.  Well, I knew that there was something about a guy who sprouts from a tree and yells at you, but that was really all I could remember from the trailer.

At its core, Accounting+ is a point-and-click adventure game in virtual reality.  You start in one location and can interact with a lot of objects in each location, but your goal is to find out how to progress in your current location to get to your next location.  There are people you talk to that can help progress or hinder your progression and sometimes it can just be cathartic to throw a brick at a window or a box of cereal at the person talking to you just to see if they react at all.  Pretty simple as games go, but it is the writing and dialogue that 100% makes this game fun to play.  I mean, sure there are objects you can unlock and effects that interactable objects have on the environment and I am sure that something happens when you make a basket on the home screen beyond making a basket, but that is part of the fun of seeing what happens when you do something.  There are at least three hidden areas, not including the infamous Zoo area, but be wary of falling that six-year-old rabbit hole; if you thought following a walkthrough your cousin found on the Internet on how to get General Leo to permanently join your party after being killed at Thamasa, then this will sound like utter nonsense.

In the game you play, I think, as a person and instead of having hands, each hand is an arrow cursor, so you are really just clicking on things to interact with them.  Moving around in the world is different than in some other VR games, requiring you to click on the joystick and then cast/fling/jump to the location outlined by the box, but only within safe zones outlined by a white dotted line.  There was one area where I apparently did not see this box for a good 10 minutes, thinking that I had to constantly interact with a xylophone made from bones until I finished hearing these two horny voices finish.  And yes, I did sit through the same dialogue two complete times because I was convinced that I was missing something, which just turned out to be that I had not turned around after pouring acid on everything within reach, myself included. 

But that's it really.  That's the game.  You are arrows and you click on things and are entertained by the things that happen.  This is really just a piss-poor description of nearly every fun video game ever created.

I think I took a couple of hours on my first playthough, and that was just experiencing the game and not looking for hidden objects, collectibles, or deeper meanings into everything in the game.  There is some replayability here, but not a whole lot once you manage to gain access to the few hidden areas unless, of course, you are really hard up to get that ball in the hoop because as of right now, I still cannot make the shot.  But it is like rewatching a comedy movie that you love.  You know the jokes are coming, but it is the delivery that you are there for.



~JWfW/JDub/The Faceplant Man/Jaconian



P.S.  Just another couple of pictures because the article ended up being so short.

Always nice to be greeted with respect.


Oh yeah, court.

Yeah, I did do that, didn't I?


Friday, February 18, 2022

Thoughts on the 3DS and Wii U eShop Closures

With Nintendo's Twitter account making the rumors of the 3DS and Wii U eShops closing now official, I could not let this announcement go un-written about.

This article is in no way an attempt to do explain the reasons behind Nintendo's progressive closing shop on the eShops across the 3DS and Wii U systems, although the closing of the digital storefronts for systems that are no longer in production (3DS ceased production in 2020 and the Wii U in 2017) is admittedly frustrating even if it does make sense from a business perspective.  I am not saying that I agree with this decision, having just gotten a Wii U to be able to access the Virtual Console, but from a business standpoint, if something is costing the company more money (keeping open a digital store and the processing of credit card information) than it is bringing in over a period of time, then stopping that service does make sense.  I don't like it.  But I can understand the decision.

So what is the timeline (if you haven't already clicked over to read Nintendo's official statement?):

  • May 23, 2022: You will no longer be able to use the 3DS or Wii U eShop to add funds to your Nintendo Account using a credit card.
  • August 29, 2022:  You will no longer be able to add funds to either your Nintendo Account by using an eShop gift card through the eShop for the 3DS or the Wii U.
    • Nintendo does clarify though that if you have a Nintendo Account linked elsewhere, say the Switch I think now is the only supported Nintendo product (put a pin in that), you can add funds (credit card or eShop gift card) and use those funds on the 3DS or Wii U eShops if your Nintendo Account on those respective systems is the same Nintendo Account.
  • Late March 2023:  You will no longer be able to purchase anything from the 3DS or Wii U eShops, but you can still download any games that you previously purchased.  Nintendo does say that you can download previously purchased games after late March 2023 "for the foreseeable future" which is, at least, a good point.  

I am at least thankful that I use the same Nintendo Account across my 3DS, Wii U, and Switch, although most of my eShop funding is done through gift cards that I add funds onto through Nintendo's website; gotta get those sweet-sweet credit card/Amazon/Target Red Circle points/discounts.

I have talked about games that I know I want to pick up on the Wii U although there are still a couple of hold outs (like the Metroid Prime Trilogy) because I would prefer to have that on the Switch, but the current word is that the Switch might only(?) get the first Metroid Prime HD version.  Then there are some games that I would like to get for the 3DS that I do not have a spreadsheet for and their respective physical editions will likely spike in price following March 2023.  Games like Fire Emblem Awakening, and I keep hearing that Liberation Maiden is a fun game from Grasshopper Manufacture (Killer 7).  And probably another 20+ games that I might be interested in.

That being said, there is the knee-jerk reaction to buy games now out of the fear that they will no longer be available, but that day is still more than a year off.  There could be sales, however unlikely, leading up to March 2023, or even going into the dates in 2022 listed above, as various aspects of the eShop are disabled.  And then come March 2023, if prices on specific games have not dropped, then I might make a couple of full-priced purchases.  It will be my birthday after all.


~JWfW/JDub/The Faceplantman/Jaconian


*P.S.  I saw someone else mention this on Twitter, sorry I do not have the Tweet in front of me, but pointing out that come March 2023, unless there is an announcement and release in the next 12 months, the Switch will be Nintendo's only supported platform since the Game Boy was released alongside the NES back in 1989.  Just something else to think about I guess.

P.P.S.  There is a larger conversation that we could have about the importance of preserving video game history, but that is a discussion all on its own so you may have to wait for that.  At least for now anyway.


Wednesday, February 16, 2022

MIDI Week Singles: "Loki" - Ragnarock (OQ2/MQ)

"Loki" from Ragnarock on HTC Vive, Oculus Rift, and Oculus Quest 2 / Meta Quest (2021)
Composer: Saltatio Mortis
Album: Für immer frei
Label: Napalm Records
Publisher: WanadevStudio
Developer: WanadevStudio


Before playing Ragnarock, I was not familiar with the German medieval metal group Saltatio Mortis and after this song alone, I am a fan.  In the catalog of songs to choose from, "Loki" comes in at track 5, which seems like a great spot for it.  After the more mellow "Welcome to Asgard" and the more upbeat party-type song "Riot" having this song come in with a calm acoustic guitar for the first handful of measures and then those bagpipes blaring in at 0:27 is just.... mmm!  Chef's kiss gold!  

This is one of those songs where I felt that the beat-map changed significantly enough between the easier Level 2 Challenge and the Level 4 Challenge that the harder level sucked a lot of the fun out of playing the song.  There are sections of the song that just play more naturally along with the vocals rather than with the drums, and then switching to the guitars so you can hit the drums more frequently when longer notes are held in the song.  I am genuinely curious but also terrified to see what the Level 7 Challenge is like.  But anyway.

This is just an amazing song to play in this game and I love that I have now been introduced to a band with 11 years of discography to fall back on.



~JWfW/JDub/The Faceplantman/Jaconian

Monday, February 14, 2022

First Impressions: Ragnarock (OQ2)

 

Systems: HTC Vive, Oculus Rift, Oculus Quest 2
Release Date: July 15, 2021
Publisher: WanadevStudio
Developer: WanadevStudio 

Ragnarock follows the general format of Guitar Hero and Rock Band in terms of execution when compared to other similar rhythm VR games like Beat Saber.  With Beat Saber, you hit blocks that come flying at you in a specific direction (although there are blocks that you can hit however you want) in time with the music.  In Guitar Hero, you press buttons on a physical fretboard that corresponds to the color of the button that rides along a track at the player in time with the music.  It is actually closer to the drum kit in Rock Band where you hit a specific drum face in time with the drumline as it comes at you on screen.  In Ragnarock, you have four drums out in front of you while beats come racing at you that you hit in time with the music, although the beats do not always correspond to the beat of the drum and will sometimes follow the lead vocals instead or create a counter-rhythm that does not exist in the song and does not feel forced.  The music in Ragnarock is also a lot closer to that of Guitar Hero, being a combination of folk metal, Viking metal, power metal, and pirate metal (more on the metal later), as opposed to the EDM that is part of the default setlist in Beat Saber.  In all of these games, you try to play as accurately as possible to receive as high of a score as possible because all the points matter.  In Ragnarock, because you are in boats, your score is measured in distance traveled and your final score is also sub-ranked by earning bronze, silver, or gold medals, which I believe are there for in-game ranking and further bragging rights.

Before I bought Ragnarock, I was a little worried about trying the game on the Oculus Quest 2 and was surprised that there was not a demo, similar to Beat Saber.  The trailer on the OQ2 does a decent job of showcasing the songs available in the game that are not part of a DLC, but it also comes across as pretty intimidating.

I have never been great at the higher echelons of rhythm games and watching a trailer that seemed to heavily show how fast-paced some of the drumming required was honestly a bit of a turn-off.  But then, as a marketing department, you do not want to show a tutorial stage or someone playing at the easiest setting because that is likely going to be a turn-off to people who focus on rhythm games.

So how does the gameplay?  Very well on the Oculus Quest 2, or at least I think so.  It does not appear as crisp or as smooth as some of Wanadev's trailers but that could just be from the limitations of the hardware.  As far as actual gameplay goes, there are a number of customization options as far as the drums are concerned.  Before you start each stage/song, you can adjust the height of the drums, the angle that your virtual hands hold the virtual drum hammers, the angle of the face of the hammers, the height of your virtual hands, the location of your splash cymbal/shield (which is used to activate your bonus speed boost) and a couple other options.  I have not yet found a sweet spot for all of the customization options as there are times when I feel like the drums might be too low or too high, or that I am too close to the drums and my hammers overshoot the drums causing me to miss a beat which resets your boost meter.

The music is really where a lot of the fun is at.  All of the genres of metal mentioned above are sub-genres of metal that I regularly listen to, although apart from Alestorm, Gloryhammer, and NanowaR of Steel, I had not heard of any of the other bands so 25 of the 32 tracks were new to me.  Because I speak English and have an unintentional English-centric view, I was surprised by how many of the songs in the game are not sung in English, which really should not have surprised me as much as it did because there are several bands I listen to that do not sing in English (Arkona, Moonsorrow, Dalriada, some Eluveitie).  I guess it was nice to not think that someone in the marketing department demanded that all of the songs be in English in order to reach and maintain a larger audience.  Naturally, there were songs from bands that I was surprised that were not included, mainly Amon Amarth and Korpiklaani and I could only speculate about record labels and the cost to license songs?  I honestly do not know.

There is the option, even on the Oculus Quest 2 to add your own custom songs, although even the developer's website is not 100% clear on that process as it is not as easy as uploading MP3 files to a folder within the game files on the OQ2.  I have also found two sites, Ragnasong and Ragnacustoms that have a lot of songs to download but I have not had luck pulling songs from Ragnacustoms and I have not had a chance to upload the ones from Rangasongs to find out how well people have their own beat-maps.  I am a little worried that some songs just might be beyond my ability to play and enjoy.  Presently, I feel like I am going to play the lower level songs and dabble in the harder difficulties 

Each song has a sliding difficulty scale, although where each song is on that difficulty scale varies between songs.  For instance, "Welcome to Asgard" by Manaberry, has difficulty ratings of 1, 4, and 6, while "Valhalleluja" by NanowaR of Steel has difficulty ratings of 4, 6, and 8.  I have also noticed that the structure of the beats you play changes between difficulties as well, as I have found that I like the placement of the beats in "Loki" on 2 rather than 4, not because it is more difficult, but because of how the beats fall leading up to and in the chorus feels more intuitive and just has better energy.  And with the songs being easier on the lower difficulties, I personally find it easier to enjoy the songs rather than stressing out on missing beats and thereby having a boost reset.

There is a multiplayer mode and I have played a few rounds which have been quite a lot of fun.  The game is the same with the only difference being that the lanes your ship is in is wider to accommodate up to six total players and you can see where your competitors are and how far ahead of you they are.  Each person puts in their choice for a song at the end of each race that the game randomly chooses.  I am not 100% clear on how the difficulty is chosen or if it is only from songs that you have played and earned medals on, but so far I have not gone up against someone who is choosing to play a song at an unplayable difficulty.

Lastly, despite the fact that you are on a ship that is moving horizontally, I have felt zero motion sickness.  It could be that you are focused on hitting objects in front of you that is where your visual focus is at and so even when you do look off to the side or in front of you and see visual movement that your brain does not try to mess up your inner ear by convincing you that you are moving.  So at least for me, I have been very comfortable playing for 30-45 minutes at a time.  

Ragnarock does make me smile a lot when I am playing and there are times I have to consciously tell myself not to get too into the songs or the OQ2 headset could fall off my face and that would be bad.  I look forward to improving in my skill in the game, which will hopefully further increase my enjoyment in some of the harder difficulty stages, but even if I do not improve to the 8 - 10 stages, I know that even the 1-4 are still a lot of fun.  I am also looking forward to new music that seems to be released two songs (or so) at a time every three to four months and I am sure at some point there will be the option of paid DLC and then of course, there is the experimenting with the custom songs which I may end up doing its own article on.  But for the time being, Ragnarock is definitely my brand of VR rhythm game.


~JWfW/JDub/The Faceplantman/Jaconian
So Let These Murky Waters Take Me Home

Friday, February 11, 2022

The Quitting Point

While writing my articles for Metroid: Zero Mission and touching up the article for Missing Feature: 2D, I had a kind of realization, at least for me when it comes to gaming.  We all have games that we have stopped for one reason or another.  Maybe the game itself ceased to be fun, or the writing was bad, or the controls were bad, or there was a fight that just straight up felt impossible after failing multiple times.  There frequently seems to be a point in a game where I question whether or not I will be able to finish a game, be it a difficult boss fight or a platforming section that requires split-second reaction time to avoid anything that is set out to kill you.  Sometimes these difficult sections come early in the game, while others are the final boss fight after a 30+ hour adventure to reach the climax.  This is not an exhaustive list otherwise it would be pages upon reams of paper long (maybe not that long, but you kind of get the idea).  The point is that there are times in a lot of games that try the player's patience to either stop, or to soldier on and I wanted to talk about a few of those, both in recent memory and that has dogged me for most of my gaming life.

Most recently, and I talked a bit about it in my article for Missing Features: 2D, was that the game was no longer fun to play because the difficulty had risen beyond the point of an enjoyable challenge.  Challenges can be fun and engaging, but when a game starts to feel that it is being difficult for the sake of being difficult, then it ceases to be fun for me.  I should emphasize the 'for me' part because there are people who do enjoy this level of difficulty.  For instance, the recently updated mode for Metroid Dread, titled Dread Mode where you play through the game as normal, but one hit from anything will kill you.  This mode is not for me.

Emulated games are a somewhat different beast altogether because with emulation often comes some form of modification to the game that was not there in the original.  This often manifests in the form of save states, where you can save the game on a whim, only to reload that save file and continue playing where you left off, either because you have to leave to do real-world activities, or because a particular section is difficult to get to or get through and it is easier to approach from the save state.  That being said, I have never felt great about spamming the save-state function, although there are a few exceptions like Kirby Super Star and Kirby's Dream Land 3 because I was not really having a fun time but I felt compelled to finish the game; I still have yet to finish Kirby's Super Star.  I also have similar feelings towards Super Mario World 2: Yoshi's Island but I feel like there are more redeeming qualities in that game than there are in Kirby's Dream Land 3.  Had I been playing either of those games on their native systems, I probably would have quit.

Let us now "quickly" run through a couple of games that "briefly" go into the reasons why I stopped playing each one.

The first Assassin's Creed I played on PC was close to seven or eight years ago (checks Steam account: x years ago apparently) and was a fun game although at times a source of frustration when [name] would leap to the wrong building or get janked by surrounding enemies in quick succession.  I know that I did not excel at combat in the game, often attempting to separate my opponents and take them out one at a time or just outrun them until I was relatively safe.  Progression in the game came to a halt for me during the mission where you are tasked with assassinating Robert de Sable during a funeral.  However, the game enters a scripted scene where Altair is spotted in the crowd and you are quickly surrounded and attacked by city guards and additional templar knights.  Even after watching multiple playthroughs and walkthroughs, I was never able to get past this point in the game.  Eventually, I just gave up because I felt that I was not getting any better at combat, and aside from finding new ways to die, I was not learning anything.  And I was just frustrated as hell.

In God of War: Chains of Olympus, I had to stop playing during the final boss battle.  I watched a playthrough on how to beat the boss and a lot of the fight was about countering while using the Gauntlets of Zeus, which annoyed me because outside of a couple of context-specific mechanisms, you were not required to be proficient with these weapons and instead I used almost exclusively [Kratos' weapons].  I did retry the battle many times with the Gauntlets of Zeus equipped but I could just not get the timing down to perform the counters and because the game does not let you change the difficulty after starting a new game, I decided that I did not want to start a new file over from the beginning on Easy difficulty to say that I beat the game.

Lastly, there was the final boss fight in Final Fantasy: The 4 Heroes of Light that I talked about pretty extensively back on our old site but this game fits well in this topic.  Essentially, I accidentally overleveled the characters and since the enemies level with you, I was going up against a level 80 boss with level 50 gear and getting destroyed by the time everyone had their turn to move.  I had calculated that I could spend an additional 40 hours getting enough supplies to defeat the boss, or start the game over and spend those 40 hours getting to where I was currently at, but not at level 80.  

And then there are games that I have quit not out of a desire to stop playing, but partly for reasons beyond my control that resulted in me just losing interest or not having the gumpshun to jump back into the game again.  And again.  And again.  You know, like Nintendo Hard levels of hard.

Despite many attempts, I have never finished Final Fantasy VII, and the reasons kind of vary.  The first time I played it on the PlayStation was back in 1999-2000 and I got up to the point where you get the Bronco from Cid Highwind so you could now fly over shallow waters.  Part of the reason I stopped was that I moved and no longer had access to Dr. Potts' PlayStation, but also by the time we moved out, I had become lost and somewhat disinterested in the story.  Frustrated with Cloud and Avalanche's attempt to stop Shinra from blowing up the comet/asteroid from hitting the planet because they wanted to save the memories of the planet embedded in the Materia seemed silly; I cannot remember if that is accurate.  The second time, I played it on my PC using the CD Rom but did not get very far.  The furthest I've gotten, I think this was back in 2006.  I had gotten to what I am pretty sure was the end of the game, the area you have to get through before the final fight against Sephiroth, and thought I would attempt at breading the Golden Chocobo, albeit without a guide because why make life easier?  Unfortunately, I did not know all the time that is needed to raise one so that you could fly to whatever island to get the Knights of the Round summon.  The reason I stopped was that I moved, leaving my desktop with my previous housemates so I no longer have that save file.  My most recent attempt was about seven or eight years ago when I got the game on Steam and I made it as far as repelling Shinra from the Condor tower, and then probably got distracted by another game on Steam that I hadn't played yet, that felt more exciting than playing through a game that I had attempted three previous times.

With Dragon Quest VI: Realms of Revelation: Similar to Final Fantasy VII, I have started this game twice.  The first time was back in the early/mid-2010s and got 15-20 hours in, but then put it down to play something else, for what I thought would be a short time before coming back.  Eventually, when I did pick the game back up, I had no idea what was going on or where I was supposed to go.  Then my DS broke.  So after getting a 3DS, I eventually decided that I would try DQ VI again and played it pretty regularly up until the buttons on my 3DS stopped working and I know that if I were to pick the game back up, I would most likely need to start over because again, I do not remember exactly what it was I was doing and where I would need to go.  DQ VI is also a special case because the game moves back and forth between two world maps often requiring the player to find an item in one world map to use in the other, or to traverse across a section of the map in one world to access another area in the other world map.  Part of the reason why I do not feel like restarting is that I have just enough memory about the game that I do not want to go through the early parts of the game again, or at least not right now.  Maybe in five or 10 years I might come back and decide that it is time;  or when I run out of DS/3DS games to play.

With the recent announcement of Chrono Cross being released on the Switch, I have thought about if I want to buy the game or not for the same reason mentioned above.  I first started the game back in 2000 and never finished it because Dr. Potts and I moved and so his PlayStation and copy of the game went with him to his new apartment.  Then four years later after getting a PS2, I bought a copy of Chrono Cross to replay it.  I got further than my first playthrough but then I got caught up trying to level up and evolve a creature called Pip.  Then the laser in the PS2 died and I apparently lost my PS2 memory card during one of my moves between 2009 and the present.

[Insert meaningful transition to the conclusion here]

I do not think that I have an actual conclusion to this article as I just wanted to talk about reasons why I might stop playing a game, partly to normalize not playing games if you are not having fun, but also to absolve myself of all of the games that I have never finished*.  To those games, I apologize.  Maybe one day we will meet again and we will see your conclusion together.


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental

Wednesday, February 9, 2022

MIDI Week Singles: "Biathlon" - Winter Olympics: Lillehammer '94 (SGN)

 

"Biathlon" from Winter Olympics: Lillehammer '94 on the SEGA Genesis / SEGA Master System (1993)
Composer: John Hancock*
Album: No Official Release
Publisher: U.S. Gold
Developer: Abstract Images, Unexpected Development, Tiertex Design Studios


It's Winter Olympics time so I thought I'd scour the video game universe for some banging tunes, and what is more banging of an Olympic sport than cross-country skiing for 20km (12.42 miles) while taking breaks to shoot at targets with a .22 caliber rifle?  Yeah, the Biathlon.  Okay sure, Ski Jumping is up there too.  And I guess Giant Slalom too.  But I did not like those tracks as much as I liked the song that was used for the Biathlon.  I also listened to three or four different versions of this soundtrack as the game was also released on the PC, SNES, Master System, and the Game Gear, but something about the Mega Drive/Genesis version just struck me as more interesting.  I just like that bass line and then when the synth/keyboard comes in (~0:27) just screams early '90s childhood, which is horrific to think was nearly 30 years ago.

That is pretty much the extent of this music today.  And it looks like the Biathlon happened earlier in the Winter Olympic schedule so I am not potentially spoiling anything by using this song today.


~JWfW/JDub/The Faceplantman/Jaconian


P.S.  I am not 100% sure that John Hancock wrote the music for either this or any of the other versions of the game, but he was the only name I could find that was associated with the sound department, so I am going to give him the credit.

Friday, February 4, 2022

Monthly Update: February 2022




When I look back at January 2022, I see a combination of two things.

The first, is that I am currently playing a lot of video games and we're going to break it down list-wise because I said so. Following each game, I am going to give a rating out of ten with my guess as to whether or not I think I will finish the game before the end of the month.  

On the Nintendo Switch I am playing the following:

  • Dobo's Heroes: This is for 420MacMan's #IndieSelect and I had planned for this article to have gone out sometime the week of January 23rd - 29th, but I got stuck on the 44th of 45 levels and had hoped that I would have been able to beat the game before putting the article out.  But that ended up not happening so I put the article out this last Monday. [6/10]
  • The Legend of Zelda: Skyward Sword HD:  I also have an article rearing to go about Skyward Sword and then I ended up writing a contextual post about Legend of Zelda games that I felt would go well before the Skyward Sword article.  Those ended up getting pushed back to next week, so stay tuned for those.   [1/10]
  • Blasphemous: I picked this up at the end of last year because I love Metroidvanias, I love the atmosphere and pixel art style of the game, and I apparently love games that base a lot of their mythology on the catholic church as well as the fervency of religions in general. According to the game I am about 25% of the way through and occasionally being hit with walls of difficulty, but it is nothing that a bit of tenacity and a lot (a fucking lot) of patience cannot cure.   [3/10]
  • Human Resource Machine: I loved Little Inferno from the story, the dark sense of humor, to the music and at least my head cannon has these two games in the same universe.  Plus I love the idea of using a video game to teach the fundamentals of coding language and laying it out in a way that is understandable.  Maybe.  Because I am stuck on level 14[?] of [60?] and am trying to solve a countdown problem. [Without a Walkthrough: 0/10 ; With a Walkthrough: 8/10]
  • Fortnite:  Yeah, still playing Fortnite.  Usually between 30-45 minutes every morning, because there is no greater feeling than ganking some random kid (or Bot) at 6:47 AM while lying under blankets in bed.  Plus there was the Spiderman skin this season so I threw 950 of my previously earned V-Bucks back at Epic Games. [Finish as far as I want to go with the Battle Pass in February: 10/10]
  • Neverwinter Nights Enhanced Edition:  This colossus of a game went on sale last week for $9.99 (at least the digital version did) and while I still do have the physical CDs that came out 20 years ago, I do not have my character anymore and I did not buy any of the DLC modules. [0/10]

On the Wii U:

  • Fire Emblem (Fire Emblem: The Blazing Blade): I am on Chapter 16x, so I'm doing a side quest between Chapters 16 & 17, which means I might have only four more quests before I finish Eliwood's story in the game.  Then it is on to the final character and their 10+ chapters.  I am quite enjoying the game and finding the political intrigue for the continent of Lycia a lot more in-depth than I was expecting.  I think I was expecting something on par with Shadows of Valentia's single-sided good versus evil storyline, but this is different, and I like it.  I did decide to restart 16x twice, once after Hector was killed and the second was after I had not been paying attention and [paladin] was ganged up on and killed; he also only had 9 HP at the start of the enemy's turn, so there was that too.  [7/10]
  • Dungeons & Dragons: Chronicles of Mystara:  I was excited when I found out that I could play this Wii game on just the Wii U's gamepad and have only jumped in a couple of times.  It's just a good, and surprisingly developed hack and slash arcade game that Dr. Potts and I used to play at our local bowling alley a lot.  [3/10]

On the 3DS/DS:

  • Dragon Quest IX: Sentinel of the Starry Skies:  This one ended up being more off and on than I had hoped for when I first started playing it back in December, but in the last week I have been playing it a lot more, especially after arriving in Starnway and being able to create my own customized party.  Now I just have to imbue the characters with personality while I grind for levels and gold to buy better gear before moving on to the next area.  I feel a little sad having skipped over Dragon Quest VII and VIII as each game on the DS/3DS averaged $39.99 and that is a premium for a 12-13-year-old game that I am not about to plunk down.  I do miss playing traditional JRPGs.  [1/10]

On the Oculus/Meta Quest 2:

  • Beat Saber:  I was surprised to find a campaign mode in the game, but I like it because the difficulty is occasionally gradual and other times a giant dyno to something that kicks my ass every time.  I like that it introduces different modes and modifications you can make to the song and the way you play that makes the plethora of options in Solo mode a bit less intimidating. [Completing the Campaign: 0/10]
  • Please, Don't Touch Anything: Conklederp and I love escape rooms so this seemed like a great buy when it went on sale a few weeks back.  I like that there are multiple endings depending on what you do and I currently have three I do not know how many endings and am also stuck with what I can and need to do to not collapse the earth or nuke it.   [2/10]
  • Keep Talking and Nobody Explodes: We started this game a few weeks back when Himo and Folly came over for dinner.  The format feels very intuitive for VR although, on one occasion, Conklederp accidentally dropped the bomb while trying to rotate it in her hands and it took about 30 precious seconds to pick it back up again.  And we/she ended up blowing herself up.  I really love this game, now we just have to survive.  [0/10]
  • Virtual Virtual Reality: Is kind of like a mix between Portal and Accounting+ in that it is a tongue in cheek game that has you in the role of a human who is (forced?) employed by an AI within a virtual space to perform tasks for other AI within a virtual space.  That is all I want to say as I think I have gone too far to write a First Impressions article and may just end up writing a Game EXP before the end of the month. [10/10]
  • Zombieland: Headshot Fever:  Check out my article for most of my thoughts on the game.  Since I finished that article though, I have managed to unlock all of the guns, so now I will sometimes jump into the game to play a couple of levels with the purpose of either gaining more TP to level up the guns, or to try and complete another goal to get another gun skin or bonus TP.
  • Ragnarock:  A kind of Beat Saber-y meets Guitar Hero meets power-Viking-folk-metal.
  • I have also been playing (experiencing?) several short films and documentaries, which is something that I had not thought about when I bought (whenSantabroughttheOculusforXmas) but I love that there are a lot of games/apps that are not specifically games such as Ann Frank House VR, Traveling While Black, and Gloomy Eyes.

I am not really playing anything on PC right now, but I did buy some more RAM (16GB) in exchange after returning that atrocious headset from BOBOVR.  I had hoped that I might be able to run some low-end VR games off of the laptop using the Oculus, but the graphics card is not buffy enough, but I can run games that I previously had not been able to run before like Layers of Fear 2, The Evil Within Demo, and Alien: Isolation.  Sadly when I tried running Star Wars: Jedi Fallen Order I maxed out at 15 fps and consistently ran at around 10fps, which really was unplayable.  I also updated The Elder Scrolls Online, just in case I wanted to jump back into that world, and used some of my in-game Crowns that have been sitting around unused for the last eight years.

Honestly, I do not even remember what the second thing that I was going to bring up was about.  So maybe memory is the second?  Is memory the key?

So that is how February is shaping up to be.  I guess.  Hopefully, everyone is staying safe out there.



~JWfW/JDub/The Faceplantman/Jaconian
At Least You Fill Them When I Play

Wednesday, February 2, 2022

MIDI Week Singles: "Stage 2" - Rush'n Attack (NES)

 

"Stage 2" from Rush'n Attack on the Nintendo Entertainment System (1987)
Album: No Official Release
Publisher: Konami
Developer: Konami


I've already made the Russian Attack joke six years ago so I won't do it again.  I also talked about not knowing who the specific composer was with four composers or at least four people in the sound department and I am no closer to solving that riddle.  So moving on.

Rush'n Attack is one of those games that I like more in concept and memory than I do in real life.  The music is fun, the idea behind the game is simple and straightforward and the music goes really well with the rest of the game.  I have also never made it past the second level and any time I was a playthrough of the game I am reminded why I have never made it to level 3.  The music for level 2 is still fun and catchy, which belittles the drastic increase in danger you now face with an increase in the number of foot soldiers, soldiers who jump at you, soldiers who shoot at you from ground level, and invincible snipers who snipe you from guard towers.  But at least it is a one-hit kill for everything in the game, including yourself.  And the music is great too even though you may only be hearing parts of it right before you die.  


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental


P.S.  I promise you I did not plan to have this MWS release almost six years to the day from the last time we featured music from the game; the last article was on February 10, 2016 for those of y'all who didn't click on the link.