Wednesday, March 30, 2022

MIDI Week Singles: "Inside a House" - The Legend of Zelda: Link's Awakening (NGB)



"Inside a House" from The Legend of Zelda: Link's Awakening on the Game Boy (1993)

Composer: Kozue Ishikawa

Album: The Legend of Zelda: Link's Awakening Original Soundtrack

Label: Columbia 

Publisher: Nintendo

Developer: Nintendo EAD


The Legend of Zelda: Link's Awakening is not a game that I have played much over the years after first playing it back in '93-'94 on the original Game Boy.  When I picked it back up on the Legend of Zelda Game & Watch, I found myself picking it up every so often, usually while waiting for QuickBooks to load or while waiting for a report to export into an Excel file.  

We have previously featured the music from Tal Tal Mountain and I had considered using the "Field (Normal)" theme or one of the variations on the Ballad of the Wind Fish, but then I walked into one of the houses in Mabe Village and I was reminded about the house theme, aptly titled, "Inside a House."  The first thing that struck me was that it reminded me of a combination of songs from the SNES port of SimCity along with the "Game Over" theme from the original Legend of Zelda.

I think I just really like this song because there are not a whole lot of houses, from what I remember, that you go into and explore beyond a few conversations with characters to trade items, but this is definitely a song that I tend to hang around inside just to hear.



~JWfW/JDub/The Faceplantman/Jaconian

Instrumental

Friday, March 25, 2022

First Impressions: Ultrawings (OQ2/MQ)

Systems: Windows, HTC Vive, PlayStation 4, Oculus Quest 2/Meta Quest
Release Date: April 30, 2019
Publisher: Bit Planet Games, LLC

I had tried to come up with a clever way of giving the false impression that I had managed to get Pilotwings 64 from the N64 on the Oculus Quest 2, because that really is what Ultrawings feels like.  Albeit with a healthy dose of motion sickness if you bank too hard and/or crash your ultralight into the surrounding ocean.

I have currently* only played through the first set of six missions for licensing the ultralight plane which take you through the basics of flying an ultralight plane.  Each mission is progressively more difficult, or at the very least, throws a new gameplay mechanic at you making your spat around the island a little bit more interesting and more complicated than your previous mission.  Your first mission: just take off.  That is it.  Your second mission is to fly through a ring that is pretty much right in front of the runway.  Your third mission: Do all that same stuff again, but this time, you have to fly through multiple rings; it sounds pretty easy, and it really is, but it is a great introduction to the game and allows you to find a setting that is comfortable for you.  I feel it also sets up the player's expectations that just because the game is starting you out with the ultralight, which might be the least complicated of the planes you fly in this game, by no means does it mean that this is an easy vehicle to pilot.

From what I can tell, there are two sets of setting to potentially help curb motions sickness.  The first is how you control your plane, with either Arcade controls which, I think, are just simplified controls, and Simulator which has you interacting more with the switches, dials, and levers while flying your aircraft; either that or Simulator controls comes into effect with the more advanced aircraft.  Maybe?  After the first license mission, I switched the settings to Simulator because that just seemed more fun, but I honestly could not tell you the difference in the ultralight.  The second setting, Comfort Mode, is how much you can see out of your light and airy ultralight.  The default setting has a covering over the areas of the plane you are not directly looking through which helps focus your eyesight, something I have seen in other VR games like Epic Roller Coasters and Rush.  The "Clear" setting allows you to see out of the corner of your virtual eyes what is in your peripheral, which can cause some motion sickness, especially when you are performing a sharp banking turn and your head is not following the path of the plane.  The "None" setting completely opens up the cockpit giving you the widest view of everything.  I like to stick with the middle setting, at least for now and with the ultralight because I have gotten a little nauseous while making banking turns and seeing the horizon turn 90 degrees in either direction while sitting on our comfortable couch in our non moving house.

Like Pilotwings 64, you are scored by how well you perform each task, be it how close through the center of a ring you are able to fly, or how well you can fly through a certain number of rings and land within a set amount of time.  Completion of missions awards you money based on your ranking (Gold/Silver/Bronze) that you can use to buy access to additional islands, which I am told is also how you can gain access to additional aircraft (currently I only have the ultralight).  Even after earning gold on all of the Licensing starter missions, you do not earn enough to buy your first island, priced at a reasonable $7,000, which makes a certain amount of sense that the developers want the player to actually play several missions before jumping into a new and exciting aircraft.  I personally would rather have fewer planes to get used to all of the finer mechanics than feel overwhelmed with an unfamiliar system in a more advanced plane and not have fun because I did not learn the basics.  That is just me though but I could understand the other point of view as well.  Just let me get a jet and do barrel rolls!

I bring up motion sickness because I feel like that is something you should do when talking about VR games.  The Oculus Store gives Ultrawings a comfort rating of Moderate, which I take to mean that there are instances when the game can be pretty intense as far as the player feeling queasy and might need to stop. For reference, Death Lap, even playing with some of the comfort settings, still made me pretty nauseous after a couple of minutes.  I have taken to playing either on a chair on sitting on the couch because you are sitting in the plane, it helps with my mindset if I am already sitting because standing in real life while your virtual self is sitting is a bit of a disconnect and coupled on top of all that with your real-life inner ear telling you one thing while your virtual inner ear is screaming at you that you need to follow line of sight while banking that hard, especially while using the rudder to fight a strong headwind so you can score the 8 points while flying through that target.  So the fewer mental distractions I have to combat the easier it is to not be nauseous.

Currently, I have only a couple of gripes.  The first is that there is a little bit of a learning curve in that the game does not explain all of the functions of the plane.  Like what does the Magneto switch do?  I get that the fuel switch allows fuel to flow into the engine part that drinks petrol and that you probably have to turn it off when you get your plane refueled.  But then I am unsure if you can quit missions in the middle?  If that functionality exists, it is more than pressing the pause button and clicking "Restart?"*.  I have found myself wanting to quit missions a few times, usually when I am replaying a mission to specifically get the gold medal, which typically requires you to get the +8 pt bullseyes on all of the targetable targets, and if you miss one for any reason (fly past, eek out into the +6 pt range as you pass through, etc).  When this has happened, I know that I do not want to finish the mission because why waste that time when I could just restart and actually get the gold?  So instead of having a pause/restart option, I end up having to dive the ultralight into the ocean, which is mentally less intimidating than flying it into the ground.  It is just a quality of life thing that I wish existed, or if it does exist, was easier to navigate to.

I have not looked too far into the game or its original trailers to see what all of the available vehicles are, but the game description says that there are four planes. I do not think it exists in Ultrawings, but I would be beyond thrilled if Bit Planet Games did incorporate the canon mini-game from Pilotwings 64, because again, Ultrawings really does feel a lot like a VR version of Pilotwings 64.  And if not here, then maybe it could be in their sequel, Ultrawings 2 which was recently released on the Oculus store in early February.  But for the time being, I am going to enjoy flying my ultralight between islands, or at least until my fuel runs out and I make my sorry excuse for a landing.  Just like Pilotwings 64.


~JWfW/JDub/The Faceplantman/Jaconian
In the Sun, In My Disgrace


*P.S.  Since I first wrote this article, I managed to not only buy an airstrip on the starting island, but an airstrip on the Caldera Island too and have gained access to the Glider which took quite a bit getting used to.  I also did figure out how to exit out of a mission I was failing, which was in fact as easy as pressing start, then clicking "Home" on the datapad to the right in the cockpit.  I do wish though that there was a restart option instead of having to go back to the main office, clicking back to the mission you previously attempted, clicking "Accept," and clicking on the Helmet just to get back to where you want to be.  I get it for semi-immersions sake, but I wish it was a little more streamlined.



Wednesday, March 23, 2022

MIDI Week Singles: "Birdman" - Pilotwings 64 (N64)

 


"Birdman" from Pilotwings 64 on the Nintendo 64 (2006)
Composer: Dan Hess
Publisher: Nintendo


Along with the Jumble Hopper mode in Pilotwings 64, the Birdman mode was possibly one of the best ideas in the game.  Once you earn gold medals on the first three levels, you unlock Birdman mode, which allows you to fly through the primary island map using a flapping motion instead of a more traditional plane or the Rocket Belt.  The whole point of Birdman mode is more of a congratulatory mode where you can just chill.  There are no objectives, there is no scoring system, you just fly, take pictures to your heart's content and, if you want, land on a landing platform.

This music is the epitome of chill.  There is nothing here that takes the music in a dramatic turn.  There are no aggressive drum beats, no shrill chords from the organ, just lusciously held chords backing up jazzy riffs from whatever the MIDI version of the instruments used.  Anything more would have been counter to the whole point of Birdman mode.  Birdman mode is just chill.  Just relax, have fun out there.  No need to worry about hitting the right thermals to gain altitude, X number of rings to fly through, or really landing if you don't want to.  Just chill.

Just chill.



~JWfW/JDub/The Faceplantman/Jaconian
And Now We're On The Ride Again

Wednesday, March 16, 2022

MIDI Week Singles: "Title Theme" - International Superstar Soccer (NGB)

"Title Theme" from International Superstar Soccer on the Game Boy (1998)
Composer: Unknown
Album: No Official Release
Publisher: Konami of America
Developer: Konami


International Superstar Soccer is not a game that I would have come across naturally as I had moved on from playing my regular Game Boy in 1998 and was more focused on the Game Boy Color and the beginnings of the N64, so only by the providence of my #AllTheGameBoyMusic spreadsheet and YouTube was I able to be introduced to this music. I cannot lay my finger specifically on what it is about this song that I really enjoy other than that it reminds me of something I might hear in a Mega Man game.  Actually, you know what part of it might be, is just the way the melody resolves at around 19-20 seconds in.  I just find it really satisfying.

I was sadly unable to find any additional information about the composer for the game as everything I found for International Superstar Soccer and World Soccer GB did not have additional credits from those on either Wikipedia (which does not specify the Game Boy version) or Moby Games.


~JWfW/JDub/The Faceplantman/Jaconian
Your Destiny Awaits

Monday, March 14, 2022

Game EXP: Virtual Virtual Reality (OQ2/MQ)


Systems: Oculus Quest 2 / Meta Quest, PlayStation 4, Android, Windows
Release Date: March 9, 2017
Publisher: Tender Claws
Developer: Tender Claws

Virtual Virtual Reality (VVR) is a fun and subversive first-person adventure-esque-type game that I am reluctant to talk extensively about because exploration and discovery are some of the things that I love about this game.  It would be like trying to explain The Stanley Parable in its entirety in a way that does not give anything away about the game or its narrative.  I will try though without giving (too much?) away.  

In VVR, you are a human who is hired by the fictional company Activitude and brought into a virtual world by an AI to perform jobs and tasks for other AI within another virtual environment.  When you start the game, you go through a brief orientation as to what is expected of you in your new job and are introduced to your job supervisor Chaz.  Chaz shows you around what is essentially your workstation and presents to you your job board that you fill up with clients and their reviews of your performance as you progress through the game.  The board itself has 81  jobs and by the time I finished the game, I was disappointed to find out that I was not actually going to be doing that many.  I have not replayed the game to find out how many different jobs there are in the game and if there are ones that you always do or if there are ones that the game picks out randomly for you, or if you can "earn" jobs by over-performing or under-performing with each of your clients.

Each client tasks you with performing a different job, and each job experience feels like its own mini-game that you perform, often while the AI that hired you is talking to you.  Be it about their life, the actual job that you are doing, or just going about their AI lives while you perform the job that you were brought on to perform.  I do not know how many different jobs were written for the game and if any or all of them are chosen at random or if you do the same jobs in the same order every time you play the game; I guess I could try but I just have not gotten around to it.  Some jobs include making toast for a sentient stick of butter, another was cleaning up a greenhouse and planting flowers in a garden for a talking pinwheel, while in another I walked around a model of what looked like the city in Blade Runner while listening to someone talk about their life experiences.  It genuinely felt very strange, random, and about half of the time stress-free, more so the further along in the game I got and became more familiar with the mechanics and the way that the story was leaning.

At the end of each job, which at its longest was maybe 15-20 minutes, you return to your work station where your performance is debriefed by Chaz and you are given a rating.  I initially cared about my ratings and was upset when one of the clients gave me a two-star rating for a pretty difficult task that I could not fully figure out by the time the job was up, so maybe I did deserve two stars after all.  I will say though, that like your grades in junior high, from what I could tell by the end of the game, the ratings have no weight at all on the rest of the game.

Eventually, you figure out why you are employed at Activitude and a lot about the history of the company, but revealing that information here would spoil part of the endgame of the game.  Once you do finish the game, there is the ability to go through an in-game menu to reply through sections/chapters of the game you have already played through, and that was when I discovered that there are multiple endings.  Kind of.  Based on the flowchart for the game, I knew (I think?) where I needed to go and what I needed to do to access the second ending, which I did try but failed again.  So I just clicked on the second ending title?  From what I was able to find out online, this is the (only?) way to get to the second ending, so you are welcome to interpret that however you want.

I feel fortunate that I came upon and played Virtual Virtual Reality when I did because not even a month ago, Tender Claws released a sequel, aptly titled Virtual Virtual Reality 2 which I know that I will pick up because I really enjoyed this game so much.  The voice acting for Chaz was perfect for the moments when you received praise for a job well done and when he was disappointed and confused with your lackluster performances.  Moving around in the various spaces was easy enough by click-warping (I don't know the official term) to your desired locations and I found the story more engaging than I was anticipating.  I mean, I went into Virtual Virtual Reality expecting to play a light-hearted game about performing silly Warioware-esque tasks for eccentric AI personalities, and while I got that on some level, what I ended up playing was a narrative that is eerily not too far off from where we are with Facebook's attempts at creating a global Metaverse and Elon Musk with whatever he happens to be Tweeting about when he's not shooting custom roadsters at Mars.

~JWfW/JDub/The Faceplantman/Jaconian
Je vis hors de moi et je pars

Friday, March 11, 2022

First Impressions: The Legend of Zelda: Skyward Sword HD (NS)

Systems: Nintendo Switch
Release Date: July 16, 2021
Publisher: Nintendo
Developer: Tantalus Media & Nintendo EAD

I had initially planned on writing a First Impressions article for The Legend of Zelda: Skyward Sword HD and I had actually started the article too.  A few hours in, I felt like I had the beginnings of likes and dislikes for this Wii exclusive that had motion-only controls adapted to now function with the multipurpose Joy-Con controllers on the Nintendo Switch.  I had written about 3/5ths of the article when I was about halfway through the first major temple in the game.  Then I hit a burst of playing the game and put in roughly 18 hours, beat Skyview Temple, Earth Temple, Lanayru Mining Facility, met up with Impa and am now currently exploring the Ancient Cistern, being the second round of major dungeons in the Faron Woods.

I had tried rewriting the article to be more in line with where I was in the game, but that felt disingenuous from a First Impressions point of view.  I started to change the tone and the verbiage to indicate how far along I was in the game and how I felt at one point might have either changed or not at all by where I found myself, and by that point in the editing process, I was finding the process daunting, frequently finding sentences that I liked and hadn't edited but ended up not fitting with the rest of the paragraph.

This brings us to here.

I am currently in the Ancient Cistern (which is not pictured here, but we'll get there soon enough).  I recently acquired the whip and like a lot of the motion-controlled turned controller-only mechanics, I am having issues with directional attacks and worried about the longevity of the joysticks of the Joy-Cons.  I could detach the Joy-Cons and play either in docked mode or in tabletop mode, but tabletop mode is rather difficult while you are lying in bed.  There is a lot that I am liking about Skyward Sword, even though it took me a while to put my brain in the mindset that a lot of puzzles were created with the player using the Wiimote in a novel manner.  Such as the rolling eye puzzle in Skyview Temple, flipping spiders onto their backs using an upper-cut slice, and having your companion Fi telling me that I sucked at fighting Lizalfos because after 26 hours I still have a hard time attacking in the direction I want because I cannot read the defenses of any enemy with a shield.

I recall there being a strong reaction against the art style for the game, especially after the grittier than Windwaker take on Link in Twilight Princess, but I have grown accustomed to the characters' appearance at this point.  Link looks like Link.  Zelda looks like she was created from a Mii, Groose is your stereotypical toxic male figure who hates Link and wants to doink Zelda, and Zelda's dad Gaepora looks like he was taken out of a Kurosawa film from the 60s; I am okay with that after having him look like a bear from western Europe for the last couple of games, Breath of the Wild included.

Like any game, there are aspects that I am enjoying and others I am not overly fond of.  One other aspect of the game that I am a little annoyed about, is the treasures and consumables like insects and bobbles you find throughout the game.  I have to tell myself that Skyward Sword was developed in the same four to five years as Phantom Hourglass and Spirit Tracks which also have collectibles and consumables locked away in treasure chests as a reward for solving a puzzle in a dungeon.  I know, I know, I am old.  I just feel like these types of rewards should be relegated to simple brown chests like rupees, not the larger decorative chests that look like they would hold a dungeon-specific treasure like a map, a key, or an item like the Hookshot or Boomerang.  Although I'm thankful that the whole drudgery about dragging a giant boss key halfway across the dungeon map is no longer a thing.

One last gripe I do have about the game though, and I know that there was some behind the scenes work with character dialogue and something to do with how Link interacts with items, but I wish that you did not have to reengage with characters every time you want to choose a new dialogue option.  Say you are talking with Gondo and you want to repair your shield, but then he gets upset because your shield either doesn't need repairing or broke beyond the point of being repaired.  So you decide that you would like to have your shield, the one that doesn't need repairing, upgraded.  So you have to reengage with Gondo for a second time and work through the albeit short dialogue tree to select your wooden shield to upgrade, only to find out that you are short a Golden Skull.  He gets upset again like you are deliberately wasting his time.  This happens every time you talk to a merchant and end up not purchasing anything.  And god forbid you call down the rope for Beedle's shop to see what he has in stock only to find out that you are short 69 rupees and he drops you out of his shop when you leave because you didn't buy anything.  I get it.  It's funny the first time, but now I am afraid to go into his shop if I have less than 900 rupees.


I am having a lot of fun though.  It feels really good to play a Legend of Zelda game that I am enjoying (glares at Spirit Tracks) for the most part that takes place at the beginning of the Legend of Zelda timeline.  And as long as I continue to approach puzzles with the mindset that they are designed around motion controls even when I am not using motion controls, I think that the next 25 or so hours are going to be fun.  Now if I could just figure out what to do in the stupid water temple.


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental


Wednesday, March 9, 2022

MIDI Week Single: "Lanayru Desert" - The Legend of Zelda: Skyward Sword HD (NS)

"Lanayru Desert" - The Legend of Zelda: Skyward Sword  & The Legend of Zelda: Skyward Sword HD (2011 & 2021)
Composer: Shiho Fuji
Label: Columbia
Publisher: Nintendo
Developer: Nintendo EAD

Like a lot of the composition of The Legend of Zelda: Skyward Sword (or at least the first quarter of the game that I have played), the format is pretty similar for the three areas you explore on your way to a temple. Link land, you wander through a forested/mountainous/desert area solving puzzles here and there before you reach a similarly themed temple. Each area has its own music as does the temple. Lanayru Desert is the third area you visit of (at least?) the first three and unlike the previous two, has a couple of themes due to Link interacting with time stones (not those) which can create pockets of the past. While in these pockets, the theme changes to give an additional cue that the player is in a different time. It is the original music though that I really noticed.  

I think I just really like the flute instrument (what type of flute I could not tell you) and the simplicity of the melody. There is a combined beauty and longing that comes across, probably because this is not a fast bolero from the Gerudo Valley although it is ever so slightly reminiscent of the music from Ocarina of Time's Spirit Temple (https://www.youtube.com/watch?v=Mi69ucEpv38) in its feeling of desolation. That is pretty much it


~JWfW/JDub/The Faceplantman/Jaconian

Monday, March 7, 2022

The Legends of The Legend of Zelda

Presently I am playing through The Legend of Zelda: Skyward Sword HD, being the game that currently, is the start of the entire Legend of Zelda timeline.  There is an official timeline for The Legend of Zelda series, in fact, there are multiple timelines that may or may not reconverge for Breath of the Wild and all games associated with that game (Age of Calamity, Breath of the Wild 2) and I have gone over that a few times in the past year.

Upon looking at the official timeline, I noticed that there were a lot of games in the early chronology that I had never played before and I thought it a good time to revisit the entire (or most of) series.  With the beginning timeline there are the following games (and I am sorry/not sorry for the lists):

  • Skyward Sword  (Currently playing this).
  • The Minish Cap (I do have this for the Wii U's Virtual Console, so that will be how I play that).
  • Four Swords (I am not ready/willing/able to plunk down the full $39.99 for this game, which I have read is not great if you are only playing solo, so I will likely end up skipping this title altogether, which I might regret after March 2023).

The timeline then splits off after Ocarina of Time.  I received a copy of Ocarina of Time 3D from Mjku and I think I will plan on playing that although I am not sure if I want to play the original game or the Master Quest.

In the Link Fails timeline, I have actually played a lot of these games at the beginning and the end but missed out on a lot of the games in the middle.  If I do decide to replay A Link to the Past, I will probably play it on the Switch.  Then for Link's Awakening, I do still have the original Game Boy cartridge (and a working Game Boy), and I do have the Legend of Zelda Game & Watch which does have a pretty small screen, but I have also debated if I want to pick up Link's Awakening DX through the Virtual Console on the 3DS or the revamped version on the Switch.  Then there are the following games:

Then we have the original Legend of Zelda and Zelda II: The Adventure of Link, which I will likely replay on the Switch as the Legend of Zelda Game & Watch screen is pretty small, especially for Zelda II, but I could possibly do it for Legend of Zelda.

For the Child Link timeline there are the following:

  • Twilight Princess (The Kid gave me this on GameCube some years back and I never finished due to getting lost trying to find Heart Container Pieces and losing the plot, so I will likely go back to this, but I don't know if I will restart the entire game, or try and pick up the plot from where I left off).
  • Four Swords Adventure (There is no way I am forking over $60 to play this on the GameCube).

I do not think I will replay through Majora's Mask unless I pick up a copy of Majora's Mask 3D because the fan in my N64 doesn't work and causes the console to overheat and crashes games after about 10-15 minutes.  Plus playing through countless days and resetting time to complete everyone's story feels both tiresome and anxiety-inducing.

For the Adult Link timeline, the only game I have not finished was Spirit Tracks and you can read all about that decision here.  At this point, I might just pick up from where I left off with a walkthrough because I was and still feel that I am over this game and all of its bullshittery.  Because of this, I probably will not be replaying Windwaker on the GameCube or Phantom Hourglass on the DS.

And then that brings us all back down to the Breath of the Wild timeline.  I do not think I will replay through Age of Calamity as I still feel that that playthrough is/was still somewhat recent and I probably will not replay all of Breath of the Wild, but if I have not already played through the DLC Champion's Ballad I will do that then and I will also definitely look into Tarrey Town because I apparently missed that whole sidequest entirely the first time I played.

I like that playing through (most of) these games will happen on various systems because I could easily see myself getting burnt out only playing Legend of Zelda games on a single system for however long it takes.  Plus if I would feel bad about bogarting the Switch from Conklederp.  So I guess that is my general plan for however long this takes.  A year or two?  I will update you all as I start and/or finish the games I have not played.  So at least we all have that to look forward to.


~JWfW/JDub/The Faceplantman/Jaconian
And I Do The Best I Can

Friday, March 4, 2022

Monthly Update: March 2022


Well, Omicron and the rest of the COVID Bros are now down at a reported infection level lower than when Omicron burst onto the scene back in... checks calendar...November 24, 2021.  Has it really only been exactly 100 days!?  And the US is still averaging just over 2,000 people dying from COVID and COVID-related symptoms.  But oddly as these statistics are, there is a growing feeling of something that is closer to whatever we are supposed to be feeling after a pandemic going on three years.

And then Vladimir Putin decided that Ukraine was full of Nazis and the Nazification and Nazifying of what was, according to him, the birthplace of Mother Russia's Mother, being what is now present-day Ukraine, needed to be invaded to protect against the genocide of Russian culture from a country that apparently has no real culture of its own all the while killing 2,000+ Ukrainian civilians.  Everything from an unarmed woman trying to give armed Russian soldiers sunflower seeds so that they will grow out of their corpses and cursing them in the process, to Ukrainian border agents telling a Russian warship to, and I quote (translated into English), "Go fuck yourself," to NICU nurses caring for babies recently born in a hospital basement-turned-bomb-shelter in Dnipro (in Eastern Ukraine).  Like the last two full years of a global pandemic wasn't enough that Putin thought that this would make a great transition into 2022?  Fucking hell.  

And the three racist pieces of trash I can legally refer to as racist pieces of shit now because all three were found guilty of violating Ahmaud Abery's civil rights (to be a living Black man in America) in the federal hate crime trial that concluded in late February.  And the criminal case for the ex-Louiseville cop who recklessly fired into Breonna Taylor's apartment, being the only person in the entire department charged with anything.  Because what does it say not about our justice system, but our society that the only person charged with police wrongly breaking into a citizen's apartment and killing both people was the guy who shot into another apartment endangering others? 

And gods-forbid if you are Trans or do not identify with the genitals you were born with and have supportive parents while living in Texas, because fuck you too right!? More like to hell with Greg Abbott and everyone who voted for and supports him and his decision to criminalize parents who take an active role in supporting their children who identify as Trans and/or on the gender fluid spectrum. And to say nothing about their restrictive abortion access ban that was clearly written by people who have never had a uterus and think that ectopic pregnancies are as easy as pulling their finger out of their ass and plopping it in their mouth.

And here I am in my first world country, looking up at a grey, albeit clear from foreign military aircraft sky, drinking a cup of coffee at my laptop while my phone, Nintendo Switch, and Oculus Quest 2 (Meta Quest) charge nearby while my main worry is that there will be a loud noise (like the shouting of hypocritical white evangelicals decrying religious and white-persecution (Hail Satan?) outside our house that will end up waking Goblino up who Conklederp just recently got down for his afternoon nap.  But hey, it is only 46 degrees (7.78 Celcius) and I do have to go (drive my electric car) to the grocery store because we're almost out of milk, but at least there's a sale on half-gallons of milk for $0.97 each for the first four half-gallons you buy and at least 79.47% of the people will be wearing their masks correctly while inside the grocery store.

Because right now, if you're about to tell me to stick to talking about video games and nerd culture and cut that shit out with the political/social justice/woke-culture nonsense, then I am just going to ignore you because this has been what was on my mind and this is how I process. And think about all of the bad guys in most of the video games you play. They're not some kid who is trying again access to health care, it's not a family taking care of each other trying to not catch an infectious virus, it's not the guy who is stabbed to death while trying to distract someone yelling racial and cultural slurs at a passerby.  The villains are people who are trying to consolidate power for their own benefit and to the detriment of others.  They are the people who try to convince other people that a marginalized group of society is the cause of all of their problems.  They are the people who feel that they can do what they want because they have powerful (wealthy, political, social, etc) friends and that they are immune to consequences.

Fuck.

[Insert meaningful transition here that you'd think I would have been able to nail down after the last 24 months]

Looking back at the games I was playing in February and my likelihood of completing/beating/finishing them, I think I was spot on with all of my predictions.  I did end up beating both Virtual Virtual Reality (Game EXP article coming soon) and got as far as I wanted to in Fortnite, which looks like it will move into Season 3 Chapter 2 on March 19th.  At the moment I am leaning towards sitting out the next season, but that is because I have not seen what the skins are going to be and the two primary reasons why I even decided to join this last season was because Fortnite was moving into a new season and a new island, and Spiderman was one of the Battle Pass skins.  Yeah, that was it.  Maybe if Isaac Clarke is brought on for Chapter 2 I'll throw down the 950 V Bucks (from the 1,600 that I earned this season coupled with the 550 leftover from the last season) and run around cutting off the limbs of all of the other players/bots.  We will see though.

I guess you could use the list from February and move that over to the new list for March too, although you can add The Climb 2 on the Oculus Quest 2 / Meta Quest because that game is a blast.  I already have talked a little bit about it last Friday, but I am debating if I want to write a follow-up article to touch on other aspects of the game that I experienced after being awed by the game.  Some of what I want to talk about are the new ways (for me) that I have played that game and seeing how the competitiveness of the game strips it of all sense of danger and fun. Unfortunately part of that is tied to the online features and that has been down for over a week, so that article may have to wait.

That is really it.  Because I probably won't be playing Fortnite on the Switch at least until the middle/end of March, I am not playing a new Switch game in its place, but I am focusing more time on Blasphemous and The Legend of Zelda: Skyward Sword HD.  I will have a First Impressions article up for LoZ next Friday as I have a post about The Legend of Zelda series in general planned for Monday's article, but I will give you a little bit of a spoiler here.  One of the realizations I have had to force myself to have is to constantly think about how a lot of puzzles in the game were meant to be solved using motion controls and how bad I am at combat in this game.  Even Fi has said that my combat skills against the Lizalfos' are piss-poor, to say the least; I wish I'd gotten a screenshot of that.  And I (might?) have an article up for Blasphemous if I don't end up defeating Our Lady of the Charred Visage before it is written, so I may just end up writing a Game EXP article at that rate.

I did realize that I did not mention/re-mention? that I had been playing God of War: Ghost of Sparta on the PSP, but that was probably because I haven't picked up the game in over a month.  It's not that the game isn't fun, it's just that I am not finding the story or the level design as captivating as Chains of Olympus in the way that there does not appear to be a believable sense of scale.  I should probably just finish the game and write about it.

I am thinking I should probably also talk about The Legend of Zelda: Game & Watch as Nintendo did a lot of good with that release compared to the Super Mario Bros. Game & Watch, mainly that there are three separate games on the tiny, little system, not including the Zelda-ified version of Vermin compared to Super Mario Bros. and Super Mario Bros. 2 (the original Japan release).  I really think that the original Legend of Zelda: Game & Watch should have been included too, that the clock should have had another skin aside from the original Legend of Zelda, and most egregiously, is that you should be able to have a timer longer than 10 minutes.  Just a few of my thoughts, which I guess is the whole reason that Dr. Potts and I started this endeavor 10 years ago.

Because I rarely if ever seemed to talk about it while Conklederp and I were watching it, I think both of us enjoyed The Book of Boba Fett to different degrees and in different ways.  For me, I was not interested in Boba becoming a crime boss story because mob stories do not generally interest me; I thought The Godfather was a decent film and in season 4 of Fargo, I found myself more interested in the storylines of people not associated with either crime family.  It is just not my thing.  But had I had seven episodes of Boba Fett bounding around with the Tuskens on Tatooine, that would have been much more interesting for me.

Lastly, why is it that a lot of articles about movie adaptations of video games never talk about Silent Hill?  While not as lore-heavy as the games and lacking a lot of the in-game events as it took elements from the first three games and condensed them into a single 125-minute film.  I still think it was one of the better video game adapted films. But bloody hell, stay away from Silent Hill: Revelations.

And that is where we are going to stop, otherwise this rambling could go on for a lot longer than it already has.  But thank you so much for sticking with me while I process not just everything that happened in February, but also the last eight days which feels like its own month.  

Woof.


~JWfW/JDub/The Faceplantman/Jaconian
In a Frenzied Madness

Wednesday, March 2, 2022

MIDI Week Singles: " Una Senda de Pasos Blancos" - Blasphemous (NS)


"Una Senda de Pasos Blancos" from Blasphemous on Windows, PlayStation 4, Xbox One, Linux, macOS, Switch (2019)
Composer: Carlos Viola
Album: Blasphemous (Original Game Soundtrack)
Label: Bandcamp
Publisher: Team17
Developer: The Game Kitchen



Blasphemous is one of these strange conglomerations of games that mixes Castlevania: Symphony of the Night with Dark Souls with all of the best parts of "The Inferno" (the book, not the video game; but I did enjoy the video game).  A lot of the music in Blasphemous fits in with the latter two comparisons as this music is significantly less jazzy than the music composed by either Konami Kukeiha Club or Michiru Yamane.  A lot of the music is what you would imagine would play as you solemnly enter the church at 6:45 pm on a Sunday evening waiting to give your confession as the sun dramatically begins to set.

That is not this track.  "Una Senda de Pasos Blancos" is the music that plays while you are in one of the brighter areas of the game (or at least in the first 33% of the game that I have made it to/through so far).  In the area of Where Olive Trees Wither, you are along a snow covered mountain side, slowly working your way higher up the mountain.  Something about the melody being carried by the piano just struck me as a beautiful contrast to the bloody masked man whipping himself or the half-woman half-plant corpse that bursts out of the ground while you try to avoid the jumping woman throwing acid at you.

There's a beauty in this song that is just dripping with melancholy and dread.  It definitely made the trek up the mountain (over and over and over and over again) to the Convent of  Our Lady of the Charred Visage manageable (which is another great track that I may feature at a later date; next week?).



~JWfW/JDub/The Faceplantman/Jaconian