Systems: Xbox One, Windows, Xbox Series X/S
Developer: Bungie*, 343 Industries, Saber Interactive
"Destroyer" from Sid Meier's Civilization: Beyond Earth on Windows, mac OS, Linux, Steam OS (2014)
Composer: Geoff Knorr
Album: Sid Meier's Civilization: Beyond Earth (Original Soundtrack from the Video Game)
Label: 2K
Publisher: 2K Games
Developer: Firaxis Games
I decided to use "Destroyer" sandwiched between our two articles for Frontiers Reach because when I was first making a trailer, I had this song in mind and actually made a short trailer. A week or two ago when the Squire asked what a video was on my computer, I said it was "a boring video I made," thinking that he wouldn't want to watch it. We now watch "the weird boring video you made Daddy" three to four times in a row nearly every morning. I then made a longer video using the entirety of "Destroyer" so that both Conklederp and I wouldn't have to listen to the same 25 seconds over and over and over again.
Just like the first time we used music from Beyond Earth, I still haven't played the game and have zero context for its use in the game, but it does come pretty early in the soundtrack so my headcanon has taken that into account too. The scene I conjure is a combination of a lone ship escaping an armada of aggressive ships and/or an entire planet entry sequence full of questioning and fearful looks without any dialogue. However this song is used in-game, I just love how unabashedly dramatic it is, and that's it.
~JWfW/JDub/The Faceplantman/Jaconian
Pass Judgement on Humanity
First off, I did not spend 4,712 hours playing this game, but neither the game nor the Amazon Game client keeps track of time spent playing the game so instead of my actual game time, I decided to put my in-game time. A lot of that was spent traveling between Lower Dorn's Deep to either Khuldahar or the Severed Hand to sell/buy items/equipment/arrows or to have items identified, but more on that last one later. Secondly, all of the pictures I have and am using are pictures I took of my laptop screen using my phone because the Amazon Games client has neither a dedicated screenshot button nor my go-to Windows button + PrtSc resulting in only black screens.
But since the general consensus seems to be that my party was the cause of a lot of my problems, let's meet this ragtag group of adventurers who all ended up in the Icewind Dale town of Easthaven in 1281 DR. One quick thing about my characters and the classes I chose, was that I wanted to pick classes that I had never used before, so there were a lot of specializations, and I didn't multi-class anyone because I wanted to focus on their main class and see how they built out.
Denal: Elven Ranger - Archer
Melida: Halfing Thief - Bounty Hunter
My in-game explanation for why she was with our group was that she had been tracking a bounty up to Easthaven, but by the time she got there, either the bounty had been claimed by someone else, or they had frozen to death and it was a bring in alive only bounty. So just her next job.
Alakan: Human Mage - Invoker
My biggest problem though with the Evocation spells, especially from about 3rd level on, was how many of them were area-of-effect spells. I mean, sure I could cast Web and hope to ensnare a handful of enemies then cast Cloudkill or Chain Lightning, but I felt that with a few exceptions, I really only needed spells that targeted individuals. Although I did really enjoy casting Fireball; although annoyed when it was cast too late and it ended up being targeted behind the swarm of monsters and only hitting a few of the stragglers.
I could probably go on about all of the things that I don't like about Icewind Dale although I feel like I've already talked The Kid's ear off about all of these, which at times comes across as complaining because the game was too hard. But since I am not on that boat, let's just go over a couple of them.
[The first three paragraphs of this article are back from when I started writing it as a First Impressions article. Then, after almost 20 hours, I really got hooked and knew that I was beyond the point of a First Impressions article and would have to come back with a Game EXP article. But then, I really loved what Dr. Potts did for his playthrough four years ago and I will just link them all here because he was very much correct, that trying to tackle this game with a single article would have been too difficult and a journal method was probably the best; something I may seriously consider for the next big JRPG I jump into, likely very soon.
Well, 18.5 hours in (as of this writing), I understand all of the hearsay and a bit more of what Dr. Potts was talking about. But maybe coming off of playing Final Fantasy X and being railroaded in that game for a good portion of it prepared me for this specific design choice? I know that if I had gone straight from the open and MMORPG-ness that was Final Fantasy XII, I would have been on the annoyed side of things. And I know that I am fewer than 10 hours in, but the linearness of the game has not gotten to me and at least makes sense story-wise. [I have no explanation for the difference in time at the beginning of the article at 18.5, and here mentioning I was only 10 hours in. Maybe I rewrote the opening sentence and intended to make further edits?]
Let's talk about good things now as I feel like I need to do that to help keep myself just a bit sane.
Once I grasped what was going on with the Paradigm system, I loved the combat customizations. When I was in Chapter 10, my team was made up of Lightning, Fang, and Hope, because I liked the combination of the following Paradigms:
"Blinded By Light" from Final Fantasy XIII on PlayStation 3, Xbox 360, & PC (2009 - 2014)
Composer: Masashi Hamauzu
Album: Final Fantasy XIII Original Soundtrack
Label: Sony Music Distribution
Publisher: Square Enix
Developer: Square Enix 1st Production Department
I get it. I really do. One of the last songs you want to hear again from Final Fantasy XIII is probably the normal run-of-the-mill battle music. So much of the game is just running from one end of a winding hallway to another with one group of people and then running down another winding hallway to its end with another group of people, often fighting a lot of the same enemies, all while hearing this one particular track. For 30+ hours. Yeah, there's mini-boss battle music, Eidolon battle music, and boss battle music, I get it. I'm currently 63.4 hours in, I'm still in Chapter 11. And I just doubled back to the Archylte Steppe from some underground hallway with a giant C'ieth ball because I felt that I was actually going the right way and wanted to see more content before progressing onto Chapter 12.
I knew about this song back in 2015 when I first heard it in Theatrhythm Final Fantasy: Curtain Call on the 3DS, so finally hearing in the game where it originated has been great.
I think what I like about this song is that it works well with the battle system in FF XIII. Maybe it has something to do with the strings taking the melody for a majority of the song that lends itself well to switching between paradigms not feeling like a jarring occurrence. Or maybe I am just making up stuff again. Either way, even after umpteen thousand battles, I still have not gotten tired of this song, and that's saying something for battle music in a JRPG.
~JWfW/JDub/The Faceplantman/Jaconian
Hiding In Your Twisted Game