Monday, October 26, 2020
Game EXP: The Sinking City: Deluxe Edition [Part II: The Good] (NS)
Friday, October 23, 2020
Game EXP: The Sinking City: Deluxe Edition [Part I: The Bad & the Ugly] (NS)
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| Terrible Fetus was probably my favorite LoO case. Great atmosphere, the the setting was somewhat unique and the set decoration was 100% unique. |
- Mark Map with Marker from Street Address on Case Description
- Arrive and Kill Wylebeasts
- Although in one instance there were no Wylebeasts which was creepier than actually having them around.
- Search house/building.
- Find the Tome/Brain Cylinder/Occult Object
- Gain Experience Points and Materials.
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| All available DLC packs, and the ones I haven't purchased in red. |
Wednesday, October 21, 2020
MIDI Week Singles: "Awake" - Castlevania: Circle of the Moon (GBA)
"Awake" from Castlevania: Circle of the Moon on the Game Boy Advance (2001)
Composer: Sotaro Tojima
Album: Castlevania: Circle of the Moon & Castlevania: Concerto of a Midnight Sun Original Soundtrack
Label: Konami Music Entertainment
Publisher: Konami
Developer: Konami
Castlevania: Circle of the Moon has a strange place in Castlevania lore?/history? One of those. Around the time of its release, it was praised by some as being the next best thing in the franchise to Symphony of the Night, although in 2002 the game was removed from the official timeline and exiled to be a standalone game in the franchise. The soundtrack though, like a lot of Castlevania games has tracks from previous games like Castlevania III: Dracula's Curse, Castlevania 64, and Castlevania: Bloodlines among a number of other games, but "Awake" was one of the few original songs composed for Circle of the Moon; coincidentally, this song was also used in Super Smash Bros. Ultimate as one of the Castlevania songs, presumably for Richter's stage (I've never played Smash Ultimate).
What is great about "Awake" is that it sounds so much like Castlevania, and fits so well with other staples like "The Sinking Old Sanctuary" (which also makes an appearance in Circle of the Moon) and "Aquarius" from Castlevania III: Dracula's Curse. Now, it has been a time since I played Circle of the Moon, long before it was removed from canon, but it is nice to know that a lot of the original music here, albeit there is not a lot, still fits in very well with this world, 19 years after it was released (although sadly this was Sotaro Tojima's only foray into Castlevania music).
~JWfW/JDub/The Faceplantman/Jaconian
Their Grandeur Shall Remain Untainted
Monday, October 19, 2020
First Impressions: Goetia (NS)
I wanted to have a Game EXP article written and ready for last Friday. Then that date changed to today's Friday. That still is not happening because in Goetia, a game that I thought might take upwards of 6.5 - 8 hours, has currently taken me over 5 hours and I look to be only 40% of the way through, and at times I feel like it might end up taking more than 10 hours. Which is not a bad thing considering my usual slower-than-usual play style.
I am torn. I love the visual aesthetic, I love the referenced source material, I love the story, but playing the game is mentally draining and there have been times when I have consciously not wanted to jump in and play.
Wednesday, October 14, 2020
MIDI Week Singles: "The Prayer of a Tragic Queen (Stage 5 BGM - Palace of Versailles)" - Castlevania: Bloodlines (GEN)
"The Prayer of a Tragic Queen (Stage 5 BGM - Palace of Versailles)" from Castlevania: Bloodlines on the SEGA Genesis (1994)
Composer: Michiru Yamane
Album: Akumajo Dracula Best Music Collection BOX
Label: Konami
Publisher: Konami
Developer: Konami
Now, I have only played the first two stages in Castlevania: Bloodlines so I have never heard this music in-game aside from watching a longplay, but I love that this game has both John Morris and Eric Lecarde traveling all over Europe and in Stage 5, they reach the Palace of Versailles. The Hall of Mirrors, which looks like the art department from every Castlevania game in existence (when you look at the layout, all of the chandeliers, statues holding (electric) candles just asking to be whipped) was constructed between 1678 - 1684, which is smack dab in the middle of era of Baroque music (right at the beginning of the Late Baroque Period), which perfectly corresponds with Michiru Yamane's Baroque-style "The Prayer of a Tragic Queen" music in this stage.
The point being, that Michiru Yamane nailed the musical style with both the Castlevania aspect of the game, and the setting for the level. And it's a great song too.
~JWfW/JDub/The Faceplantman/Jaconian
Shade These Austere Lights
Saturday, October 10, 2020
Rocket League is a Blast (Switch) (Multi Platform)
[Dr. Potts] Rocket League is a blast. It taps into something primal: the desire to hit a giant soccer ball with a car. I didn't know I had this desire until I tried the game. I would never call myself a car guy. I'd never say I was particularly into racing games. But somehow, driving a car that can jump and slide really nails a sweet spot.
[Jaconian] I'm in the same boat. One of Conklederp's friend's husband suggested it to me a few years back and while I knew of the game, I have never been a big video game soccer person, and until recently, multiplayer online gaming was never a draw for me. But a free game that remotely interested me that until recently has retailed for $19.99, I'll jump all over that.
[D] It helps that the matches are 5 minutes long. Other games such as Tony Hawk's Pro Skater or Stardew Valley or even Minnit have hit on the special serotonin boost that is a short-run game that you can just start again if you want to. And there's so much joy in just driving around, it's up to you to decide how much purpose you want to give it.[D] I love that move. It's like 'to the rescue!' and, well.. it doesn't always work out but at least I put my body in the right location.
[D] Okay, that is insane. I can't imagine being able to control that well. I have no idea how jumping works. I cannot play defense. If the ball is in the air, I will jump at it, but I will almost certainly miss. I also frequently mistake my jump button for my slide button. I think the manic energy of the game short circuits my muscle memory. Also, I could stand to spend more time with the tutorial. But I don't wanna!
Dr. Potts & JWfW/JDub/The Faceplantman/Jaconian
Wednesday, October 7, 2020
MIDI Week Singles: "Battle of the Holy (Stage 1 BGM)" - Castlevania: The Adventure (GB)
"Battle of the Holy (Stage 1 BGM)" from Castlevania: The Adventure on the Game Boy (1989)
Composer(s): Shigeru Fukutake, Norio Hanzawa, & Hidehiro Funauchi
Album: Akumajo Dracula Best Music Collections BOX
Label: Konami
Publisher: Konami
Developer: Konami
Probably the most frequently heard track from this game is from Stage 1 as it will be at this point that the modern player decides if they are able to stomach the painfully slow pace of Christopher Belmont as he trudges through the Transylvanian countryside on his way to defeat Dracula. I do not recall this theme ever being reused outside of Castlevania: The Adventure ReBirth soundtrack (that was coupled with Contra ReBirth) which looks like it never actually made it into the game and is kind of a shame because the melody sounds very much rooted in the style of music that I think of when I listen to Castlevania music.
And even though I have never beaten Castlevania: The Adventure, it really is the music in this game that keeps me playing it every so often. Had the opening track been anything less than this, for me at least, I may not have given this game a second glance. Or have purchased it twice, once on the 3DS and again on the Switch.
~JWfW/JDub/The Faceplantman/Jaconian
Surviving


























