Friday, July 7, 2023

Thoughts on Meta's VR Subscription Service

I first heard about Meta offering a subscription service for games on their VR platforms, Meta Quest+, the other night while looking through the games on my Meta Quest 2 wishlist that were currently on sale.  The announcement notification stated that I could sign up for the subscription service for $1 which would offer two games per month and would be set to automatically renew at the end of each billing cycle.  I could not find any additional pricing information as far as how much the monthly subscription would cost after the introductory period if it would jump from $1 the first month to $29.99 each month after, and honestly that would not surprise me as a lot of games on the platform run between $14.99 - $39.99.

I would say that maybe 50% of the games available on the OQ2/MQ2 are games like Vader: ImmortalVirtual Virtual Reality, and Accounting+ that last a couple of hours and that is it, although there is some replayability, but sometimes that just feels like an afterthought.  Maybe 40% are forever games like Beat Saber, The Climb 2, and Walkabout Minigolf, designed to be played over and over to either beat your high score or play online co-op against other players.  I feel like the remaining 10% are a combination of "experiences," both free and paid for like Ann Frank House VRor  Virtual Desktop.  There was no indication if the service would only pull games or other paid apps/experiences.

I had other questions that the notification did not seem to answer.  Are the games you receive from this subscription program games you keep or do you only have access to them for the month?  Is there a backup game(s) if the games offered up that particular month are games that I already purchased before the games were announced or is that subscription fee just eaten up by Meta?  If I end my subscription, do I keep the games (see question number 1) or do they immediately disappear once I cancel the subscription?  How difficult is it to cancel the subscription?  Are we talking Comcast levels of difficulty, and Amazon Prime Subscription levels of confusion, or can it be done with a simple click?  I had questions.  Questions that needed answers.  Thank you, Gandalf.

The Terms of Service from Meta answered a couple of these questions, such as game "ownership" and apparent ease of canceling, but not the all-important question of how much the monthly subscription would cost after the introductory rate.  It did say that you could keep access to the games for the life of the subscription and that any games received between the start of the billing cycle and when you cancel are kept in your account "until" the end of that billing cycle.  So if you pay for the subscription on July 1st and then cancel on July 5th, you keep the two games for July, Pixel Ripped 1995 and Pistol Whip through the end of the month.  Then I wondered if you wanted to buy the games that were included as part of the subscription to keep, would you receive a discount on the full price of the game?  I actually would be surprised if that ended up being the case, but it would be really nice if that were to happen.  I really don't think it will though.

On Tuesday (June 27th), I read a CNBC article stating the ongoing subscription would be $7.99 a month and very little else in terms of helpful information, although that was the burning question.  They did also add though that the two games announced as part of the subscription for August were "Walkabout Mini Golf" and "Mothergunship: Forge" which again brings up my question about what was Meta's plan for games already purchased?  And because "Walkabout Minigolf" has several DLC packs containing new courses not part of the base game, if I did not previously own "Walkabout Minigolf" and I buy DLC, what happens after I end my subscription and lose access to those games?

The FAQS on the Meta Quest+ website also answers additional questions like if you already own games on the service.  Although even their answer is a little vague in that the service "... was designed to make it valuable for users who may own one of the titles in a specific month of the program."  What that means exactly I cannot say, but it comes across as an attempt at diplomatically saying, "Tough."

Honestly, this is a pretty decent deal and one that I am tempted to actually consider.  There are a couple of things holding me back.  The first is that I really only have time to play the Oculus Quest 2 (Meta Quest 2) a few times a month, being the times I am at home while The Squire is either taking his afternoon nap or after he has gone to bed for the night, which recently has been between 8:45 - 9:45 PM; he doesn't like going to bed when the sun is still up.  I guess I could bring the OQ2 to the office and play it there now that I have a new larger office space, I would just have to move a couple chairs and computer screens and then close my door so that no one could see me flailing around like an idiot as I try to saber beats or apparently whip with pistols.  The second is the sunk cost fallacy, that whenever I inevitably cancel the subscription, I will lose access to all of the games that I had given money for.  I know I could think of it like renting a movie (because I grew up during that era), but I like having access to games that I enjoy playing and this would definitely incentivize me to not buy games because I would already be paying money for VR games, in a sense anyway.  It really isn't any different though than the retro games Nintendo makes available through their Nintendo Online subscription because you lose access to those games after you cancel your subscription. More thinking.

The last piece is questioning if I really want to sign up for another subscription service, even if it is only $7.99 a month ($59.99 once annually) after the first introductory month.  That, I think, is ultimately what is going to lead me against signing up for the Meta+ service, oddly enough.  Not that I currently have a whole lot of time for VR games, but that I could do with one fewer subscriptions to have to worry about.  I think.


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental

Wednesday, July 5, 2023

MIDI Week Singles: "Quiet and Falling" - Celeste (PC)

 


"Quiet and Falling" from Celeste on Linux, macOS, Nintendo Switch, PlayStation 4, Xbox One, Windows, Google Stadia (2018)
Composer: Lena Raine
Album: Celeste Original Soundtrack
Label: Bandcamp
Publisher: Maddy Makes Games
Developer: Maddy Makes Games


I do not have a lot of analysis on "Quiet and Falling" as I have only played through Chapter 5: Mirror Temple once.  The music throughout the stages progresses through all of "Quiet and Falling" with the first half playing during the first quarter of the stage (depending on how much exploring and how frequently you die) and then transitions into the second half of the song.  But this music, or at least the first half of the song really struck me as calming and soothing in a game where the gameplay is nearly the opposite.  It is vaguely reminiscent of "Save Haven" from Resident Evil, and maybe that was playing a bit into why I was immediately drawn to this piece.  In a game where I die between 70 - 525 times a level, having a nice bit of calming music was exactly what I needed after the stressfulness that was the wind-sweptness of Chapter 4: Golden Ridge and the death chasm that was Chapter 3: Celestial Resort.

Just a calming piece of music that we all sometimes need to keep that feather aloft.


~JWfW/JDub/The Faceplantman/Jaconian
He Made Their Horrid Wings

Monday, July 3, 2023

Monthly Update: July, 2023


I have now been playing five games for the entirety of June, not including theHunter: Call of the Wild.  Well, that is not entirely true.  There are the games I play and then there are games that I play with The Squire, although there is a little bit of overlap.  Break out the lists!

Games I am playing:

Games I play with The Squire:

Peggle Extreme is "New Horse Game" because I played the original Peggle with The Squire thinking that it would be an easy game for him to track me playing and there was not anything overly complicated about the mechanics.  Plus the various animal mascots in each world were nice.  So Peggle became "Old Horse Game" but then Peggle Nights became "New Horse Game" for a while, until Peggle Extreme came onto the scene (when I couldn't beat the Challenge levels in either of the first two Peggle games) and then those first two games morphed into "Old Horse Game."  Plus "New Horse Game" (aka Peggle Extreme) has "the funny looking sun and the logos covered in "mud."  "He's happy?"  Peggle Extreme uses various Valve properties for their stages, using sound effects and vocal quibs from GMan, Heavy, and GlaDOS and I felt that Portal 2 would be the best way for The Squire to experience GlaDOS and for me to not be stressed by being shot at every-other second (in the case of Half-Life and Team Fortress 2).

The Squire has also recently gotten into watching me play parts of Icewind Dale: Enhanced Edition, but he primarily likes the dungeon delving and combat, which there is thankfully a lot of in this game.  I think he also likes my reactions when I turn the corner in a crypt and find myself faced with a horde of skeletons and sprinting ghasts.  He was also very amused when I walked into a cave and found four giant beetles.  He will also ask to see the mouse, being a mouse that scurries across the floor of the inn during the resting animations.  At first he liked to ask the names of each of the PCs, but has since memorized all of the fictional made-up names I've given my band of misfits.  He also likes repeating the things the characters say when you click on them, which thankfully so far is all PG rated.  I will introduce him to Minsc when I get around to replaying Baldur's Gate (when I get there after reading another 15 books in the Forgotten Realms campaign setting that get me through the Time of Troubles, which is when Bhal goes on his campaign of procreation to save himself from being killed off to herald his return.  So sayeth the wise Alaundo.)

Recently though, The Squire has sat on my lap while I play Tears of the Kingdom, which he calls "Link Game" but that usually only lasts a couple of minutes because watching Link the way I play him running around Hyrule and exploring caves is far less interesting than the idea of "Link Game."

Celeste, I have already briefly talked about and I mentioned a little bit last Wednesday about restarting Icewind Dale.  I do not think I have talked much at all about playing Poochy & Yoshi's Wooly World on the 3DS, although I have been trying to find a happy medium for my First Impressions article, which at this point is likely to turn into a Game EXP article in a month or so.  I did try to show that game to The Squire, being the main reason why I purchased it, but his fingers get really happy when there is a touchscreen, and having him tap on the bottom screen while I try to play a platformer on the top screen can be a little challenging, so I have been playing that game during my breaks at work.  I also briefly mentioned starting Signalis over on the Twitterz and I really should jump back into that because I do love me some abstract survival horror.  I think I just hit a wall where I could not figure out what to do next and then a couple of the enemies I had previously killed came back to life (or were reanimated in some way) and I was dreading having to run away from them all over again.  You know, surviving in a horror game.

I do not know if I will be buying anything during Steam/GOG/Fanatical/Green Man Gaming's Summer Sales because unless there is a game that I absolutely need to play right at this moment, there is no reason to buy a game, even if it is 90% off for the next week.  It is all very likely that the game will go on sale again during a future seasonal sale.  Although I did buy the soundtrack to Celeste, which is what I am listening to right now, so stay tuned for Wednesday. 


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental



Friday, June 30, 2023

First Impressions: theHunter: Call of the Wild (PC)

 


Systems: Windows, PlayStation 4, Xbox One
Release Date:  February 16, 2017
Publisher:  Avalanche Studios Group, Expansive Worlds

I picked up theHunter: Call of the Wild from the Epic Game Store as it was one of their free games of the week between June 22 - June 28th, but not because I wanted to play a hunting game, but because it was self-advertised as an open world hunting game. This meant a couple of things.  First, this was not going to be an arcade shooter hunting game akin to Cabela's Big Game Hunter, but you were exploring an area for wildlife to shoot. Second, and related to the first, I could hypothetically play this game without actually killing anything and just enjoy whatever the biome was where I would be hunting.  My thought was that I could play this game by looking for the wildlife, and just observing them, and that was it.  Based on the game's description, it did not seem like there was going to be a traditional "fail" aspect to this game, so why not add it to my Epic Game Store free game catalog?  

Although I was not expecting to play and write about the game as quickly as I have now done, but on Sunday, I read an article from ComicBook talking about how the last two games offered through the Epic Game Store (including theHunter: Call of the Wild) are "Some of the Worst of 2023."  Now, I am not an advocate of/for Epic Games but I have 100% benefited from their initial free game a day for a week during a specific time of the year into a free 1-2 games a week, every week, for the entire year that has now been going on for. . . a while now.  Which is essentially at least 52 free games a year for nothing more than having an account through the Epic Game Store.  True, some of the games vary in quality from Batman: Arkham Asylum and Wolfenstein: The New Order to Bloons TD6 and Next Up Hero, but to complain that the free games being offered by a multi-billion-dollar corporation as "disappointing" because "these titles are pretty dated" came across as incredibly entitled.  So this article is what lit that campfire under my posterior to actually playing this game (weeks/years) earlier than I had anticipated.

Before we get into the actual game, a little bit of context which you are free to skip over (because who wants to actually read someone's life story when all they want are the instructions to the recipe!?).  I do have a couple of years of experience duck hunting.  Between 1992-1994, I went duck hunting with my Dad and late Grandfather.  Before this, I had gone through a hunter safety course which I thought was incredibly informative and not just from a hunting perspective as it also covered general gun safety, hunter safety, wilderness education, and how to stay safe if you find yourself lost in different situations and environments.  It was also where I found out that I am left-eye dominant (I aim with my left eye) even though I am for the most part right-handed.  While duck hunting, I shot maybe 4.5 ducks (my Dad and I shot the same duck we were "tracking").  I was also responsible for cleaning the ducks I shot as well as several others because there was no way either my Dad or Grandfather are the types to not have me participate in all aspects of the hunting process if I was going to actually shoot and kill a wild duck.

So after downloading the incredibly large 73 GB of data to play this "pretty dated" game from 2017, I jumped into the open world of big game preserve hunting.  Maybe it was a bit presumptuous to try the game with "High" graphical settings, but I did, and that was a mistake as the introduction crawled along at an unbelievably slow frame rate, maybe 5-10 fps, with waits of up to 45 seconds waiting for the video to catch up with the spoken dialogue, but I could not tell because I don't think Epic Games has an fps overlay.  Then I took control of my first-person perspective hunter and the game continued to crawl ever so slowly, so I downgraded the settings to "Medium" across the board, but the movement was still painfully slow and I could tell that the birds flying off in the distance were flying very jitteringly.  So I moved the settings down to "Low" as well as some additional modifications like water reflections, shadows, fog distance, etc., and still, it felt like the game was chugging along.  

Eventually, I realized that the player was supposed to move slowly, because hunting is not a sprinting sport, but even with the Run function moving about as slowly as Dear Esther,  I knew that I was not going to be able to experience this game the way that I was hoping I could.  Getting anywhere felt like a chore, although I will note that the ridiculous nearly-eight-foot vertical leap was very smooth and did not seem to be hampered by and struggling hardware issues.  Firing any one of the three guns I was armed with also took a sturdy press of the mouse button as it did not feel as responsive as games like Left 4 Dead or even Portal.  Maybe there is something to be said about respecting what it is you are shooting and knowing when to shoot and when not.  Or again, my computer is just not well equipped for this game.

Overall, I cannot say that I had a positive experience with theHunter: Call of the Wild, likely due to my computer not being able to run the game as well as a newer computer likely could.  Even after looking at the minimum requirements, I was surprised that I could not run the game well enough even on the lowest settings.  If I am feeling ambitious, I might try to load it up on the Steam Deck. However, the game is currently rated "Unsupported" so maybe my hopes of playing an open-world hunting game without actually killing anything and just enjoying the scenery is not to be realized at least for now.  Or perhaps I just need a single-player offline vegetarian survival sim.


~JWfW/JDub/The Faceplantman/Jaconian
Try To Take Your Own Advice


P.S.  I could not find a great place to mention it, but there is a reserve warden (or something like that) named Colton Locke, who likes to be called "Doc" by his friends and everyone else, who walks you through your radio in the tutorial and through the rest of the game from what I could tell.  Telling you about where he spotted tracks recently and sending you the location on your GPS, that he recently saw some ne'er do wells doing not good things around the preserve, and just general chit-chat.  I did a brief look through the audio settings (so I might have missed a button or toggle), but you are unable to turn off Doc to enjoy the wilderness on your own.

Wednesday, June 28, 2023

MIDI Week Singles: "Easthaven in Peace" - Icewind Dale: Enhanced Edition (PC)

 


"Easthaven in Peace" from Icewind Dale: Enhanced Edition on Windows, OSX, Linux, iOS, Android, Nintendo Switch, PlayStation 4, and Xbox One (2000 - 2019)
Composer: Jeremy Soule*
Label: Beamdog
Publisher: Beamdog
Developer: Black Isle Studios, Beamdog


It has been literal decades since I last played Icewind Dale, even before Beamdog released the Enhanced Edition back in 2014 but I do remember "Easthaven in Peace" on some level, somewhere in the deep recesses of my subconscious.  What I find interesting about this song is that it's not really fitting for Easthaven when you start out the game.  It is almost too heroic of a theme, especially at 0:22 when the melody repeats and ramps up the volume.  Had the song continued at its starting volume level and maintained that same level of subduedness for the entire song, I think that it could have been appropriate for a small fishing village in the northern wastes of Icewind Dale.  Instead, at 0:22, it sounds like a homecoming to a grand castle after a massive campaign of dungeon delving and dragon slaying.

All of that being said, I still love this song, and while it has been a long time since I last played Icewind Dale, I am a little saddened that it might be that this song only happens in Easthaven and that I may not return there again unless I restart the game.

Which I am likely not to do for a while.  Maybe.


~JWfW/JDub/The Faceplantman/Jaconian

Friday, June 23, 2023

Demo Time: Lies of P Demo (SD)

Full Game Release Date: September 19, 2023
Systems: Windows, PlayStation 4, PlayStation 5, Xbox One, Xbox X/S
Publisher: Neowiz Games
Developer:  Round8 Studios
Time Spent: 2.9 Hours

[Just a quick heads up, as of this writing (Thursday afternoon), I have not finished the demo for Lies of P.  I am currently in the process of grinding Ergo to level up for some additional HP and experimenting with the heavy weapon because the boss for the area, and presumably the demo, is doing a right job of kicking my robotic ass over the arena.  Now that that is out of the way, moving on.]

I do not think I would have thought that a Dark Souls-esque format and the story of Pinocchio would have been a compatible mix of genres and IP, but here we are in this dark and bloody/oily world of puppets gone awry.  Like the Dark Souls series, Life of P is purposefully vague as to what exactly is going on with weapon and item descriptions giving some of the world lore.  I did find two scraps of paper that contained events that happened in the world, noting that puppets and automatons were essentially rebelling against their programming (because who would not see that one coming), or at least that is what I am assuming has happened, but I am sure that there is more here taken specifically from Carlo Caollodi's novel Pinocchio.

I played Life of P on the Steam Deck, so everything I have to say about the game relates to how it played on that system.  I do not think my laptop would be able to handle it, or at least it might be able to crank out some double-digit FPS.  The graphical settings on the Steam Deck defaulted to Low, but I decided to bump it up to medium for the majority of my playthrough and the game looked great and handled without any issues.  Once I had left the Krat railway station, I increased the graphical settings to High and there might have been a slight improvement but I could not tell all of that much, and as the game seemed to be as smooth as it played on Medium, I left the settings on High.  That is until I was about 3/4 of the way through [area name] and then I decided to turn the graphics up to Best.  I cannot say for sure but there might have been a performance downgrade, losing only maybe a handful of FPS, but that could have just been a placebo effect.  From what I could tell, there were no issues with the game running on the Steam Deck, although the on-screen text that was part of the HUD was pretty small and thin, needing to squint a bit to read what 

After choosing a simplistic gameplay style between a balanced build, a dexterity build, and a strong build, I decided to go with the balanced build (Path of the Cricket) because that seemed the safest choice in a game that I had not experienced yet.  I was also a little afraid about choosing The Path of the Sweeper out of fear that I would be relegated to a heavy roll.  For the first half of the demo, there was nothing in the way of customizing P, which only came about after resting at your first Bonfire. . . sorry, Stargazer, located after you beat the first mini-boss.  Once using the Stargazer/Bonfire, I used the souls. . .sorry, Ergo to raise four levels putting levels into Capacity, Motivity, and Technique, mainly because I liked how widespread the stat distribution was, affecting multiple stats as opposed to just one or two.  I probably should have put a level or two into Vitality, but I was thinking of this like Dark Souls 2 and I rarely increased that stat.  I have since upped the Vitality stat while grinding because I have accepted the fact that I am going to get hit because my dodging and parrying still need some work.

But while there were similarities to Dark Souls, there were still plenty of differences from it being a direct copycat.  There did not seem to be a way to change the grip on the sword, making a one-handed blade a two-handed one, although there were three strengths of attacks.  The mechanic of collecting your souls/Ergo from the spot of your death was still present but modified in that any damage you took while on your way to collect your lost Ergo deducted from that amount; I do not know what the calculation is, if it is some combination of the number of hits and damage taken before you recover your lost Ergo, but I do not mind this alteration.  There is weapon degradation, but thankfully you can repair (sharpen) while you are out in the world, but the process takes a few seconds, which begs the question of why have weapon degradation if you can repair at nearly any time?  I assume that there is going to be some kind of enemy or boss that really degrades your weapon and sharpening/repairing on the fly is going to somehow be integrated, otherwise, it is just an inconvenience when you forget about the mechanic altogether.  The game also changes where your lost Ergo is placed if you die during a boss fight in that it is placed just outside the boss chamber, so you do not have to constantly enter the boss fight to recover lost Ergo only to lose it again during the same boss fight.  I also noticed that all but the mini-boss and boss enemies seem to lack any kind of poise.  That when you attack them, more often than not, their own actions are interrupted allowing you to wail away with the only real concern being when another enemy comes at you from off-screen and they start to mob you.  One last difference that I find is an improvement is that when you run out of Estus. . . sorry, Pulse Cell to heal, you can recharge your Pulse Cell by attacking enemies, but only to receive one additional charge at a time.  It is a little thing, but I like not feeling that I have to find a Stargazer after using my last heal, or that I might still have a chance during a boss fight.

I definitely see the appeal here and from what I played, Round8 Studios have successfully created a Soulslike experience with Lies of P with what they have presented in the demo.  I had originally thought I would stop playing after the first mini-boss in the Krat train station, feeling like I had gotten the gist of the game, but then I felt compelled to explore the new area even more.  I like the look of the game, and the setting feels more unique than the Dark Souls series.  Lies of P also felt like it had more horror elements than Dark Souls, in that, I was not so much afraid of what was around the next corner or if I was going to be jumped by a horde of automations and lose my Ergo, but that the enemies were deliberately staged in a way to make effective use of the lighting and setting.  As if they were just waiting for the right flash of lightning and flicker of light to disappear from under the spotlight they were standing under.  I did not mind the pretty boy aesthetic given to young teenage Pinocchio as it might be a bit strange playing as a two-foot-tall marionette who is off of their strings.  I do wish that the game did not wipe Pinocchio clean of the accumulated gore after each battle, and maybe that sticks around a little longer in locations where it is not constantly raining, but it did take a little bit of the immersion away that they can go from covered head-to-toe in automaton gore one second to sparkling clean the next.

Knowing me and new releases of digital video games, it is likely that I will not pick this game up immediately when it releases in September.  I am enjoying the game and look forward to eventually playing the full game, but my queue on the Steam Deck alone is about what you would expect to find from someone who has had a Steam account for just over a decade and I am not in the market to pay full price for a digital game at the moment.  Seek us out in a few years when I get back to this and I will have a Game EXP article for you all if you are still interested in this IP.


~JWfW/JDub/The Faceplantman/Jaconian
Denn keiner wird als Held gebor'n

Wednesday, June 21, 2023

MIDI Week Singles: "Magmoor Caverns" - Metroid: Samus Returns (3DS)

 


"Magmoor Caverns" from Metroid: Samus Returns on the Nintendo 3DS (2017)
Composer: Kenji Yamamoto
Label:  Nintendo
Publisher: Nintendo
Developer: MercurySteam & Nintendo EPD


I know this song as "Norfair - Ancient Ruins Area" from Super Metroid, but this arrangement is closer to the one used in Metroid Prime, although there are some subtle differences between that version from 2002 and this version from 2017.  The Metroid Prime version sounds a little more foreboding with the "tick-tock" more in the foreground (or that could be this specific mix, I am not sure as I never made it to Magmoor) while the version here comes across as a lot more aggressive, which is suiting for exploring SR388 and coming across a room filled with lava pools scorching air, and possibly an evolved/mutated Metroid.

Part of me was a little "ehh" that the Norfair theme was used as a general "room with fire" theme but I understand why it was included in Samus Returns since the game is no longer on a monochrome olive-green screen and rooms of varying biomes have since become a key feature in  Metroid games.  It makes sense to use a song that banks on nostalgia for those who grew up playing Super Metroid in the mid-1990s and those who grew up with Metroid Prime in the early 2000s.  But then, I cannot remember specifically which area it was that was in a fire area along with a multi-tiered battle against a Metroid that ended with this music playing and it just made the battle all the more climactic.  I did not even care that I still had more Metroids to kill after this particular battle, it still felt great to have this overly dramatic music playing during a mini-boss confrontation.

I love this theme, and I love this specific arrangement which is why we are doing back-to-back MIDI Week Singles with music from Metroid: Samus Returns.



~JWfW/JDub/The Faceplantman/Jaconian
I'm Your Nightmare Little Man