Composer: Hitoshi Sakimoto
Album: Final Fantasy Tactics Advance Original Soundtrack
Label: Square Enix
Publisher: Square
Developer: Square Product Development Division 4
[Disclaimer: I received a review key for Innsmouth 22 through Keymailer, a third-party website/company that connects publishers and developers with content creators. The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
All throughout this week, we will be releasing walkthrough videos on our YouTube channel for Innsmouth 22, a new visual novel from Raven Novels as played on the Steam Deck. We will have our typical Game EXP article up on Friday where I talk about my experience playing Innsmouth 22 in all of our grandiose words and whatnot.
The posting schedule will be as follows:
It's November, and you know what that means!? That's right, it's the month that incels try to convince you that it's exceptionally alpha/sigma/chad to not have any kind of intercourse because they're so toxic in their lives that they demonize anyone who is in a loving and committed relationship. It's a thing. But self-care is always important, so find your own way to destress, because bloody hell we all could use some downtime, especially if you're listening to any kind of election coverage here in the United States. Read a book that was published before 2016. Drink some Sleepy Time Tea. Watch The Lord of the Rings Extended Edition in a single sitting. I actually called The Kid earlier in the week to give myself an excuse to not listen to NPR for 20 minutes when I would normally do so on my way home from work to distract myself from the people who are convinced that multi-bankrupted convicted sexual assaulter and multiple-convicted felon gives a damn about them and will magically make "it" all better.
But self care. Video games are one of my primary methods of self-care, which is likely a surprise to absolutely no one. And like a good little website that talks about video games and related media, I tried to showcase spoopy video games and music; and while I don't think Ale & Tale Tavern is a conventional creepy game, I found out that it does have zombies who did startle me both times they showed up while I was trying to run a minorly successful tavern. And while I did manage to get in Creepy Tale: Some Other Place just under the line, I wasn't able to finish Innsmouth 22, a visual novel that I'd been reading/playing with Conklederp at night. There are a couple more Keymailer games that I am hoping to finish and have articles up for this month, one of which is something that is part visual novel, part point-and-click, part item sorting, and all very strange and hilarious. Similar to Tux and Fanny, I'm not sure how well I will be able to convey this game's humor.
And I'm still playing Triangle Strategy and finally hit my stride in the storytelling about 20 or so hours ago.
Conklederp and I are also working through the second season of The Rings of Power, and at the moment, I'm kind of feeling the same way about this season that I did about the first season. That I'm enjoying the original stories and less excited about the stories about the Elves, and I also have to frequently comes to terms with the exceedingly truncated timeline. I also started Shogun a few weeks back while donating platelets and really enjoyed the first two episodes, which I'll likely continue the next time I make a donation which will probably be in a week or two.
And I'm still reading Spellfire, the first book by Ed Greenwood in the Shandril's Saga trilogy. I'm loving the story in all of its classic Ed Greenwood storytelling-ness, but I've just not been able to find the time to finish the book even after having checked it out from the library for 42 days. I'll get through it though because I'm loving nearly every aspect of it; plus it's making want to finish The Knights of Myth Drannor trilogy.
I hope y'all had a great Halloween last night because ours was fun and wet. Shut up.
P.S. I know that I had a P.S. in mind before I went up and did some superficial edits, but now I can't think of what it was. Sorry about that.
[Disclaimer: I received a review key for Creepy Tale: Some Other Place through Keymailer, a third-party website/company that connects publishers and developers with content creators. The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
Creepy Tale: Some Other Place
Systems: PlayStation 4, Windows, mac OS, Linux, Nintendo Switch
Release Date: February 21, 2020
Publisher: Sometimes You
Developer: Creepy Brothers
Time Spent: < 5 Hours
I've really enjoyed Creepy Tale: Some Other Place, and I am pretty excited to have found out that there are three other games in the series that look similar in tone, complexity, and quality. The games are currently on sale through November 4th on Nintendo's eShop and as part of Steam's Scream 3D sale. I may jump on the rest of the games, if not now, then maybe we'll have a series feature during October 2025.
P.S. I don't have many end-game pictures/videos because The Squire somehow took out the micro SD card from the back of the Switch this last weekend while we were staying at Conklederp's parent's house and I've yet to find it/get it back. Let's hope it doesn't get vacuumed up.
"Name Entry" from Castlevania: Portrait of Ruin on the Nintendo DS (2006)
Composer: Michiru Yamane
Album: Akumajo Dracula Gallery of Labyrinth Original Soundtrack
Label: Konami
Publisher: Konami
Developer: Konami
I feel like there's something a little bouncy to the music Michiru Yamane wrote for Castlevania: Portrait of Ruin that fits both with the Nintendo DS aesthetic and the continued use of the anime look that started back with Dawn of Sorrow. "Name Entry" occurs just when you would expect, after you select which character you're playing as (more become unlocked after finishing the main game with Jonathan and Charlotte), you enter your name, and then interestingly enough, design a logo that as far as I can recall, has no real bearing on the game. And that's it. It is vaguely reminiscent of "Behind the Gaze," one of the songs that plays in the "Burnt Paradise" stages/paintings, but that might be trying to read too much into it.
So let's just enjoy our final foray into Castlevania for the time being with our celebration of the music that plays briefly while we enter our names in the red book.
[Disclaimer: I received a review key for Portrait of a Torn - Demo through Keymailer, a third-party website/company that connects publishers and developers with content creators. The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
[From here on out, there are going to be massive spoilers sprinkled throughout. You've been warned.]
If you just watched the video, you can see that the game does not run very well, but it does run at least well enough to get an idea of what Indigo Studios are trying to accomplish with this title. In this demo, you play Robert Candell, a soldier who is home from the war (more on this in a bit) and walking through his family home finding it eerily empty. Not entirely dissimilar to the basis for Gone Home, but that's the closest comparison I can make to that game.
"Name Entry 2K2" from Castlevania: Harmony of Dissonance on the Game Boy Advance (2002)
Composer: Soshiro Hokkai
Album: Castlevania: Circle of the Moon & Castlevania: Concerto of Midnight Sun Original Soundtrack
Label: Konami Music Entertainment, Inc.
Publisher: Konami
Developer: Konami Computer Entertainment Tokyo
"Name Entry 2K2" is possibly one of the most early-2000's name for a song in a Castlevania game ever. Something about the early 2000s lent itself to naming every other thing with "2K" and that works here too.
Interestingly, "Name Entry 2K2" was originally titled "Underground" and was first used in the Famicom Disk System version of Castlevania during the name entry screen and was omitted entirely from other releases of the game. This is a slightly beefier version of "Underground" but the song is essentially all here and then additional themes were written by Soshiro Hokkai, building off of what Konami Kukeiha Club had previously written. The song itself is quite dramatic* and foreboding for an opening menu and name entry screen, but again, because it's Castlevania, overtly dramatic fits well here. It was 2002 after all.
* P.S. Although can it really be any more dramatic than having someone sing "Lord have mercy" before you start a game?