Friday, September 28, 2018

Playing Golf IRL



I played golf this last Wednesday.  Real golf.  As in the sport where you sit in a cart (or walk if you're a professional apparently) and drive around to a spot where you wack a 1.68 inch (4.27 cm) ball some odd hundred yards (occasionally fewer than 100 yards) using a stick with a flat blunted end (a club, if you will), towards a 4.25 inch (10.795 cm) hole in the ground marked by a flag on a pole standing no less than 7 ft (2.1336 m) tall.  I did this 18 times Wednesday along with two other gentlemen on my team/squad/posse.  This whole event, from the first hole to the last, took me about five hours to complete.  And believe it or not, I had fun.

But the mechanics of golf, as an active participant are kind of odd.  At least from the perspective of someone who plays video games, but has not played a golf video game made after either 1999, or 2014, depending on your definition of what constitutes a legitimate golfing game.  In the golf video games that I have experience with, there are only a handful of mechanics such as the direction of the ball, the choice of club, strength of the swing, and sometimes, taking into account the direction that the wind is blowing in.

In real golf, there is so much more to take into account, like am I going to bring the club down low enough to hit the ball (as opposed to not high enough and either topping it, or missing completely), or too low and either hit the ground and nothing else, or take a chunk of dirt and grass along with the ball as it travels a dozen yards instead of the 175 to the green.  And that is just hitting the ball.  Nearly every time I swung the club, I would hope to Hades that my ball would go in the direction I wanted it to.  

Okay, quick interjecting.  I started playing golf when I was about 13, 25 years ago.  I took lessons at the golf course the next town over when I was 13, as well as at the country club my Grandparents were/are members of, and even as recently as 14 years ago I took a series of lessons to help improve my swing.  Now, I am not a great golfer and usually only played a couple of times a year from about Jr. High through maybe 2005, so maybe 13 years or so.  I should also note, because it is going to make sense in a moment, I can only hit with irons.  I have tried a number of times to use various woods and even my Grandfather gave me a driving iron which I did use on occasion, but I could never get the hang of how odd woods felt.

So, I brought up only using irons because, at least in the golf games that I have played, if you select a driver to use on your tee shot, your player is proficient in using that club.  Granted your particular character might have different stats than another character, but that high strength and being able to hit a ball farther than another character might be offset by the fact they tend to slice the ball when they hit it really hard.  I am of course only mentioning this to make a point, and that is, in real life, playing golf is hard.

Case in point.  This is the 3rd hole on the course, courtesy of Google Maps.  You tee off from the tee box there in the lower right hand corner in the shade for the trees, hit your ball over the roughly 100 ft. wide pond and onto the green in the upper left.  From the tee to the center of the green was 90 yards with the green slightly sloping back towards the pond.  I decided that my 8 iron would give me the best shot at some loft, while not hitting the ball too far.  Now in a video game, you could nearly guarantee that you would not hit the ball in the water with enough power.  You might hit the ball past the green, but depending on the game it might not go out of bounds.  In real life, as I was standing there in front of the ball that I just put down on the tee (I had pulled a crud ball out of my bag in case I did hit it in the water), and my mind went to how much easier this would be in a video game.  Here, I was hoping that my choice of the 8 iron, combined with my clearly subjective choice in the amount of strength I needed and how much I ended up using would get my ball on the green and not embarrass myself in front of the two people that I had just met a few hours earlier.  Oh, did I also mention that there was no flag on this hole, because there were three holes punched in the green, so you had to hope that if you hit the green, that you were at least somewhat close to one of the three holes?  In the end, I hit the ball about as well as could be expected without getting a hole in one.  It was decided that my shot put our threesome closest to the hole so we all went with my shot and ended up getting a birdie on this 3 par; we were playing a shotgun scramble style of play.

By the end of the day, I realized that after not having played 18 holes of golf in close to a decade, that I still was not too bad considering my absence from the game for so long, although I did play a short 12 hole pitch-and-putt last year, but I was also playing with my boss, and we were drinking, so it was significantly less serious and a lot less pressure than Wednesday's game.  But thinking about all of the mechanics that go into playing golf really messes with your brain, kind of if you think about all of the necessary movements required to even just walk.  

Now who is up for a round of QWOP Golf!?



~JWfW/JDub/Jaconian

Wednesday, September 26, 2018

MIDI Week Singles: "Menu" - Greg Norman Golf Power (NES)


"Menu" from Greg Norman Golf Power on the Nintendo Entertainment System (1992)
Composer: Barry Leitch
Album: No Official Release


I decided upon this track for two reasons.

But, before I get to all of that claptrap, let us just take a moment to appreciate that this long, long song, is just the menu music to a golfing game.  The song plays for more than two and-a-half minutes before it repeats.  Granted, quantity over quality is kind of an issue here in that it sounds like composer Barry Leitch tried to cram too much music into what the NES sound chip could handle, but at least it is not an unlistenable mess.  Or at least I do not think so, but it probably helps having grown up listening to music on the NES.

So, the first for chosing "Menu" was that I was not expecting to like either of the two songs from Mr. Norman's Golf Power when it came up during my #AllTheNESMusic sessions.  I had this preconception because I felt, or at least recalled that golf games of old did not really focus too much on music (although I seem to recall that Golf on the Gameboy had some halfway decent tunes).  And to be honest with y'all, Greg Norman looks to be a bit of a square (but I could be very wrong on that front) who was not pining for some rocking tunes, so I would not expect some high quality Yasunori Mitsuda music to have been commissioned.  And from what I have gathered from various online sources, Greg Norman's Golf Power was not the best golfing game to come out of the NES era of games.

Secondly, and mostly influential, is the fact that I agreed to play in a charity golf game today, representing our office/company.  I used to play golf semi-regularly back when I lived in California but after moving up to the PNW, I have only played once in the last seven years.  And that one game was at a small 12 hole chip-and-putt.  The point is, because I am re-experiencing the game of golf again, I am going to share that with you all via some music from a 26 year old video game.



~JWfW/JDub/Jaconain

Monday, September 24, 2018

Thoughts on Nintendo Switch Online



It's only been the weekend since Nintendo released their Nintendo Switch Online service to the masses.  Before its release, there was plenty of chatter about everything from how behind the times with their cloud save feature, to only releasing NES games, to still requiring the Nintendo Switch App for voice chat in Splatoon 2.  What I am looking at, from the perspective of someone who does enjoy cloud saves, who does enjoy NES games, and who would rather not have to hear other people talking to me/at me/about me, is that for $20 a year, I am pretty happy over all.  However, I do have some minor criticisms.

I should also note, that I am not planning on going into all of the things that Nintendo Switch Online does not have, but what it currently does have and why I feel the way I do about it all.  If I were to include all of the features that I wish were included, the article would probably double in length and become too unwieldy to take out in public.  So maybe stay tuned on that front?

I have never been one in communicating with other people while playing video games.  The Kid learned early on that this was the best tactic for beating me when we would play against each other in either Dr. Mario or Tetris Attack, was to talk to me.  Even when I was trying to beat Aztec on 00 Agent in Goldeneye, I got unreasonably annoyed when people would talk to me.  Maybe this still continues to today, but hopefully it is relegated to boss fights and Theatrhythm Final Fantasy: Curtain Call.  I do not do well, be it a puzzle game or first person shooter when I am expected to communicate with other people on my team.  The only exception that I have come across was playing the Left 4 Dead series, and even then it was to just nearly mimic what the characters say when you have a team full of computer controlled players.  So the option of Nintendo not (somehow) integrating voice chat into to Switch's console/controllers was never on my wishlist of things I wanted Nintendo Switch Online to be.  I also recognize that I am possibly in the minority when it comes to Switch owners who do not want integrated voice chat outside of the Switch App.

Regarding cloud saves, this is something that I appreciate, but do not want to have to think about.  I want my games to be saved in the case the my system bricks, is stolen, or broken beyond normal happenstance.  As long as I know that it is working there in the background and is not something that I have to actively think about, I will be happy.  From what I have presently experienced, it appears that the games with auto-backup without any intervention from me.  A handful of the games that I did check, Breath of the Wild, Battle Chasers, and Skyrim all said that the files had been saved to the cloud for my particular profile; we did not do the family plan.  There were a couple of games that said something along the lines of "This title does not support cloud saves."  I guess that is fine as I have heard games like Splatoon 2, and Dark Souls have this ability disabled in order to deter (or at least slow down) people who would "hack" the games in order to improve their online performance against other players.  As long as this feature happens automatically and does not require me to create cloud saves manually, I will remain happy.

The selection of the 20 available games for the Nintendo Entertainment System portion of Nintendo Switch Online, I think is pretty decent.  Of the 30 games available for the NES Classic for the North American release, there are 12 crossover games that are available on both systems, which is better than I was expecting, but more than I would have wanted.  To clarify, I am glad that there is some crossover between the NES Classic and NES games from Switch Online, since I know that there are probably a fair amount of people who never picked up the retro console and who would still like to play some of those games.  I also recognize that there is probably come copyright issues that allowed the games to be used for the NES Classic, but maybe not for the online service?  It is pretty much speculation on my part.  Of the eight new games that were not included on the NES Classic, I think I am most excited to play some of the older sports games like Ice Hockey, Tennis, and Baseball; kinda sad that Golf was not included, but maybe it will be included in a future release, but in the meantime, NES Open Tournament Golf will be released next month.

As for what I want to criticize, is the "Special Offer" that had been touted since the early mentions of the paid online service.  Presently, the only special offer is a pair of NES controllers specifically designed to work with the Switch to use when playing the NES games.  These $60 controllers are only available to subscribers of Nintendo's service.  I cannot think of much else to say other than I probably will not pick these up unless they drop in price by at least 50% because I have used the Joy-Cons just fine while playing the games so far and it works.  Plus if/when Nintendo releases a selection of SNES games, these controllers will not work with those games.  Also, the Splatoon 2 exclusive in-game jerseys I do not particularly care about seeing as how I do not even have Splatoon 2, I guess I could offer them up to someone else unless that code is directly tied to my account?

I guess the tl;dr of this, is that with the exception of the Special Offers, I am pretty happy with Nintendo Switch Online, and hopefully Nintendo will listen to customer feedback to only improve upon the service that we, for one, have already invested in for a year worth of service. $0.38 down, $19.62 to go.



~JWfW/JDub/Jaconian
Instrumental

Friday, September 21, 2018

Thoughts on the PlayStation Classic

Earlier this week Sony announced that it would be releasing a PlayStation Classic console, similar to the NES and SNES Classic consoles released by Nintendo.

Now, when Nintendo announced both of their classic consoles, they announced a games list so that you could see what was available.  Sony, on the other hand, has only announced five of the 20 games that will be on their system, and that has me 1) a little worried, and 2) wondering.  To note, the first five games announced are Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms.  Of those five games, I have heard of three, and played only one.  That alone should tell you which side of the widening Console Wars I grew up on during the late '90s and early 2000s.

 So, what has me worried is that only mentioning 25% of the games is meant to garner interest in the system and have people speculating about which of their favorite PSX era games will be included on the system.  The worrying comes in that Sony knows which games are on the system but are afraid that the list is not as comprehensive as they would have liked it to have been.  Perhaps there is no Castlevania: Symphony of the Night.  Perhaps there is no Twisted Metal.  Perhaps there is no Tomb Raider.  Perhaps there is no Pa-Rappa the Rapper.  Perhaps there is no Tony Hawk 2.  Perhaps there is no Spyro the Dragon.  Perhaps there is no Metal Gear Solid.  Just with the NES and SNES Classic systems, there are going to be games that people just do not understand why they were included instead of any other game.  Why was Ice Climbers included instead of Tetris!?  Why was Kirby's Dream Course included instead of Chrono Trigger!?  I know that a lot of the decision comes down to who has the rights to the game and if Sony is able to negotiate with the owners, assuming that the IP rights are not in some Hellish limbo.  No matter how many games come preloaded on the system, people are going to want their favorite game instead of any one that they have never heard of, or have and just do not like.

The wondering part comes from speculations that I have read since Sony's announcement.  I have read some people believing that there might be an ethernet port on the back of the PSClassic which could mean linking to the PS Store and being able to upload either additional games to the system's memory and swapping games in/out.  To me, this would be a major selling point and something that would want to be mentioned considering the amount of people "hacking" their NES and SNES consoles to add their own games.  Either way this goes, worried or wondering, people are inevitably going to be upset.

I have also been seeing a lot of people who are upset that the system does not include the Dual-Shock controllers of the PS2 era, but what a certain percentage of the population do not seem to remember (or were not born at the time), was that the PSX controllers and the majority of games that were released on the system at the time were designed with the original PSX controller in mind.  There was no rumble feature (thank you again Nintendo and Star Fox 64 for that one), and there was not a joy stick, let alone two of them.

For me, I am mildly interested in the PlayStation Classic, but a lot of that continued interest is going to be determined on which of the 15 remaining games are included on the system; I do not really have an interest in "hacking" the system to add my own games.  Presently, I have only played Final Fantasy VII, and Tekken 3 doesn't really interest me as a fighting game.  I have heard of the Ridge Racer series, but I couldn't tell you anything aside from it being a racing game.  The other two I had not heard of before the announcement.  So, the remaining 15 are going to have to really pique my interest if Sony is expecting me as someone who grew up in the 90s as a gamer, to plop down $99.99 for when the system is released this December.  Because right now, that $99.99 is more likely to go to purchase 3rd party Switch games.



~JWfW/JDub/Jaconian

Friday, September 14, 2018

Dungeons & Dragons: A Choose Your Own Adventure Story - Democracy Edition

Late last month, as I was looking ahead to September, I quickly realized that trying to find a Saturday to finish up our one-shot turned twofer was going to be somewhat difficult, with only one real day available.  I knew that at this point, I just wanted to get the quest over with (not because it wasn't fun or that I didn't like running this particular story), mainly because it was a quest we had started back in the end of May and I wanted to get things moving along again without running the risk of the group breaking up and stop playing D&D all-together.  So I did what any halfway decent DM would do.  I went back to my childhood improvised.

In elementary school, one of my favorite genre of books was the Choose Your Own Adventure series of fantastic stories that mixed some kind of Indiana Jones excitement, with young adult novels, and absurd antagonists like space vampires.  That last one, literally called "Space Vampire," was one that I had purchased (or had my parent's purchase more likely) through a Scholastic Book Sale at our school and reread that thing I don't know how many dozens of times.

So, the whole point of this meandering preamble is that I decided to take a few pages from the Choose Your Own Adventure playbook for our D&D group, which really isn't a new thing for D&D as the concept was used for a portion of the quest in The Palace of the Silver Princess back in 1981.  So I looked through the remainder of the quest that I had already modified from a 2nd Edition Advanced Dungeons & Dragons quest into a (more-or-less) 5th Edition quest, and figured out that I could turn most of it into a Choose Your Own Adventure style quest, all the while hoping that our group would be okay with finishing the quest in this manner.  My hopes were boosted quite a bit when I ran it by Conklederp and she was excited, so I knew that at the very least 11% of the group would enjoy the experience.

My plan was to take the text from the existing quest, inserting my own descriptions to make it pertain more to the world that I was creating, and offer a poll at the end for the PC's to choose from.  I would then take the favorited option (only allowing people to make one choice lest we end up with nine people all voting for all four options).  For each event, I usually offer about 48 hours for everybody to get their votes in and people usually throw in comments about what they want to do, and I will take that into account when I resolve the event.

We did have one battle (so far) and for that I rolled the first round explaining what happened in probably more action and flare but with less detailed strategy than what we normally do during battles for just the first round, then I described the outcome of the battle.  Now, since this is a different way of running a quest and doing battles, I was not going to be an asshole and kill off any of the PC's because who wants to receive a notification on the Facebook that their character died when they had absolutely no control over them?

In the current event, I described an area, then told the group that they could tell me what they want to do and that I would respond with what happened.  Kind of more like a traditional setting.  I did this because it made more sense given what was in the area and I did not see a good way of having options like:
  • Search the leaves around the cairn?
  • Examine the cairn?
  • Drink the watery liquid from the cairn?
  • Collect the watery liquid from the cairn?
  • Collect the leaves from the beech-like trees surrounding the cairn?
  • Question the shadowy figure standing just outside the perimeter of beech-like trees that only one PC spotted because their Passive Perception is ridiculously high?
Plus if multiple people wanted to search the leaves, how was I going to determine (aside from randomly) who would find the Lyre of the Sandman, or the Gloves of Oil?  And after finding them, would they use them?  Would they simply be like, "Sweet, gloves!  But I love my gauntlets so I'll just put them in my satchel here."  I knew that if I gave a time limit to this event, that the group would come up with things to do (or not, their choice) and then I could move things along, which is what I did (or will do?) later/earlier today.

Presently, we are finishing up the second week and I have been beyond thrilled with how the group has responded to this unorthodox way of running/finishing up a quest.  I really do appreciate these people and do count myself fortunate that the people who have joined our group over the years are open to alternate ways of playing a game that we all enjoy even when our schedules have become so adutled that even finding a couple of hours one day a week has become increasingly difficult.



~JWfW/JDub/Jaconian
I'm Just A Man Doing The Best That I Can

Wednesday, September 12, 2018

MIDI Week Singles: "Taking Aim" - Pilotwings 64 (N64)


"Taking Aim" from Pilotwings 64 on the Nintendo 64 (1996)
Composer: Dan Hess


A couple of things about this song.

First off, it occurs during one of my most favorite sections/mini-games from not only this game, but almost from any game on the Nintendo 64.  It is such a simple concept too, but the way that it is executed is pretty damn amazing.  This song, being one of three that plays during Cannonball, which I have decided to title "Taking Aim" is the song that plays while you are lining up your shot.  And if you happen to have no idea what I am talking about, here is a handy dandy little video for you to get yourself acquainted.

I will wait.

Welcome back.  As you can see/hear, the song itself is pretty short because especially in the earlier stages, it does not take too much time figuring out where to aim and how powerful the canon needs to be.  And in the later levels, there is a lot of trial and error, but also remembering what worked and what didn't.

Secondly, what I love about this song, aside from it being catchy, is that it seems to acknowledge that firing someone out of a canon into a target across a miniature version of the United States is a pretty ridiculous premise.  It is easily one of the first things I want to have people play if they have never played Pilotwings 64. "Taking Aim" captures that mentality and playfulness perfectly.  So if you have never played, and you happen to be over at our humble abode, prepare to be shot out of a canon.  You will like it.



~JWfW/JDub/Jaconian

Monday, September 10, 2018

Show Review: Star Wars A New Hope in Concert


Last night, Conklederp and I went to the Oregon Symphony as they were showing Star Wars: Episode IV - A New Hope while the Oregon Symphony Orchestra performed the music.  It was basically the same set up as when we saw Jurassic Park back in April.

My first real question though going into last light was which version of A New Hope they were going to show, although I was pretty sure that since 1997 it has only been the Special Edition version that is screened in theaters (and symphonies).  So, true to form, it was I was half correct, in that it was the Special Edition, but it was the 2004 DVD release where the CG Jabba was a little less horrible to look at.

Two interesting things of note were the sound quality of the music, and the music itself.  Now, I have no idea what to chalk it up to, but when I compare the symphony during A New Hope and Jurassic Park, which was performed by most if not all of the same people, the music to Star Wars sounded closer to what you  might hear on the soundtrack.  In Jurassic Park, there were times where the music sounded just a little bit different than it did during the movie and on the soundtrack.  During Star Wars however, for the majority of film, I had completely forgotten that the symphony was even there.  Sure the background effects, and some of the dialogue was a bit quieter than what you would expect at a movie theatre, but that is what the subtitles were for, and would rather have the dialogue drowned out a bit rather than the music quieter.  The other music related point was that during the Cantina scene, they used the music from the movie.  I think that I was just so caught up in the movie that I hadn't realized it until Conklederp pointed it out a few seconds into the scene.

One other thing that Conklederp even brought up, was that it was nice to have subtitles up, especially so considering that it is a Star Wars movie and some nouns are a little hard to either understand or visualize how they are spelled.  Like, for the longest time, I had thought that Princess Leia was saying "Tatooine" as the location of the secret rebel base, not "Dantooine."

Overall, I would love to see another movie (that I really want to see) performed at the Schnitz, but the next three movies on their line up I am either "okay" to "eh" about.  I mean, sure I love The Nightmare before Christmas, but unless you have Danny Elfman up there singing the part of Jack Skellington, I do not know if I really want to pay the $45+ for tickets for that show.  Then there is Star Trek Beyond, which I enjoyed, but not $45 enjoyed, and lastly is Harry Potter and the Prisoner of Azkaban, which was enjoyable to see Alan Rickman and Gary Oldman in the same movie, but I have never been a big Harry Potter fan.  Hell, I would probably pay a stupid amount of money if they put on a Star Wars celebration showing Episodes I - IX along with Rogue One, Solo, and whatever is next up for the Star Wars Story line.  Now, if you have Raiders of the Lost Ark, or Waterworld up on that screen with a live orchestra, and I will be there will loud and shiny bells on.



~JWfW/JDub/Jaconian

Thursday, September 6, 2018

MIDI Week Single: "Fallen Angel's Revival (Distille's Theme)" - Code of Princess (3DS)


"Fallen Angel's Revival: Distille's Theme" from Code of Princess on the Nintendo 3DS, PC, and Nintendo Switch (2012)
Composer: ACE (CHiCO, Tomori Kudo)
Developer: Studio Saizensen


Obviously, what I love about this song, is that it only takes about 7.5 seconds before the choir kicks in.  And the intense tones at the beginning scream that you are about to go up against a boss, and not just any boss, but the boss.  But what I like about this boss music, is that while it does fall into the cliche of being over powering with a choir, it still contains a lot of the feeling from the rest of the music in the game (and off of the soundtrack).  It is very much fitting with the almost playfulness that is present in tracks such as the themes for Solange and Baku.

One critical thing I have to say about this song is that the choir, at times can sound a bit staccato, almost like a MIDI keyboard choir, like keys on a keyboard represent the words that are being sung and the pianist is really banging those keys.  And because this is the uncompressed soundtrack, I cannot blame it on the 3DS' sound quality (of which I have few complaints as it is).  I also wish I knew what was being sung because it kind of sounds like there is some Latin in there (thinking of One Wing Angel I think) and I really want to believe that the lyrics actually mean something to the events in the game or the ambitions of the antagonists, as opposed to something about Cyborg Jesus.



~JWfW/JDub/Jaconian

Monday, September 3, 2018

Monthly Update: September 2018


Well, September has finally arrived and with it, Nintendo's release of their paid online service.  I have been reading a bit of speculation from online sources about, going into the minutia about what all will be included beyond already what Nintendo has announced.  For instance, what exactly will be part of the Special Offers?  Will eight different people on eight different Switches across the country be able to take advantage of the Family Plan, or is it up to eight accounts on a single Switch?  There is a lot that is simply not covered in their FAQs, or covered in as much detail as some people, myself included, would like out of Nintendo, especially this late in the online game.  So I guess we will just have to wait and see come mid to late September to get some/most/all of the answers.

And because I know you want to know how my gaming life is going, I just reached the flotilla in Dead Space 3 after having completed the first two games (DS on Easy, DS2 on Normal, and DS3 on Normal).  I have also reached a pretty decent game plan going into Week 6 in Fortnite.  Primarily playing in the evening after the daily challenge has been released so I can decide if I want to keep it or trade it for another one, because Play with a Friend is not always possible when you are a semi-anti-social introvert that does not interact much with people online to begin with.  In One Strike, I have managed to conquer Japan in two modes on Easy and I think that I am finally getting a feel for the various fighters and am able to recognize their tells for when they are attacking or when their defense is about to stop.

Then there is of course Battle Chasers: Nightwar where I play in large chunks a couple of times per week.  I have found the pacing and leveling in the game to be quite interesting, and more different than other RPGs and JRPGs that I have played in the past.  Here, it is very obvious when the game wants the player to move onto the next area, by either not awarding any experience points after a battle, simply allowing you to pass over enemies on the world screen, or offering you minuscule amounts of experience points that would require many hours of grinding in order to level up.  So the only option is to either move on, or try that dungeon again on a higher difficulty setting (which may or may not be a fruitful and productive endeavor).

As we are approaching the fall seasons (and by extension October), and probably also brought on by playing through the Dead Space series again, I feel like my hankering for some horror games is going to creep up on my psyche again.  At least I have both the Layers of Fears DLC Inheritance, Hollow which is a sci-fi horror game.  And it was announced last week that Bloober Team's recent game >observer_ when they released the trailer, although a release date has not been given yet.  And of course there is Outlast II which I would still like to pick up for the switch, again to support horror games on the system, but mainly because (and again), I do not think my computer could run it well enough for it to be entertaining.

Lastly, Conklederp and I recently finished watching an odd show on Netflix called Occult Crimes, and started watching Matt Groening's new show Enchantment, which I will definitely be writing about sometime this month.

So, let's leave it there for right now.  I've got 70+ episodes of The Clone Wars to rewatch.



~JWfW/JDub/Jaconian
Instrumental