Monday, August 25, 2025
Parenting and Video Games Part 2: Engagement
Monday, August 18, 2025
Parenting and Video Games Part I: My History
This article is not and will not be an attempt at how to tell parents how they should regulate video games with their respective kids. Nor will it be a guide on telling parents how to decide which games are right for their children or appropriate for their respective age range. This two part series (today, and the following Monday, August 25th) will comprise of a retrospective on my own upbringing around video games and Part 2 will cover how both Conklederp and I are approaching the same topic with The Squire, who is a bright and young 5 years-old who will be entering public elementary school in a few weeks where he'll be interacting with kids upwards of seven years older than he is on a semi-regular basis and thereby might be drawn into conversations about Roblocks, V-bucks, and why any game your parents decide you're allowed to play is totally cringe. We'll all be entering a strange new world here, folks!
Let's start back at the beginning.
The first time I recall playing any kind of video game with either of my parents was sometime prior to 1987 before The Kid was born. I think we were at Dr. Potts' house, and they might have recently gotten their Atari 2600 because I don't know why else the adults would've been playing it in the evening. All I really remember was asking to play whatever game was being played and my Dad saying something like, "Not now," or "In a bit," or "You have to wait," or something to that effect. Whatever it was, it made me upset enough that I remember crying in my bed later that night. Typical 4-6 year-old stuff. What's funny about this amusing little anecdote now is that my Dad is the most un-video-game person I know. My Dad's always been of the mind that video games are something that other people do because they're apparently beyond his comprehension. I recall trying with different games that I liked, like Tecmo Bowl, John Elway's Quarterback, Major League Baseball, and Al Unser Jr.'s Turbo Racing, but why play a video game when you can watch the real thing? He never said that specifically, but that was the feeling I got.
All of that being said, he was responsible for our family getting the Nintendo Entertainment System Power Set for Christmas in 1988 because it was the biggest set that either Toys R Us or Price Club had and my Dad is definitely one of those, "Well, I'll just buy the biggest one because that must be the best one" kind of person. I also remember that he had something to do with us renewing our Nintendo Power subscription in time so that we could get the copy of Dragon Warrior along with the November 1990 issue. There's also a memory of him calling into Nintendo Power to renegotiate whatever our subscription was after we renewed, but didn't receive issue #26, the one with Robin Hood: Prince of Thieves on the cover. He wasn't an active participant, joining us whenever us kids would play video games, but he also didn't tell us that "video games will rot your brains," or that we were only playing "those dumb video games." For what it's worth, my Dad's also not a big reader, so we never heard anything like, "Why don't you read a book instead of playing those stupid video games?"
My Mom, on the other hand, actively played some of the games we got over the years. I've mentioned several times the summer my Mom, Shramp (older sister), and I played Gauntlet, keeping track of our progress through several sheets of passwords, only to get stuck somewhere around the 70s (it might've only been the 50s for all I know, but it definitely felt like the 70s). She also played a bit of The Legend of Zelda, along with Super Mario Bros. After we got Tetris, that was where she found her niche. Us kids would regularly ask her to beat Type B Level 9 Height 5 because we all knew we couldn't do it, and Mom could, sometimes taking a couple of tries if she got a poor selection of blocks at the start. After Tetris, it was Dr. Mario that I think Shramp got for Christmas, but my Mom was able to beat all of us in vs. mode. One year, we got her a used copy of Tetris Attack because it had "Tetris" in the title, and that was another game that she would handily destroy us at. The same thing happened with Tetris vs. Dr. Mario on the SNES. In the N64 era, she stuck with the SNES and the NES since they were both hooked up to the TV and would remain so until I moved out in 2000, and I took the SNES with me; eventually, the NES went out to the proverbial pasture in the garage.
I have Dr. Potts' Dad to passively thank for some of my early RPG purchases on the NES. I bought Ultima: Exodus because of how much fun I had creating characters at Dr. Potts' house. I remember being told by Dr. Potts when we were kids that I could play their copy of Zelda II: The Adventure of Link, but I wasn't allowed to save because it could ruin his Dad's save file. I also remember Dr. Potts telling me that his Dad really liked a game called Final Fantasy, but that the instruction booklet gave away too much information, although I might already have gotten the Final Fantasy Player's Guide from Nintendo Power at that point. I recall seeing the game somewhere, but nothing specific about it like Ultima: Exodus. I do have a memory of wanting to buy and play Final Fantasy just to see if the instruction book gave away too much. I don't have an answer to that 35-year-old thought.
Something important to point out is that the ESRB (Entertainment Software Ratings Board) didn't exist for the majority of my childhood. Formed in 1994 in building and direct response to specifically "violent" video games (the original arcade version of Mortal Kombat and the SEGA CD home console title Night Trap*), during the tail end of the SNES run. So any NES or SNES games we bought with my parents' money, they had to rely on the word of kids, possibly Dr. Potts' parents, and their own research rather than a simple rating. But that didn't stop my parents from being informed on at least some level. When I bought the SNES for my birthday in 1993 (after the price had dropped to $99 and I had that amount saved up), my parents specifically told me that I could not borrow Street Fighter II from my neighbor Chuck with my Dad later saying that him and my Mom talked it over and they decided they didn't like the game because you could play as a man and hit women. Yeah, I was pretty upset about that, although I did still play the game. Sometime in 1996, I was able to convince them that I could buy Killer Instinct on the Game Boy because the graphics were severely reduced compared to both the arcade game and the SNES port.
By the time the Nintendo 64 was released in 1996, and I got the system sometime in 1997, every Nintendo game that came out had a rating emblazoned on the box. I think if Goldeneye 007 had been rated M, they would have said something, but because it was rated T and I was playing the game out in the living room for everyone to see, I never heard anything from them about the amount of violence in the game. The first M-rated game I played, I think, was Turok: Dinosaur Hunter at Dr. Potts' house, but that's because Delaños' Splatterhouse had already been out before the ESRB existed. The first M-rated game I bought was Perfect Dark, which was released in 2000. Not that it mattered, but I was moving out a few months later to live with Dr. Potts and some high school friends who were also attending the same college. In 2001, I would also buy Conker's Bad Fur Day, partly because it was an M-rated game, but also because of the history of the game and how it ended up as an M-rated game made it all the more desirable.
Looking back, what involvement there was from my parents, specifically my Mom, was primarily around the beginning when we got the NES. I'm sure that they would sometimes ask what game I was playing and likely ask me to turn down the TV so that the noise wouldn't bother them. With the exception of Street Fighter II and Killer Instinct, I don't recall us butting heads, and that could also have been likely from Nintendo's continued position as an entertainment system that put out family-friendly games.
The following are tidbits both related to the article above, but also anecdotes that either didn't fit my attempted narrative above, or were simply edited out.
*I had played a little bit of Mortal Kombat in our local arcade, probably sometime around 1993, but usually only when other people weren't lining up to play because I didn't know any of the moves, so I would've regularly gotten my ass handed to me. The same goes for other fighting games like Primal Rage and Killer Instinct. I also watched a bit of Night Trap during a sleepover at a friend's house with a couple of other friends, where I also watched people play Sewer Shark. The only game I played that entire night was one that I can't remember the title of, but was, I think, an FMV car chase game where I kept crashing into a large construction vehicle and eventually gave the controller back.
The first time I ever saw DOOM (1992) was either in 1994 or 1995, after tennis practice. One of the players on the team took a bunch of us into a side office at the country club where we had our practices, and played the first couple of levels.
Monday, August 4, 2025
Adult Games, Pornography, Bank Regulations, and Performative Morality
I'm not really a purveyor of adult games, ie, games that are either rated "A" by the ESRB or games that have "Adult," "NSFW," "Nudity," or "Sexual Content" as descriptive tags. I've played the demos for Butt Knight, Lust from Beyond: Demo, and Robin Morningwood Adventure - A gay RPG, and last year I played through Lust for Darkness. I did play the free-to-play Radiator 2 nine years ago and had a blast. I also recently purchased Tender Loving Care because it was less than a dollar, it has an interesting concept, and I like John Hurt's voice; I have yet to play it, though. But don't tell Lieberman or Howard Lincoln that I also purchased Night Trap on the Switch a few years back. It's not a genre that I actively seek out, so it was only once articles started cropping up a few weeks ago that I found out that many adult games on Steam and Itch.io were being delisted due to pressure from Visa/Mastercard.
When I first started hearing about payment processors essentially not wanting to be the middleman for NSFW games and Steam/Itch.io, it immediatly reminded me of the scene from Boogie Nights (because I wasn't born until the 1980s) when Buck Swope (Don Cheadle) and Jessie St. Vincent (Melora Walters) try to get a business loan from banks but are refused solely on the basis that they're both in the adult film industry. It was possibly/probably also rooted in the fact that Buck Swope was Black and that he and Jessie were a mixed-race couple, but that not doing business with someone who was previously in pornographic films was the one thing they could legally hang their hat on without repercussions. And it's not like the practice of turning down people who work in the adult entertainment industry has gone away since the '70s & '80s either, as there are articles to this point from every decade since.* This time around, however, it's primarily from the actions of Collective Shout, a conservative Australian advocacy and anti-porn lobbying group.
These actions over the recent weeks are also reminiscent of banks and credit card processors threatening to stop all payment processing for OnlyFans if they continue to host sexually explicit content. No, not all content on OnlyFans is NSFW, as there was an account for "Saucy Victorian Ankle Pics" (SFW YouTube Link), but people are also using is similar to Patreon as an alternative method of income. I guess those are the businesses that Collective Shout and the payment processors' respective boards of directors what to help facilitate? I mean, who hasn't thought of starting an OnlyFans account and posting only pictures of ceiling or floor fans?** Or maybe furniture?
This feels like a pretty similar scene, except instead of adult games being delisted on the grounds of payment processors not wanting to have their services go to pay for games that involve things such as incest or rape, there are also reports of games that have LGBTQIA+ storylines and characters that have also been delisted under the pretense of the same umbrella. That's not to say that I think that a game that features rape, incest, sex trafficking, underage depictions of sexual exploitation, etc (it actually kind of feels wrong to "et cetera" that list) should be considered entertainment, but a blanket ban because a topic is part of a checklist isn't the way to go either. Just because a story might have a character who was raped, had incest forced upon them, was sex trafficked, was sexually exploited as a minor, etc (see above) doesn't immediately mean that the game should be delisted because of the content within the game. Some of these could be avenues for people processing trauma. Remember That Dragon, Cancer? But to also target games that feature, include, or mention LGBTQIA+ storylines because of a supposed moral superiority is the same kind of culture war bull shit that we're seeing all over the United States by way of Project 2025.
I could literally talk myself in circles without getting anywhere or making more of a coherent argument, so I'm going to cut myself off here. Maybe that's a copout instead of doing a longer and better researched thinkpiece on the topic (and better written for that matter), but even just bringing up the topic is something. Maybe?
~JWfW/JDub/The Faceplantman/Jaconian
Instrumental
*I was unable to find historical data about banks not allowing people involved in any facet of the sex work industry, only that it's been happening for decades through a combination of self-imposed moral high ground and because banks view any type of "sex work" as a "high-risk for fraud "industry, often citing sex trafficking as a catalyst.
**In the early days of Damon Lindelof's Instagram account (circa 2012), he was only posting pictures of sinks, so it's kind of similar.
PS. Related, a Kotaku article about a statement from Mastercard claiming that they didn't pressure Steam to pull/delist games.
Friday, August 1, 2025
Monthly Update: August, 2025
I don't even know where to start with today's Monthly Update. I'm coming off the heels of writing my article for Monday, August 4th, and getting into a jovial video game headspace is a little awkward, which might make more sense once y'all read that article. There's so much shit going on, not just in the US, with the checklist execution of Trump's transition plan, aka Project 2025, along with the lesser-known Project Esther and the hijacking of real-world anti-semitism by conservative right-wing white Christian nationalist organizations (aka, the current Presidential Administration and the architects, The Heritage Foundation), and their desire to database healthcare records of US Citizens in the name of obesity and diabetes is utterly rediculous, that this would just be a run on sentence of humanitarian atrocities and ongoing war crimes.
And no one wants to read that here at 6:30 on a Friday morning. That's what NPR, Reuters, and the Associated Press are for.
As I write this, I'm currently sitting at a table in Victoria, BC. Like any good geriatric millennial, I brought along the Switch OLED and the Steam Deck, and obviously my computer, as there's no way I'm typing this out using the virtual keyboard on the Steam Deck. However, I do have a Bluetooth keyboard for the Steam Deck, but that's at home. I bring this up because I sucessfully signed up for the current Nintendo Switch Online: Playtest Program, and while I was able to download it onto the Switch OLED, I wasn't able to access it due to the whole Switch virtual game card semi-minor-debacle. The playtest runs from July 28th through August 10th, so I'll at least be able to play (and not report because of NDA requirements), but I'll probably have some general things to say in September's Monthly Update, just nothing that could get me perma-banned from using Nintendo's online services.
So instead of participating in the playtest, I've jumped back into Triangle Strategy, and I've likely chosen (again) the more difficult path because I didn't feel the persecution, imprisonment, and enslavement of a group of people just because they have rose colored hair by an authoritarian religious government overseen by an invisible oligarch was not the route I wanted to take. I'd rather be the last ruler of a region in the long term than actively participate in a form of ethnic cleansing in the short term. I don't know, call me naive, I guess.
There have actually been several announcements in the last couple of days, including those from the Nintendo Partners' Direct yesterday (July 31st). There was the Final Fantasy Tactics announcement and subsequent semi-fallout a few weeks ago. In short, content from the PSP The War of the Lions version is not all there. There was the announcement of SOMA coming out on the Switch (also compatible with Switch 2). There was the announcement of Octopath Traveler 0 and then the subsequent fallout about its Switch 2 release on a game card only, and the Switch 1 edition not having additional content that is on the Switch 2. I finally watched something regarding Bloober Team's new game, Chronos: The New Dawn, during the direct, which surprised me that it's also being released at the same time on the Switch 2. It looks like some kind of combination between >observer_ and what I imagine their work on the Silent Hill 2 remake was like; still need to play that game too. I'm also super-hyped for Hyrule Warriors: Age of Imprisonment because of how much fun I had with Age of Calamity and how much world-building that game did for me with the Breath of the Wild setting/timeline. Interestingly, it's advertised as being "canonical events," a feature that was denied to Age of Calamity. As with Chronos, I'll probably wait to see some kind of comparison between how Star Wars Outlaws runs on the Switch 2 compared to the three-year-old Steam Deck. Lastly is the game that's quite a mouthful, The Adventures of Eliot: The Mellinium Tales. And no, I'm not at all sick of Square Enix's HD-2D.
On the Steam Deck, I've been playing the usual, The Elder Scrolls Online. But I've also been playing more frequently, Resident Evil 6. I'm not sure if I'll write a First Impressions article, as the game consists of four separate stories, and I may end up writing separate Game EXP articles, followed by an all-encompassing one once I've finished everything. I also finished Final Fantasy - Pixel Remaster, but just the first/original Final Fantasy. I'd intended to use it as a cool-down game after Resident Evil 6, but I just got hooked and sank 23.5 hours into the game that introduced me to the JRPGs and Nobuo Uematsu. So I started up Final Fantasy II - Pixel Remaster with the same intent. It's been about 21 years since I last played Final Fantasy II on the Game Boy Advance, so I'm eager to replay this title (and really looking forward to Final Fantasy III, since I've only played the 3D DS remake from 2006).
I think that's it for now. So I'll see you out there, or likely not. Unless you're between my commutes to/from home and work.
Friday, July 18, 2025
Atari and Intellivision
I was listening to the most recent episode of Chris Plante's newish podcast "Post Games" where he interviewed the current CEO of Atari, Wade Rosen, about the current direction and the future of the Atari name, the Atari brand, and the very concept of Atari by the greater non-video game playing public. During the interview, Chris Plante mentioned the shirt that Wade was wearing and that it was available on Atari's website. This led me to discover that Atari bought the Intellivision brand on May 23, 2024, just over a year ago.
The last I had heard about Intellivision was that the long (long being relative to retro game enthusiasts) awaited release of the Intellivision Amico, a modern designed retro console to play Intellivision games was more-or-less dead. Originally announced in 2017, I was pretty excited about this console since the AtGames Flashback Intellivision console had ballooned from $90 to a price higher than I wanted to pay for a nostalgic novelty console; it's currently available for $249, so no. But then the price of the console was announced, coincidentally also at a $249 price point. There were several development delays due to product quality and then the supply chain issues brought about by the pandemic happened for the next couple of years. All of this is to put into context my feelings when I went perusing on Atari's website to guess as which shirt Wade was wearing, only to be surprised to find a shirt with "Intellivision" emblazoned across the front.
Atari owns Intellivision now.
That got my mental gears going again because on their website, Atari offers a few relatively inexpensive ways to play Atari 50, their 2022 collection of 100+ atari games from Atari's 50 years in existence. I then looked at Atari's public listing of what IP they currently own and obviously first looked to see if Las Vegas Poker & Blackjack and Golf were listed, which they were. Sadly though, Astrosmash wasn't listed, but at least Star Strike, which I recall never really being able to figure out, was also there.
So what if Atari were to do the same thing with Intellivision? But therein lies the problem.
The highlight of the Intellivision system were the TV remote style controllers that had swappable plastic sheets that fit over the number pad, customized to the game you were playing. You didn't technically need them and they would wear out after a few years of use, but they helped to extend the concept of the game past the screen. Having this type of functionality would require something like an elongated smart phone, but even then, the screen would be almost too small to read say, a golf ball two by two pixels in size.
The other option would be to essentially do what Amico tried to do, but to actually release a functioning product. Atari does have several retro consoles for sale, but they appear to be functioning consoles with backward compatibility between the "plus" iterations of the Atari 2600+ and Atari 7800+. Both consoles include game(s), but any additional games would require a physical cartridge. I really think that Amico had the right idea behind a digital controller that would change the screen based on the game, but the long delays in production completion and the internal problems with the company still give the $249 cost a significantly sour taste to the whole thing if it is ever released, even after the sale of the Intellivision IP to Atari.
What I really hope doesn't happen is for Atari to just sit on the Intellivision IP and not do anything with it without any future plans. We're already a year in, specifically 421 days since the acquisition and all that I can find on Atari's webpage are two shirts announced at the time Atari purchased Intellivision, and a page about the Intellivision brand. Now I'm not expecting anyting large and grand, but maybe something akin to the AtGames Flashback Intellivision console with 50 or so of the games that Atari has the IP for (specifically Las Vegas Poker & Blackjack and Golf) for the low-low price of $99.99 plus whatever Trump tariff increase seams reasonable to Atari's Board of Directors.
Friday, July 4, 2025
Monthly Update: July 2025
I'm sure that I'll probably write more about the Switch 2 as a system in the coming weeks, although maybe I'll relegate it to Monthly Updates as I don't see myself having much of any kind of technical information regarding screen ghosting, 4K visuals, or how the Switch 2 version of Cyberpunk 2077 compares to a liquid cooled RTX 5090 with 256 GB DDR5 RAM. Right now, I'm only playing Mario Kart World as a Switch 2 exclusive and playing a couple of other digital releases (Car Quest) that I'm not playing on the Switch OLED (see Monday).
I did finish a couple of games and one DLC last month, specifically Fallout 4, Super Mario Wonder, and the Morrowind DLC for The Elder Scrolls Online. I already wrote about Fallout 4 last week, and I'm not sure if I'll write about the other two in a typical Game EXP article. And it's not from not enjoying either, but Super Mario Wonder was strange in that I played it a lot with The Squire, both in single player and couch co-op. Sometimes he'll want me to play as Blue Yoshi in single player if he's having a hard time, because that's his favorite color and because Yoshi is nearly invulnerable. At other times, when we play co-op, he'll want to play in a silly way that isn't really conducive to making progress, and he always wants to choose which level to play, which again doesn't always lead to progress. For the Morrowind DLC, I spent probably around 150 hours in Vvardenfell, and while I loved returning to that inner island during the 2nd Era, I don't really know what I would write about.
Back on the Switch OLED, I'm jumping back into Triangle Strategy since I'm somewhat self-relegated to playing only physical game cartridges and Virtual Console titles (see Monday). I was surprised and relieved that I hadn't left off where I thought I had, in a difficult story battle, but instead in the middle of a level-grinding battle. I think when I finish this game, I'll look up a flow chart to see how the different paths and choices affect the game, because right now, our group is doing about as poorly story-wise as you could expect. Our duchy has been framed and blackmailed, we've lost multiple attempts to sway a court in our favor, and our region has essentially been taken over by a hypocritical and morally corrupt official from an overly religious kingdom. I'm really hoping there'll be some positive resolution, and I didn't just accidentally make ALL BAD CHOICES.
With the recent trailer release of Resident Evil: Requiem, I decided to jump back into my chronological Resident Evil journey and started the 3rd-person action shooter with some horror elements, Resident Evil 6, on the Steam Deck. It doesn't quite replace Fallout 4 as an easy game to jump into and out of, as I found out that reaching checkpoints is not the same as saving, and saving is only done by the game at specific times. As a winddown game, I'm also playing Final Fantasy Pixel Remaster, as in the first Final Fantasy and the only two negative things I have to say about this game (and collection) at the moment are that I don't like that your character can move diagonally, that just feels weird. And two, that the "soundtrack" that comes with the pixel remastered collection seems to only be three songs from the arranged soundtrack; mostly disappointed by this but I guess I shouldn't be surprised otherwise the collection would've been closer to $150.
So that's June going into July.
Oh, and I've got lots of words and thoughts about Trump's billionaire tax break and 12,000,000 less people on Medicaid bill, but I forgot my charger at home (I'm not currently at home) and I don't have to time to research, write, edit and publish a coherent rant about how dumb this bullshit is before my battery dies, so I'll just leave it at that, and you're welcome to further extrapolate at your leisure.
~JWfW/JDub/The Faceplantman/Jaconian
Да-ли смерть встречать уж пора
Monday, June 30, 2025
Nintendo Switch 2: Three Things
Monday, April 7, 2025
Nintendo's Switch 2 Direct: Reaction, Thoughts, and Analysis
My original idea was to take notes during the Switch 2 Direct and then write it down into some semblance of an article, but that would really just be adding more words to what was already here, and let's be honest. This is just a more distilled form of what the article could have been, and really that's all that we need. There were a lot more games announced during this Direct, but the ones I listed were the ones that either caught my attention, or ones that I felt I was excited to eventually play, so please don't be (too) upset if I didn't list something that you yourself thought was more interesting than the Project 007 name-drop barest hint of a teaser.
Switch 2 Direct
- Mario Kart World
- Grand Prix
- Knockout Tour
- Free Roam
- 24 Racers
- Joy-Con Controllers
- Larger controller
- Larger joystick
- Hall effect joysticks?
- C Button
- GameChat
- Voice Chat
- Screen Sharing
- Looks very laggy on little screens
- Can display different games
- Switch 2 Camera
- Video Chat Functionality
- Online Membership Required
- Free Access through March 25, 2026
- GameShare
- Share compatible games with up to 3 other systems at one time
- Switch 2 System
- 7.9-inch screen
- 1080p Screen
- Up to 120 fps
- LCD & HDR Support
- Magnet Joy-Cons
- Larger SL/SR buttons
- Larger control sticks
- Mouse controls
- Two USB-C Ports
- 256 GB Internal Storage
- Dock w/ 4K Support w/ Compatible Games
- Nintendo Switch 2 Welcome Tour
- Launches as a paid digital game
- Great concept, horrible idea to charge for it.
- Red Game Cards
- Only Micro SD Express Cards will function w/ NS2
- Can Transfer Data from Switch to Switch 2
- New Switch 2 Pro Controller w/ 2 additional GR/GL back buttons
- Launches on June 5, 2025
- Play 3 Types of Games
- NS2 Games
- Compatible NS Games
- Nintendo Switch 2 Edition
- Select Games will be upgraded
- Upgrade pack purchase required
- Smart Phone app compatibility with BotW & TotK
- Metroid Prime 4 can use mouse controls
- Drag x Drive
- Elden Ring: Tarnished Edition
- Tony Hawk's Pro Skater 3 & 4
- Project 007
- Bravely Default: Flying Fairy HD Remastered
- Hyrule Warriors: Age of Imprisonment
- Probably the most excited I was as far as game announcements in this Direct.
- Doubly excited that the current word is that this game is considered canon.
- Nintendo Switch Online
- Same Membership Package between NS & NS2
- Nintendo GameCube exclusive to NS2
- Launch Titles
- LoZ: Wind Waker
- SoulCalibur II
- F-Zero GX
- Future Titles
- Super Mario Sunshine
- Fire Emblem: Path of Radiance
- Pokemon XD: Gale of Darkness
- Super Mario Strikers
- Chibi-Robo
- Luigi's Mansion
- Pokemon Colosseum
- Dedicated GameCube Controller
- Will NYXI Wizard Controller be compatible? Some signs are pointing to "yes?"
- CyberPunk 2077: Ultimate Edition
- Final Fantasy VII Remake Intergrade
- Star Wars Outlaws
- Borderlands 4
- REANIMAL
- Professor Layton and the New World of Steam
- The Duskbloods (FromSoftware, NS2 exclusive)
- Wait, it's multiplayer!? =( As in Dark Souls type multiplayer, or Legend of Zelda: Four Swords Adventure type multiplayer?
- Prices
- Base Unit: $449
- Mario Kart World Bundle: $499
- Digital copy of Mario Kart World included, not a physical game.
- Preorder Starts April 9th
- As of Friday, April 4th, Nintendo has delayed the original pre-order date of April 9th to an as-yet-unknown future date as a direct result of the Trump administration's blanket tariffs, although the release date of June 5th is still predicted to be accurate.
- Receive notification of pre-order starting May 8th through Nintendo's website.
- Have to have:
- Nintendo Account
- Online Membership for at least 12 months
- Opted in to share gameplay data
- Have at least 50 hours of gameplay
- How will price be affected by the Trump administration's tariffs?
Monday, March 3, 2025
Monthly Update: March, 2025
- Copy of Government Issued ID:
- Only passports, state driver's licenses, and hunting permits accepted.
- College IDs, High School IDs, not accepted.
- Copy of long-form birth certificate.
- Copy of marriage certificate.
- Signed affidavit from an official notary that all of the documents are legal and present at the time of signing.
- All of the above are required every time a ballot is requested.
- Likely forbidden from using mail in, or absentee ballots.
Friday, January 17, 2025
Playing Those Crowdfunded Games
I'm not against pledging real-world money to a crowdfunding campaign, even if that pledge is essentially a pre-order for a game that doesn't have a release date. Such is the case when you pledge on one of the many crowdfunding websites, which I have done for several games over the years, thankfully with a relatively high success rate of the game being released on time. But the gamble of crowdfunding a video game isn't the reason we're here today, instead, we're here to talk about actually sitting down and playing those games once they're released.
Going back to 2018, I've sponsored/helped fund six games that I thought looked like they'd be fun to play. But then, why haven't I played them, or at the very least, why did I only start them up and not continue. I don't think it was a lack of being fun because I did enjoy what I played of 9 Years of Shadows and Lords of Exile, but I've never started Sherlock Holmes: The Awakened. So for the remainder of our time here, I'm going to go into List Mode with a little bit of commentary. I'll order games chronologically by the date that the crowdfunding ended along with when I finally received the game and the system I picked it up on, because additional context is always helpful.
Now, I have played Hatch Tales a bit, more so than any of the other games listed below, but that is primarily because The Squire really likes to play it and wants there to be more playable levels on my Switch profile, so every once in a while, I'll boot it up and try to 100% a level or two. It is a fun game that plays a lot like Chicken Wiggle so I'll give it that, and there'll likely be a Game EXP article later in the year.
I haven't yet played this, likely because I keep going back and forth about wether or not I should play the original 2008 game first, or just jump right into this one. And if I didn't already have a copy of it through GOG, I would probably go and buy it right now (as it's on sale for $0.99). Maybe I will play that one after all.
I did play the game for a bit after it was released, maybe less than an hour and I enjoyed what I played, but I think I got distracted by some other games at the time, likely still playing Tears of the Kingdom. Yeah, we'll blame The Legend of Zelda on that one.
I played the first stage in the game to get a feel for it and was a little surprised that it wasn't quite what I was expecting. Not just a Castlevania homage, there were mechanics I wasn't expecting that I will get to when we cover it in an upcoming Game EXP article later this year.
Being the most recent game I've received, I haven't yet played it. I know I should, just like every game on this list and it was Chrono Sword that actually inspired me to make this list and in turn, this article. I began wondering how many games I had pledged money towards and why I hadn't played m/any of them.
My reason for not playing Meifumado yet doesn't have anything to do with any of their troubles or being angry that this video game developer happened to be from a country that was supporting another country's hostile invasion of Ukraine. I understand that the game released is not exactly what was promised or by some reviews on Steam simply call an unfinished game. I just haven't gotten around to it. And like I've said a lot about other games, you can look forward to a Game EXP later this year.
And that was kind of the whole point of this article, well one of two points. The first was to put down in a list the games that I've pledged money to, and to say that this is the year that I play all of these games, and gods willing, will write about all of them too. I haven't looked any of the games up on HowLongToBeat, but I don't imagine that they're any 50+ hour epics in there, maybe closer to 20+, depending on my skill and surviving an onslaught of enemies, especially in the last four games.
But that's my declaration this Friday, January 17th, 2025: I will play all of the games listed here and likely write about them, either in their own Game EXP article or en masse.