[Disclaimer: I received a review key for Static Dread: The Lighthouse Demo through Keymailer, a third-party website/company that connects publishers and developers with content creators. The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
One way that Static Dread is different from Papers, Please is that you're working an overnight shift and like anyone who's ever worked an overnight shift, there are times when sleep wants to creep in and take over. To counteract drooping eyelids, you can consume food and drink, some of which will also "heal" any mental strain brought on by your job as well. Food, drink, and other supplies are purchased from a visiting merchant with the money from your salary. It's a fun and tricky balance to stay awake, or have your pay docked, and to work quickly to let boats into their desired harbor without making any mistakes. I wonder how much the sanity mechanic plays with your characters perceptions and if the night when the doors were opening and closing by themselves was a result of lowered sanity or if they were simply scripted events.
Another major difference from Papers, Please is that you will often have several visitors to your lighthouse over the course of a night. Some are functional like the travelling merchant, others add both worldbuilding and flavor to the setting. Some of your visitors are directly tied to your job as a wicky while others might be related to storylines related to you letting ships into the harbor and directing them to their desitination. During the demo, I did make the effort to answer the door anytime I heard someone knock, so I do wonder how that affects the overall game and the story.
The last big difference I'll discuss from Papers, Please is the general upkeep of the lighthouse. There were times when the light went out and the power needed to be flicked on and off to kickstart the power to the lighthouse. One time, I had to climb up to the light to restart the light at the souce, although that might've been my own fault, flipping switches without knowing what would happen before "clocking in" and starting my nightly shift. Another time the power generator needed repairing.
The demo for Static Dread: The Lighthouse only lasted three nights and honestly, those were a very stressful three nights. The game never felt like I was expected to physically fight off anything despite the game being in first-person and I was only somewhat sure that there wasn't going to be a Five Nights at Freddies event where something was going to jump through my window out to the bay and immediately end my play session. The threat of making a mistake and having it taken out of my pay and not being able to afford supplies or ultimately be fired was the biggest driver of dread. And I loved it.
The demo was very fun to play, despite and because of the anxiety and dread that the game created. The save file looks like I might be able to continue if/when I buy the full game, but I think I'd probably like to start over just because. And I do love a good lighthouse story.
P.S. On a side note, when I requested this game through Keymailer, I legitimately thought I was requesting for the full game, not the demo since the demo was readily available through Steam, although it has since been pulled; maybe stay tuned for the next Next Fest?

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