Wednesday, November 27, 2019

MIDI Week Singles: "Revenant 1" - Resident Evil: Revelations 2 (NS)


"Revenant 1" from Resident Evil: Revelations 2 on the PlayStation 3 & 4, PC, Xbox 360 & One, PlayStation Vita, & Nintendo Switch (2015)
Composer: Kota Suzuki
Album: Biohazard Revelations 2 Official Sound Track
Label: Capcom
Publisher: Capcom
Developer: Capcom




I decided to use "Revenant 1" mainly because it was one of the few songs that made me look at what track was playing in the background while I was working.  There were some other songs too, but this was the first one that really stuck in my head.  Kind of.

While there is no traditional melody and I cannot see myself humming this while lumbering down the street at night, for me it does perfectly invoke the Revenant creatures from Episode 2 on; with the exception of the "Little Miss" chapter.  The way that jolting movement of the Revenants, especially when they've been aggro'd, is what I picture with this song.  And to give you some context as to what I am referring to, this beautiful boy here to the right is a Revenant.  They are essentially flesh golems, or at least I think so based on where I am in the game.  You can see that its right lower leg is replaced by some type of metal hardware, and others in the game might have a leg replaced by a chainsaw, for some reason.  These replaced body parts and how badly they are assembled is what I imagine where the jostling movement and the music originates.  And for me, having a song able to conjure a monster out of context from the game is pretty impressive.



~JWfW/JDub/Jaconian

Monday, November 25, 2019

Stage Select Start Looks at Polygon's 100 Best Games of the Decade (2010 - 2019) Part 2: Games I Have Played Part II

I should preface this article by saying that I personally, nor anyone associated with Stage Select Start is affiliated with Polygon.com or their parent company Vox.  However, if Polygon is looking for a new west coast-based writer to join their ranks, I am more than happy to enter into talks.  I do know a few lawyers if that helps.



Welcome back, and if you are just joining us, this is Part 2 of a continuing series where I read an article over on Polygon.com and then wrote an article about that article.  Okay, when you read it like that, it does sound like a page full of half-assery, but if you read Part 1 here, you will understand the train of thought I rode to get myself to this realm of semi-recursion.  But if you just want to start here I will try to catch you up-to-date.  Part 1 covered the first 14 of the 29 games I have played out of the 100 games listed in the Polygon article.  Those first 14 games covered games 100 through 71, while Part 2 will cover games 70 - 1, which covers Polygon articles part 2 and part 3 of their "100 best games of the decade (2010-2019) with 50 - 11 and 10 - 1 respectively.


So why don't we jump right back where we left off with the next title amongst the 100 games listed that I have actually played.



70. Diablo III
I have previously talked about Diablo III when I played it on the Switch, which means I came into the game six years after its initial release, giving plenty of time for Blizzard to iron out all of the wrinkles with the game it had upon launch.  However, I still had my own issues with the look and the mechanics overall, essentially leading me to, on several occasions, actually falling asleep while playing only to wake up a few seconds later with my finger still holding the attack button and standing amidst a towering heap of demonic corpses.  Based on this alone, I probably would have ranked the game lower than 70, if only because I did not feel like it had innovated anything extraordinary at that point, but I have also not started the Reaper of Souls DLC and only briefly participated in the ever-running Seasons and Rifts, so maybe I am missing something by not participating in an MMO-ish version of Diablo.  I don't think I like that.

61. Frog Fractions
I just played Frog Fractions before typing this one out because while I had played it, it had been some years, maybe 10?  Is Frog Fractions really that old now?  No, it's only seven years old, which is weird because I could have sworn that I played it before moving eight years ago. But is this a better and more innovative game than Diablo III  or Metal Gear V: The Phantom Pain?  I guess that is really the subjective answer on this one.  Better?  I dunno.  More innovative?  Maybe, I have not played MGV: TPP, but what I can tell you is that Frog Fractions is hilarious in its self-awareness, kind of like a browser-based educational-parody Stanley Parable.  And I have now been playing this thing for about 35 minutes off-and-on and I do not see how I can possibly earn 25,000 fruit for the hyperdrive/light speed upgrade, so I may have to put the game down for now.

60. Bayonetta 2
I did play through Bayonetta 2 about a year-and-a-half ago and had both good and bad things to say about it all.  The good being such as the improved combat (to some extent), the overall scale of the story (to some extent), and the scale of the boss battles.  While the bad (more like critical) covered the creature design for the demons, the annoyances of some of the characters in the realm of voice acting, and the overall shortness of the main story with what looked like reliance on multiplayer battles and enemy/boss rush modes to pad out what for me was a  13-hour game.  I cannot really say if I would have ranked this higher or lower especially taking into consideration innovation because this was the second game I played from Platinum Games (the first being Bayonetta) and from what I have heard/read, the style is pretty similar to the Devil May Cry series.

51. LIMBO / INSIDE
First off, I want to say that it is kind of weird that Polygon listed both LIMBO and INSIDE at the same rank.  They are both different games, made six years apart.  While Polygon recognized that they are very similar titles from the same studio, writer, and director, I feel like they should be treated as separate entities.  Should Super Mario Bros. / Super Mario Bros. 2 (The Lost Levels), and Final Fantasy I / Final Fantasy II (Famicom) respectively be considered the same because they were created by the same company with the same writers/directors/composers?  Just wanted to throw that out there.

I first saw LIMBO sometime around the time of its release and watched Beardsnbourbon play through the first area, or at least up through the spider.  It wasn't until I started using Steam and picking up games through Humble that I was able to finally play LIMBO and very thankful that I did.  While the platforming was nothing that seemed particularly new, for me it was the initial simplicity of the art and the dark tone of both the visuals and the story in the game.  Since then, I feel like I have seen several games that very obviously took a cue from LIMBO to create their own experience, but 51 near the middle of the pack seems like a good spot for this wonderfully conceived and executed game, thankfully without a moustache.

As of yet, I have not played INSIDE but it is on my list of games that I would like to play.  Stay tuned for that one.


50. The Elder Scrolls V: Skyrim
I feel like 50 is the perfect place for Skyrim.  While the mechanics of the game since the first The Elder Scrolls: The Arena have morphed over time from somewhat complicated in terms of TES II: Daggerfall to the extremely user-friendly Skyrim, there is a lot to say about making an engaging game that is accessible to nearly all.  There is just so much to this game that I have talked about over the years, from the character creation process (or at least deciding what type of character you want to play as well as what play-style you plan for this umpteenth playthrough) to all of the lore that was pulled from previous games as well as new books written for this iteration.  This is the game that got me into the whole Elder Scrolls series and reintroduced me to Jeremy Soule's music will always hold a special place in my dead and blackened heart.

46. Fallout: New Vegas
Huh.  I guess I did not talk much about my experiences playing Fallout: New Vegas, which is odd because I am not against talking about my failings in getting games to load, play, or not crash.  I started FO: NV back when this computer I am currently typing on came with Windows 8 and only after I upgraded to Windows 10 did the problems start.  I even went the Nexus route and none of the mods seemed to prevent FO: NV from crashing or in some instances, even helped the game to open in the first place.  What I had played was about 23 hours of a Fallout game that used the Fallout 3 engine that felt more like Fallout 1 and 2 than did Bethesda's first foray into the Wasteland; although the game really could have used more than six songs.  What I played, I really liked and I would really like to start again on a stable game that had all of the numerous bugs fixed to the point where I would not have to worry every five minutes if the game was going to crash.  Maybe the version GOG offers on their site is more stable?  Is that a thing?

28. Portal 2
And now we jump 18 spots, the largest gap between games that I have played, which again, possibly has larger implications that I may get to on Friday.  

Hmmm, interesting.  Another game that I played very heavily in 2013 that I apparently did not talk about.  And by played heavily, I mean that I played through the main story twice, and through most of the multi-player levels with two different people (Duke and Dr. Potts).  The only negative thing I can immediately think of about Portal 2 is that Jonathan Coulton's credit song, "Want You Gone" did not have the same impact as "Still Alive," although both functioned both as a method of storytelling, world-building, and straight-up comedy song.  28 seems like a pretty decent place for a game that came out eight years ago compared to some of the more recent releases.

27. DOOM
I do not know if I would have put DOOM right above Portal 2, maybe flip the two?  I did try to play the game on my current computer when the demo became available, but when I maxed out at 15 fps on low graphical setting I knew that I would have to find another way to play this foray into the depths of Hell.  So when the game became available on the Switch, I pre-ordered it and then proceeded to gobble up this new vision for the series.  I never got around to writing/publishing an article beyond what I wrote for my First Impressions, which was before the performance patches that allowed for more stable frames per second, improved textures, and some audio issues that I experienced only a handful of times.  What id Software did though was create a more manic experience than what Doom 3 was about, which was stressful and exhilarating all at the same time, especially when accompanied by Mick Gordon's great death metal-esque soundtrack.

22. Stardew Valley
I have only limited first-hand experience playing Stardew Valley on the Switch.  I did start a character, received the notice from my Grandfather and moved into the mountainy rock-filled farm of my family.  I think I played a couple of days and have yet to return due to the size of my semi-growing queue.  That being said, I did watch Conklederp play a lot of SV which was pretty fun to watch, partly because Conklederp never took the game too seriously.  She never formulated time tables and spreadsheets to determine the greatest harvest yields.  For Conklederp playing and me watching, it was about experiencing a game that could occur at your own pace with a chill-ass soundtrack (which I do not think we have covered yet. . .).  I might have ranked the game a little bit lower, and not because I have not delved too deeply into the farming life, but because... .actually, you know what?  Let's leave Stardew Valley at 21.  This seems like a good place for it.

13. Gone Home
I first played Gone Home just over six years ago after another Humble Bundle and I can understand its inclusion here mostly because of how great of an experience the game itself was, but also because of how much it brought up the discussion about what constitutes a game, how long a game should be, and the cost of that game/experience; at least I recall there being a fair amount of talk.  I have only played the game once which may not sound like a great recommendation, but I felt that so much of that game was about uncovering various elements about a family in 1995 that that sense of the unknown is no longer there.  It is hard for me to explain especially since I am the kind of person that likes to replay, rewatch, and reread media I have already consumed, and I just do not think replaying the game will have the same kind of emotional impact I had on my first playthrough, and I do not think I would want to have that.

10. Fortnite Battle Royale
Yes, I have played Fortnite.  I still play Fortnite, but only since it was made available on the Switch.  When it was announced I wanted to see what all the positive and negative hubbub was about and since the game was free, all I was losing was the time spent downloading the game.  So I started playing during the end of Season 4 and spent about 20 hours playing the Battle Royale mode and at the start of Season 5, I gave Epic Games $9.99 knowing that I was going to invest more time in this free-to-play game.  What I enjoyed was playing an online multiplayer shooter, but not in the way that you are supposed to play an online shooter.  Knowing other battle royales games, or at least the style for Playerunknown's: Battleground was that you wanted to not let your presence known, that stealth and staying away from others was one of the keys to staying alive as long as possible.  I took this to Fortnite, which is not really how that game is designed to be played, but that is how I typically play it.  And here I am 300+ hours later and I will still boot the game up regularly to play 3-4 games before work as a way to destress and clear my head before that hectic day behind the ol' desk; I actually really love my job.

8. Dark Souls
I have a rather sordid past with Dark Souls that started about five years ago, and thinking about my journey through the game comes across more as a reason to not play the game than it is a ringing endorsement.  I picked the game back up in 2016 after a two-year break, created what ended up being, I think, my fifth character in as many attempts and later that year, beat the game.  Although I did forget about the DLC area and kindled the fire which then starts you off in a New Game+ file, unable to return to just before you beat the game, so I cannot say anything about fighting Artorias, a Black Dragon or anything else having to do with the Oolacile Township.  I am perfectly happy with this game being in the top 10.  The combat is tight, the world-building is amazing once you get beyond the vagueness of everything, and when the game clicks, it is one of those deep resonating clicks that is more like a 'ka-chunk.'  And it is oh so satisfying.

5. Pokemon GO
Like a lot of games at launch, Pokemon GO had some hiccups and lacked a lot of features people expected from a Pokemon game. I also was unable to play at launch because my phone was not advanced enough to hand all of the AR requirements.  Over the years, there have been many updates that feel like they both, should have been there since the beginning and have been there all along.  From being able to battle other trainers you meet out in the wild, to fighting Team Rocket and a reason for them taking over Poke-Stops.  The game is not a play-to-win which I very much appreciate and I find that I still will play it for week-long spurts and then not play it for another couple of weeks.  But for me and my understanding of the game, those updates to the mechanics have allowed the game to remain somewhat relevant, and had all of the features it now has when it first launched, I feel that the game that would have evolved out of that would not be as good as the game we have now; and in turn, might have been ranked significantly lower than the top five.

2. The Legend of Zelda: The Breath of the Wild
I loved this take on a series that had been becoming less and less interesting to me over the last 10 years.  I loved the inclusion of a durability system to the weapons and shields which forced me to frequently adapt my combat style, and I liked that there was not a lot of music out in the world aside from the light flicker of notes from a piano or the individual themes that would play in towns.  I loved Link and Zelda's relationship, and with Zelda's story, how frustrated she was that she was not taken seriously with regarding the Guardians and her journey to all of the shrines to learn/be blessed with the power to stop Ganon.  I also loved the title of Calamity Ganon.  It just worked for me.  I spent about 125 hours playing and have found out that there were side stories that I never knew existed, like the town that you help rebuild.  No idea that that was a thing.  I also have not done any of the DLC quests, but perhaps I will after I get my copy back from Beardsnbourbon and I hear that a 30% Cyber Monday sale might be on the horizon for North America.

I do not know if I think that Breath of the Wild should be the #1 game of the last decade, but being ranked at #2 is nothing to shake a tree branch at.


1. Minecraft

I have, what might be considered by some, to be an odd history with Minecraft, or maybe it is not that odd.  I first heard about Minecraft sometime in 2011 and the idea of what essentially is a LEGO video game sounded interesting, but I never pursued it and I cannot specifically say why either.  A few years later through some kind of promotion through Amazon, I had something like $10 to spend in Amazon's app store and not really knowing what to do with that before it expired.  I ended up using it to purchase Minecraft, which ended up being the Minecraft Pocket Edition, which is essentially just the creative mode (I think?) and without Survival Mode.  I played for a while but eventually deleted it off my phone because I did not feel as engaged as I had wanted to be, plus I needed the space to make room for Dead Space Mobile.  I have since purchased Minecraft for the Nintendo Switch and dabbled in it for an in-game day.  There I lost track of time and was promptly attacked by a zombie while hanging out on an island.  Not having any weapons in my inventory, I quickly built a post of four dirt blocks and hung out there, in the dark, until the sun came back up and the zombie left.

I have wandered around a bit wondering what I should do and what I can do.  I understand that Minecraft is a sandbox game in the purest definition of the term, but for me, at the moment at least, it is almost a little too open.  I feel like I need an objective especially with a budding queue of games that I have not played and without a target to look towards, it feels like my interest in the game wanes.  I understand the cultural significance that Minecraft has played and a lot of the creations that people have made, from real-world locations to fully functioning clocks that work in real-time.  What people are able to create with these virtual LEGOs is astounding.  And for that, I can understand its inclusion as #1 in the list of games.



So that brings us to the end of my look at the games the writers of Polygon.com have declared as the best 100 games from 2010-2019.  I have managed to not play 71% of the games, which at first sounds like a lot, but that was one of the primary reasons why I put these two articles up.  Some games I have been unable to play because they were console exclusives (The Last of Us, Journey, and P.T., which I think just means I need to get a PlayStation 5), while others were too requirement-heavy for whatever computer I had at the time.  Or for games like NBA 2K12 and League of Legends, I just have no interest in despite having played similar games in similar if not identical genres.  I feel like it would be difficult to find a lot of people who have played every game on Polygon's list and that is perfectly fine with me.  This was not a list meant to be "100 Games You Should Have Played Between 2010-2019) because that would require a person to play these specific games, 10 games a year for 10 straight years.  I have a hard enough time finding the time to play and finish more than one game a month, especially a game that is supposed to last more than 10 hours; okay, now that I type it out, that does not sound too difficult.  But still.


If you have not yet become bored with Polygon's article, you may be able to look forward to my article on Friday where I look at the remaining 71 games that actually interest me.  Or at least interest me enough to write about them.  There might be some games that have my brain like, "Hmmm, I might want to play that game if someone bought it for me," but more than likely it will only be games that instead make me think, "Yeah, if I had that system I would toats play that game!"  I say this now to give you, dear reader who has trudged through this to the bitter end, a bit of warning for what may come on Friday.  I have, after all, already created a banner logo for the top and I cannot let that go to waste.




~JWfW/JDub/Jaconian

What News Have You Brought Unto Me?

Friday, November 22, 2019

Stage Select Start Looks at Polygon's 100 Best Games of the Decade (2010 - 2019) Part I: Games I Have Played Part I

I should preface this article by saying that I personally, nor anyone associated with Stage Select Start is affiliated with Polygon.com or their parent company Vox.  However, if Polygon is looking for a new west coast-based writer to join their ranks, I am more than happy to enter into talks.  I do know a few lawyers if that helps.




As recently as November 4th, 2019, Polygon.com released a two-part article titled "The 100 best games of the decade (2010-2019)" as determined by the writers and some of their video producers.  The range of video games covered included mobile games, VR games, to the current generation of systems.  My own journey through video games has changed a bit over the last 10 years, starting heavily on the Nintendo DS and 3DS, then moving more towards PC gaming for the better part of seven years, and over the last couple of years has been dominated by the Nintendo Switch.  I obviously would not have played all of the games on their list as there are a number of exclusives for systems that I do not own or that my computer is not powerful enough to run them faster than 12 fps, but I was still interested in finding out, out of Polygon's 100 Best Games of the Decade, which of those games have I played?  And would I rank them any different than the communal ranking they received?

The criteria used to determine what those 100 games would be varied from the amount of enjoyment people received from playing, a purely subjective point of view since not every person is going to enjoying open-world games or turn-based RPGs and would rather play first-person shooters or Tetris-like puzzle games, to other criteria which included whether 

...these games either significantly advanced the art and craft of game design in the past 10 years, or innovated in the specific context of their genre.
Some of them represent wider shifts in gaming culture in the last decade, including esports, games as a service, representation, streaming, and the rise of indies.*

So the tl:dr if you only want some numbers, is that out of the 100 games listed, I have played 29, although not in all of those 29 did I reach the end of the game.  Of those 29, I did finish 15.  Of the 13 I did not finish, only six have traditional "The End" type screens, while the rest are more along the lines of play for as long and often as you like, leave, then come back later for some more, like Super Mario Maker and Flappy Bird do not have traditional endings.  So, let's get down to the 29/100 games that I have actually played, with their rank from Polygon.  But of those 29 games, I am only going to talk about 14 of them right now because I do not have all day to write briefs about them all and because a paragraph-long snippet for 29 games in one article could be visually intimidating.

So here are the first 14 of the 29 games that I have played from Polygon's 100 Best Games of the Decade (2010-2019)!


I just finished my first playthrough of this game after 90 hours. Some might say that I cannot say that I have finished the game until I have played through all four (??) possible story-paths, but I say that if you are going to be that picky, then you would need to play through the game no fewer than six times, and I have too many games right now that I have yet to play. . .shut-up Fortnite!  I probably would have ranked this higher on the list because of a lot of reasons that I will get to when I write my Game EXP article, but as previously mentioned, having a possible four playthroughs without any DLC requirements (although there is DLC available) is pretty awesome, especially since the story has been so engaging.

Now, the Super Mario Maker that I have was gifted by Dr. Potts for the 3DS since I did not have the required Wii U, but I am still counting it as they are essentially the same game with some minor differences.  I would have thought that this game would have been higher as well if only for the amount and quality of the content that the online community created with the toolset given.  I have not unlocked all of the tiles yet, but I hope to get back to the game after I either replace or fix my 3DS.

This is a game that I received free form the Epic Game Store (hence using the link to their store) and after playing it, I am highly considering picking it up for the Nintendo Switch as well, if only to give the developers some money that I would have gladly given them for the experience they gave me.  I already talked a bit about WRoEF and I can kind of understand this being ranked in the mid-90s based on Polygon's criteria, but from my own experience, I definitely would have rated it in the top 50.

I loved the first game in the series, I played the 400 Days DLC which had an effect on Season 2, which I really enjoyed as well, but that first season was hard to live up to.  I did start Season 3: A New Frontier, but I had so many issues with that game either crashing or characters missing entire body parts or organs that it made playing the game doubly stressful between figuring out how I wanted to consistently play Clem and hoping that I would reach a checkpoint before the game crashed.  Again.  And if Skybound were to get off their asses and release the entirety of The Walking Dead on the Nintendo Switch like they did for PC, Xbox One, and PS4, then I might actually rebuy/replay all the games so that I can see the finale of this wonderful series.

I did really enjoy Me: SoM and at the time was surprised that my computer (the same one I am using now) was able to play the game as well as it could.  I wrote about it two-and-a-half years ago and rereading the Game EXP take, is still pretty accurate.  I never did go back and finish The Bright Lord DLC I saw some pretty drastic frame rate drops and stuttering during the cinematics. 

I might lose some points for this one, but I only played FTL a handful of times with one time reaching the final confrontation before I died.  I know that part of FTL's charm is that it is so difficult, kind of like the fervor around the Dark Souls games, but for me, there was not that much of a hook to continue playing.  Sure there were times where I thought, "Oooh, next I will do this differently," but eventually that next time never came and I have not picked up the game in close to five years.

This is a mobile that I heard about a bit in online gaming news sites and then Conklederp downloaded it on her brick iPhone.  I played it a handful of times and I can see why there was an addictive quality to the game.  It was brightly colored, it was a simple concept and easily played, and every time the bird crashed into a green pipe you would think, "Oh, I could have made it past that one if I had only tapped the screen one more time."  And then you would tap the screen and the game would start again.  I can kind of understand it being in the low 80s for all of the reasons why I felt this game was addictive.  I do not recall what my high score was, but I can assure you it was in the high single to very low double digits.

I love the concept of this game and thought that it probably should have been ranked higher, because on paper, this game should not work.  Playing a security checkpoint agent in a totalitarian country checking, verifying, and double-checking people's documents while under the pressure of a clock, coupled with the pressure of your daily bills to power your house and feed your family should not work.  At all. But it does, and that is why Lucas Pope, the creator of Papers, Please is a genius.  Or at least I think he is.

I talked about this game just over a year ago and pretty much everything holds true.  The weakest parts of the game are that there is no or very little context for the player about the already existing relationships that the main character Alex has with the rest of the other characters.  That being said, this was a wonderfully written and brilliantly voice-acted game.  I think its placement is about right.

I cannot possibly say how much I love this game in a short paragraph.  From the initial Demo which wasn't at all a part of the actual game (meaning the demo was not the first area/stage of the full game), to the narrator, to the writing, to doing things that you were convinced outside the realm of what the creators had in mind only to find out that they had already thought about it and five more steps past that too.  I personally would have put The Stanley Parable in the top 50, but based on all of the games in the full list, and the fact that I have not played 72% of them, I guess I can understand it being at 78.

74. Two Dots
I forgot how I first heard about Two Dots, but it was sometime in the winter because I was in SoCal while lying in bed listening to it snow outside; so maybe it was late 2017?  I also do not recall how many stages I played, but for being a calm puzzle mobile game, I did have a lot of fun matching a string of the same colored dots that did not feel like a typical match-three game.  There was no story to continue, no mandatory micro-transactions to keep playing (although there were micro-transactions but you could play without them), and calming music there in the background.  I later uninstalled the game to make room for other more pertinent apps, but I can agree with the placement on Polygon's list.

73. Mario Kart 8
The article does not differentiate between the Wii U release of Mario Kart 8 and the Switch release of Mario Kart 8: Deluxe that was released three years after the initial release, which also includes all of the DLC racers, maps, and whatnot.  This was the first game that I purchased for the Switch thinking that having a possible co-op game for a brand new system would be better than buying a single-player game, but I still ended up playing single player most of the time as racing games are not Conklederp's thing.  While I feel that there are no major innovations with this iteration of Mario Kart and I do not count the anti-gravity track portions or bumpers as a major innovation, this is a pretty damn well put together game, and having it just higher than the bottom 25 is understandable.

72. Mass Effect 2
Considering how many people/places/things feel that Mass Effect 2 is the epitome of an effective mass (see what I did there!?), I am a little surprised that Polygon did not rate this one higher up on the list, but at the same time I appreciate that they did not.  If you have been with us for a while, then you will know my current feelings about Mass Effect 2, having only played up through having re-acquired Garrus and realizing that I was wasting a lot of fuel putzing around the solar system I found myself in and wondering why Liara won't return my calls.  I cannot recall how many hours that was, but I do recall losing interest in the game as well as being annoyed in what was not included in the version of the game that I had purchased.

71. Warframe
Warframe is another game that I have started, played for about 30 minutes then put down because of something else going on like leaving for work, going to sleep, leaving for the store.  It was something that required me to put down the Switch and leave the house.  I was impressed with the graphics, the engine and the overall look of the game considering that it is free with optional microtransactions that are not required to play or advance in the main campaign.  I liked what was presented, but I just never went back.  Maybe I will someday.  So all of that being said, having this listed higher than the gem that is Mass Effect 2.


So that is my first 14 of 29 games.  While there were some games that I kind of disagreed with as to their ranking in the list, I can understand the inclusion of nearly all of them, even games that I had either never heard of before and have no interest in (#86. Kim Kardashian: Hollywood) games that I had previously never heard of but looked intriguing (#100. Virginia), and games that I have heard of but have yet to play for one reason or another (#75. Beat Saber);  You know, I might start a third article about the games that do interest me that I had not heard of before, because that sounds a lot more fun to write than the other two option.  I also wonder if there is something to be said about the first half of the games that I have played being in the first 30 games listed (100-70) and the remaining 14 being in the remaining 69-1.  There could probably be some deeper meaning there that I might be able to parse by the end of the next article.

So stay tuned for Monday (hopefully) where you could do some more reading.  Or not, that's cool too.  We'll still be here.




~JWfW/JDub/Jaconian

Instrumental


*This quote is taken from the Polygon.com article The 100 best games of the decade (2010-2019). Published November 4, 2019, by Polygon Staff.

Wednesday, November 20, 2019

MIDI Week Singles: "A Vow Remembered" - Fire Emblem: Three Houses (NS)


"A Vow Remembered" from Fire Emblem: Three Houses on the Nintendo Switch (2019)
Composer: Takeru Kanazaki, Hiroki Morishita, Rei Kondoh
Album: Not On An Officially Released Soundtrack*
Publisher: Nintendo
Developer: Intelligent Systems & Koei Tecmo






Before I go too much further, I want to preface that there are going to be spoilers since in this game, you are able to take different paths depending on which house you decide to be a professor for at the start of the game.  And with each of the three (possibly more?) paths you take, the music may end up being different.  So at the end of my first 90 hours, there were still a number of songs that just had not come up at all.  Which means if I wanted to hear all of the music in the game, in context, I would need to play through at least three times.  It helps that the story is engaging and that there would be enough variance in story elements so it would not feel like you are rehashing the exact same events all over again.

I first heard this song at the very end of my first playthough in Fire Emblem: Three Houses during the preparations screen before the battle at Fhirdiad; I played Female Byleth, had started with the Black Eagle House, and sided with Edelgard as the Black Eagle Strike Force when the choice came up.  I was a little disappointed when I started the battle and this song did not continue as it was only played while you made preparations for the battle, and knowing that this was probably the final battle in the game.  And since I made a lot of preparations such as using all of the skill-bonus items that I had been hoarding since the first chapter, repairing as many weapons as I could afford, forging weapons with as much Wootz Steel as I had left, and over analyzing where I wanted specific characters to start out on the battlefield, I heard this song a lot.  Going into the final battle, which I was dreading because it was the final battle, this song gave me the push I morally needed to click that Fight button and get things underway.  How much I love this song probably did not help my procrastinating the start of this battle.




~JWfW/JDub/Jaconian
I Wish You Luck Sincerely In Your World


P.S.
*In the description I say that this song is not included on an officially released soundtrack, because currently, there is only one album titled Fire Emblem: Three Houses Sound Selection, which has 33 of the 132 tracks (including both English and Japanese variants) and does not include "A Vow Remembered."  And because of this, I do not know which of the three composers either worked cooperatively or wrote the song themselves, hence including all of them as composers on this one song.

Friday, November 15, 2019

First Impressions: Resident Evil: Revelations 2 - Episode 2: Contemplation [Barry & Natalia] (NS)



This is Part 2 of my look at Episode 2: Contemplation from Resident Evil: Revelations 2 from Capcom on the Nintendo Switch.  Part 2 covers the second chapter where you play Barry Burton and Natalia Korda, whereas Part 1 covered the first chapter where you play as Claire Redfield and Moira Burton with a cameo appearance by Natalia.  And just to warn you anyway, there are going to be spoilers here, but I will do my best to be as ambiguous as possible.


The real question is where did Natalia get that sweater!? Did Barry possibly
bring it for Moira? It does look a little baggy on Natalia. . .
Barry and Natalia's chapter starts right where their previous chapter left off, which was a welcome relief after the jostling start that Claire and Moira started off with.  Plus, having recently come off of playing the bonus episode Little Miss prior to even starting Episode 2, it was nice to already be familiar with a lot of what the areas that were covered in B&N's chapter, but also because a lot of that was also covered in C&M's chapter.  The point here is, we are again backtracking through areas we have already played before (twice now), but things are a little different because Natalia has a stun ability (throwing bricks at enemies, which is something I completely forgot was a thing until the end of this chapter), and because Barry is also armed to the teeth with a pistol, magnum, submachine gun, and a scoped rifle.  Now if I could only teach Natalia how to fire a pistol, we would be set because having her yell at Barry where to shoot can be a bit frustrating, but more on that bit later.

One thing that I ended up doing but it did not make sense as far as in-game logic is concerned, was that I used the knowledge I had from Claire & Moira's chapter to locate places and boxes (the kind that only Natalia can unlock) and then looked for those places in this chapter.  Since none of those characters had been to the shantytown before, they would not have that knowledge and I am also not going to play this game as if I did not already know where to go while looking around.  I enjoy roleplaying my characters, but not to the point where I am going to be at a significant and unintended disadvantage.



Image taken from Resident Evil Fandom page.
The biggest in-game mechanic that was introduced in Contemplation happens in this chapter while B&N are in the shantytown; although I think that these creatures might technically have been introduced chronologically in Little Miss, which was released after Episode 2.  Glasps are invisible to Barry and only appear as a shimmering pus-colored mist to Natalia, but they produce a buzzing and warbly visual effect to both when they are near.  The mechanics behind the Glasp are purely because RE: R2 is a co-op game and creating a monster that benefits from two people playing cooperatively probably seemed like a great idea.  In a single-player game, however, there is only one way to approach these disgusting maggot filled blobs of grotesqueness.  You first need to use Natalia to get a general idea for where the Glasp is, then be sure that the Glasp is close enough to you for Natalia (as controlled by the computer when you switch back to Barry) to be able to kind of direct your shots once you, as Barry, start firing.  To date, I have not been actually attacked/hit by a Glasp, but I do not know how many bullets I have wasted trying to hit them while Computer Natalia tells me directions like, "No, higher!  To the left!  It's getting closer!  More to the right!"  The directions themselves are somewhat helpful to an extent and I can perfectly imagine a second player actually giving similar directions to the other real player, except with real people, you could have Barry shoot the Glasp with a rifle from a distance and possibly kill it with one shot instead of using a full clip of pistol ammunition to hit three-to-four times.  I would genuinely love to see how quickly these creatures move because right now, I only have a general idea of where they are by the fleshy blood splatters followed by a lot more pock-marks on the wall from missed shots, topped off with the Glasp's corpse splooching on the ground when it dies.

There really is not a whole lot more to Barry and Natalia's chapter.  There is some banter between the two characters about Barry worrying about Moira, Natalia having been rescued during the terror attack on Terragregia, and a little bit about what happened to her at the end of C&M's chapter. There is also fair amount of scouting by Natalia and sneaking by Barry as the most common enemy in B&N's chapter are the Revenants which thankfully always follow a pattern in their patrols, so it is not too difficult to sneak up behind one and one-shot stab them in the back.  You do end up backtracking through a lot of the same areas as Claire and Moira, as well as in Little Miss until you reach the building where C&M fought the Vulcan Blubber.  Except this time, you move up floors and end up fighting Mr. Drill-Man from C&M's chapter back in the shantytown.  I did read that if you manage to somehow kill Mr. Drill-Man in the shantytown with C&M, that this boss will no longer be there when you play B&N, which is a nice touch, but one that I think I would only attempt on an easier difficulty setting. 


After the fight with Mr. Drill-Man, which did take me three or four attempts, becoming increasingly better at dodging (also having upgraded the recovery time before being able to dodge again) you take the two characters all the way into the tower where more of the story is unveiled in the way of who had been communicating with C&M through their bracelets and how she fits into the greater Resident Evil mythology.  I did enjoy the lull in action leading into the tower, which allowed for many breaths to be taken and to take in the atmosphere.  While in the lobby of the tower, there was some environmental storytelling that was not recognized by either of the characters, but immediately drew my attention, creating hypothesis as to where the story was going, which still may be the case, but I feel like I am a bit off on my assumptions.  Barry & Natalia's chapter ended with a scene that really makes me hope that there will be a jump in time the next time around (unlike their start of this chapter) because I really do not want to start off a chapter with a big ol' boss fight.

You know, despite my occasional frustration with Natalia when having to kill the Glasps, I did enjoy this chapter more than C&M, if only because I was actually able to kill Mr. Drill-Man, and that there was not a return of Vulcan Blubber; I really hope that this bastard does not make a return outside of the optional Raid Mode, but I would not be surprised if it showed up again if only to make additional use of this asset.  I am looking forward to seeing where B&N's story goes in the search for C&M.  And I am interested to see what happened with C&M, but am not looking forward to the two mini-boss fights that seem to be the standard for this duo, unless that formula is flipped and B&N's chapter ends up becoming the action-heavy chapter.  I will just have to wait and see then.




~JWfW/JDub/Jaconian

Instrumental-ish


P.S.
And for those of you who want to see my results for this chapter can check out my sweet, sweet results below!
I still have no idea what those flea-looking bloody puss bubble things are under the blue Tower coins.



Wednesday, November 13, 2019

MIDI Week Singles: "Let It Be Haven" - Dead Island: Riptide (PC)



"Let It Be Haven" from Dead Island: Riptide on the PC, Xbox 360, and PlayStation 3 (2015)
Publisher: Deep Silver
Developer: Techland

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If you recognize the name PaweÅ‚ BÅ‚aszczak, it could be because we just used a song from The Witcher 2: Assassins of Kings last week, not that that was Mr. BÅ‚aszczak, but he did write the majority of the music to the first game in The Witcher franchise as well as some of the music in The Witcher 3: The Wild Hunt.  AND he wrote the music to Dead Island: Riptide as well as the first Dead Island game.  Which surprised me a little bit, not that it is from Mr.  BÅ‚aszczak, but that something so beautiful was in this game, considering the type of game Dead Island: Riptide is coupled with the fallout from promotional marketing before the games release.  People who have been with us for at least five years might remember my first experience with Dead Island: Riptide which was anything but musical, which was either a hardware or software issue and had nothing to do with the actual music in the game.

All of this is why I decided to go back and use a song that I had previously described as being so much better than it had a right to be, which is not to say that I was surprised by the quality of Mr. BÅ‚aszczak's music, but that I was not expecting how good this music was in the context of a Dead Island  game.  This seems to be a theme though with this series after the first game seemed to have fallen short of people's expectations based on the 2011 reveal trailer, and based on "Let It Be Haven," you would expect an emotional story about survival, which is not so much what Dead Island: Riptide actually turned out to be.

Now, I cannot specifically recall when in the game "Let It Be Haven" is used and it very well could have been used after the point in the game when I stopped, I think I was 20+ hours in, but the title alone implies that it could have been used as early as the first survivor encampment just off of the beach.  Two other things struck me about this piece of music.  The first being that, if it is used in one or any of the survivor camps, that it is similar in tone to the music used in the save rooms in the original Resident Evil, and the second is that it could also be described as reminiscent of the music composed by Giles Lamb for the Dead Island trailer.

So that is where I am going to leave it.  With this beautiful piece of music surrounded by the dismembered corpses of holiday beach goers as people try to survive another night.



~JWfW/JDub/Jaconian
Expectations of You