Composer: Shinji Hosoe
Album: No Official Release for Turbo Grafx-16 Music
Publisher: Namco Ltd, NEC Home Electronics
Developer: Namco Ltd.
[Disclaimer: I received a review key for ROBMEMBOR through Keymailer, a third-party website/company that connects publishers and developers with content creators. The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
ROBMEMBOR
Systems: Meta Quest 2/3/Pro
Release Date: September 29, 2023
Publisher: Palindrome VR
Developer: Palindrome VR
Time Spent: 39 Minutes 41 Seconds
First Play Playlist on YouTube
I feel like I should have enjoyed ROBMEMBOR more than I did, and I'm disappointed to say that I didn't enjoy it for several reasons. Although, let's start off with how the game advertises itself.
Navigate the labyrinthine corridors of an elderly woman's mind, whose memories have been broken by Alzheimer's. As the chosen mind-repairer, you will solve puzzles, guided by a witty robot, to piece together the tapestry of her life. Merge technology with empathy to revive beautiful memories from oblivion.
Now, I'll be the first to admit that in my first time playing, I missed part of the text from the robot about using its head, which I realized while thinking about the game between my first and second time playing. I can't explain, though, is why the game didn't seem to want to accept my solution the first time (in Part 2), but after exiting and redoing the puzzle (again), it did seem to work. I also don't know why the game wouldn't let me place the head back on the pedestal after thinking that one head wasn't where it was supposed to be. That led me to think that there was some kind of glitch, and I needed to either reset the puzzle or just exit out completely.
I know. That's bad journalism to stop playing a game after fewer than 60 minutes and only just past the tutorial stage, but I felt like I was playing a game that was buggy and making me physically ill due to a design choice. I also wasn't having fun due to the aforementioned issues, something that I felt that I should've been experiencing by this point, especially in a VR game that wasn't in the horror genre. I love the concept of approaching memory loss and Alzheimer's in a video game, and VR does offer the unique experience of the medium, but I just wish that ROBMEMBOR had been a better game than the one I experienced.
~JWfW/JDub/The Faceplantman/Jaconian
In Four Moons the Antlered One Will Go To Rest
"Sand Fabrics" from Racing Battle: C1 Grand Prix on the PlayStation 2 (2005)
Composer: Akihiko Hirama
Album: Racing Battle C1 Grand Prix Original Soundtrack
Label: TEAM Entertainment
Publisher: Genki
Developer: Genki
I don't really have much to say about "Sand Fabrics" apart from that I really dig it. I haven't played Racing Battle: C1 Grand Prix, so I don't know if the title is related to anything in-game or if it's just a title that Akihiko Hirama came up with on his own. "Sand Frabrics" is just a fun, high-energy (trance?) song from a game that I'll likely never play, although a new English translation was released last year.
~JWfW/JDub/The Faceplantman/Jaconian
Instrumental
Everybody's Gone to the Rapture
Systems: PlayStation 4, Windows, Steam OS
Release Date: August 11, 2015 & April 16, 2015
Publisher: Sony Computer Entertainment
Developer: The Chinese Room
Time Spent: 10 Hours 42 Minutes
"BGM 3" from Mario's Picross on the Nintendo Game Boy (1995)
Composer: Unknown
Album: No Official Release
Publisher: Nintendo
Developer: Jupiter, & Ape Inc.
I've been playing a lot of Mario's Picross from the Game Boy Nintendo Switch Online app-thing a lot since it was released last month (March, 2025) close to around 18 hours and I'm almost 2/3rds of the way through. During the game there are five possible songs to either choose from manually or let the game cycle through them and for whatever reason, I seem to hear "BGM 3" more frequently than the rest. Or, more likely, I enjoy this one the most out of the others so I just happen to notice it more regularly.
I don't have a good reason for liking this song as much as I do. Maybe because sections are more easily hummable than others or that I almost don't even recognize this song during the first 35 seconds so when 0:35 does crop up, my brain is like, "Yeah, this song!" I guess that's just music for ya.
~JWfW/JDub/The Faceplantman/Jaconian
[Disclaimer: I received a review key for Same Room Same Day through Keymailer, a third-party website/company that connects publishers and developers with content creators. The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
Same Room Same Day
Systems: Windows, macOS, SteamOS, Android
Release Date: September 17, 2024
Publisher: Bugi Games
Developer: Bugi Games
Time Spent: 49 Minutes
First Play Videos on YouTube
I knew that as difficult as the game was at that point, I was not likely to join the other 16.3% of players who had beaten the game to uncover the full story behind Rosaline's trauma and her path to healing. I enjoyed some aspects of Same Room Same Day, like the lack of importance in the background, the focus on the enemies, and the combat. I guess you could say I liked the art direction, but the difficulty curve, coupled with specific enemy design and placement, has halted my progression.
~JWfW/JDub/The Faceplantman/Jaconian
Instrumental
I know there's a lot of online hate for music in Fallout 4 that will crop up when you get into battles (or battles fall upon you while you're trying to peacefully explore a desolate wasteland. I haven't found out if there's a specific time when a specific song will play, say when you're being attacked by raiders versus gunners versus super mutants versus the Children of Atom, et cetera. Maybe there isn't some cue that the game puts out and just randomly picks one of the tracks labeled fo4music_battle-05, but when "Rise and Prevail" starts playing, it will always bring a smile to my heart.
Granted, at this point, there aren't a lot of combat encounters in the game that make me anxious, except for maybe a Legendary Assaultron in close quarters. Or maybe if I'm surrounded by a lot of the Children of Atom and they're pummeling me with their gamma guns and energy guns, although I am building up my radiation resistance after completing most of the quests in Far Harbor; canonically it makes sense after how much RadAway I had Jacqueline consume throughout that DLC. But anyway, I really do love how heroic and uplifting "Rise and Prevail" gets at 0:32, and that carries me through the battle.
Unless I accidentally backpedal off the top of a building in downtown Boston or forget to check my health before running headlong into a room filled with lasers.
My original idea was to take notes during the Switch 2 Direct and then write it down into some semblance of an article, but that would really just be adding more words to what was already here, and let's be honest. This is just a more distilled form of what the article could have been, and really that's all that we need. There were a lot more games announced during this Direct, but the ones I listed were the ones that either caught my attention, or ones that I felt I was excited to eventually play, so please don't be (too) upset if I didn't list something that you yourself thought was more interesting than the Project 007 name-drop barest hint of a teaser.
Switch 2 Direct
Well, a lot happened there at the end of March. There was the Nintendo Direct on March 27th, then there was the Switch 2 Direct on Wednesday, April 2nd (which, as of this specific sentence, hasn't happened yet). In the March 27th Direct, I started making a list of the games that interested me and by the end, I realized how old I am; I mean, I know how old I am, but looking at my list of what interested me really hit home that I'm of a different generation than what it felt like the main focus of Nintendo's marketing arm. The Dragon Quest I & II 2D-HD Remake, Metroid Prime 4: Beyond, SaGa Frontier 2 Remastered, and then the news about the Nintendo Today news app and the Virtual Game Cards (although there're still plenty of questions I have about that beyond being able to lend digital copies of games to people in your family network. So two remakes, and a sequel to a 40-year-old franchise (The whole of the Metroid franchise, not just the 23-year-old Metroid Prime franchise).
And there was a lot to cover in that hour-long presentation, but then on Thursday there was also a four hour-long Nintendo Treehouse: Live presentation where several of the games announced in the Switch 2 Direct were played for 15-20 minutes a piece; probably similar to the demos that a lot of publications played immediately after the initial presentation. I enjoyed both presentations for what they were, although I had hoped there would be more first-party Switch 2 exclusives to be excited about. But huge shoutout to Nintendo for featuring one of their announcement titles, Drag x Drive which looked like Murderball meets basketball, but just the fact that it's a video game featuring all players in wheelchairs; don't tell the Trump administration or they're likely to sue Nintendo of America for not doing away with any semblance of DEI initiatives. But we'll cover the Switch 2 presentation in greater detail on Monday.
You know, we actually covered a lot of games last month, with about half I wasn't able to finish for various reasons specific to the specific game, but there were some good games in there too. S4U: CityPunk 2011: and Love Punch, DeathOmen, and Ashen Arrows were the highlights although with some caveats.
Conklederp and I are finally watching Skeleton Crew (although I had already watched the first four episodes while donating platelets a few months back) and have been really enjoying this Star Wars take on 80's kid-centered adventure Goonies-style story telling and we're alos looking forward to the second season of Andor; although I'm still not on board with the release schedule of three episodes released every Tuesday, with all 12 episodes being released by May 13th. I'm sure there's a reason behind Disney's decision, but I just don't like it. I'm also in the camp of not liking an entire season released on Netflix on day 1. Again, it's likely because I'm old and grew up in the era of episodic TV where there was one episode released once a week for 22 weeks, and if you missed an episode, you might be able to catch it whenever your local affiliate decided to show reruns. It's a thing, ask your local Xennial. However, I feel like my older sister (she's 2.5 years older) and I are of different generations, whereas I feel closer to the Millennial generation that Dr. Potts and The Kid (she's 7 years younger than I) are a part of.
Let's cap it there, and we'll see y'all on Monday. I woke up and my back hurts after all.
"Rise Again" from Ragnaröck on the Meta Quest 2, Windows, HTC Vive, PlayStation VR (2021)
Composer: Equilibrium
Album: Armageddon
Label: Nuclear Blast Records
Publisher: WanadevStudio
Developer: WanadevStudio