Friday, September 26, 2025

Game EXP: Only Cards (VSD)

[Disclaimer:  I received a review key for Only Cards through Keymailer, a third-party website/company that connects publishers and developers with content creators.  The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience.  Unless otherwise noted, all content in the following article is from my own playthrough of this game.]

Only Cards
Release Date: September 4, 2025
Systems: Windows, Steam OS
Publisher: Grim's Studio
Developer: Grim's Studio
Time Spent: 3 Hours 40 Minutes*
Playthrough Videos on YouTube

Well, here we are with our first review for an adult video game, although not rated by the ESRB.  What initially drew my attention to Only Cards was the UI aspect; that you are using a desktop background as the primary interface was a novel choice, considering that it is essentially a visual novel with an integrated deck-building puzzle game.  The story, too, was initially intriguing, although the final explanation fell beyond flat for me.

Your perspective is that of Detective McSnoop, who is more or less pulled out of retirement to help the local police department's CEI Division (Cyber Erotic Investigations) after a string of seemingly random deaths.  When McSnoop joins the story, a sixth man has just been found dead after visiting an OnlyFans adjacent site called Only-Simps.  Due to Only-Simp's encryption policies, the images that the CEI has are only partials that have to be reconstructed to know who is in the picture and how it might be connected to the five other open murder cases.  McSnoop is brought in because of his expertise in working around encrypted images, which is how he's brought into the story.  It's all very silly and doesn't make a whole lot of sense if you think about it beyond the initial explanation, but you run with it anyway.

The in-game explanation for calling in each of the women for questioning feels a bit odd.  Each day is accessed by opening a separate text document, which are grouped by Chapters one through seven.  Under each of the Chapter text documents is a picture with the woman's name and an unrelated "bonus" picture that you can unlock as you earn higher scores during the puzzle stage.  When I played the first five chapters, I played the text/visual novel portion first, but then realized that it felt like I was supposed to 'decrypt' the image first and then call in the woman in the picture.  So for Chapter 6, I solved the puzzle first and then read the chapter, but the story that unfolded assumed that I hadn't already looked at the picture, which is taken by your partner at the end of the visual novel section.

The puzzle portion of the game is where the deck building comes in, and was an interesting take.  For each picture, you start out with a certain number of pieces already filled in on your square grid.  You are dealt five cards that are a combination of pieces from the puzzle, as well as cards that have varying effects that can help you solve the puzzle in fewer turns.  There are cards that pixelate blank spaces on your puzzle, but some require a condition to be met, such as only if the space is surrounded by three unsolved spaces.  Any pieces you incorrectly place go into your discard pile, but can be drawn again when you run through your deck or if you have a special card that lets you pull from the discard pile.  Some puzzles introduce complications, such as garbage cards that fill up your hand with useless cards, while some spaces won't let you put down a piece if you have a garbage card in your hand; thankfully, there is a card that gets rid of all of the garbage cards in your hand.  You can build up your hand of cards between solving puzzles by using money earned from solving puzzles, but only once between puzzles by buying one of six randomized cards from the shop.

Everything up to this point has been tame and definitely wouldn't warrant being an adult game.  Even the 'decrypted' pictures for the main game are fairly unassuming.  None of the women are naked and are all wearing underwear, one might even say "tasteful", which is reinforced when the women are brought in for questioning.  Nearly everyone reiterates that taking photos of themselves and selling them to people online is perfectly legal, even when McSnoop tries to shame them for questionable, immoral behavior.  A lot of McSnoop's questioning I found to be annoying and degrading, like something you'd hear from a 1970s cop, all, "Back in my day, a real man would watch Hot Plumbers 3: Laying Pipe and not pay for a picture of a woman in her underwear licking a bible."  The bonus pictures are where the nudity arises, but only in pictures four through six, and even then, it's closer to what you could see from Titanic than an NSFW subreddit; the first three bonus pictures are similar to the in-game puzzles with women in their underwear.  I do wish that there had been some narrative integration of the bonus pictures, or maybe I just missed the brief mention that they were also pictures from Only-Simps, but McSnoop had cracked the case before needing to call in these six other women.

In two instances, I had to start a puzzle over from the beginning because I accidentally softlocked myself from being able to solve the puzzle.  In several puzzles, there are conditions such as a red cock on a blank space that meant you "Can't solve this piece if you've already solved 10 other pieces," or a blue water droplet icon on a blank space indicating that "You must not have garbage cards in your hand to solve it."  What was frustrating about these and other similar conditions was that if you couldn't meet the specific condition, for example, if you placed 11 pieces and still didn't solve for the one piece with a red clock, then if you tried to place a puzzle piece on it, the game would reject it, but would still allow you to continue with the puzzle.  You could reach the end and have any number of blank spaces on your puzzle because you failed to meet the conditions.  I feel that the game should immediately let the player know that, because they failed to meet a certain condition, they will have to start the puzzle over immediately.  This happened when I only had a space with a blue water droplet icon, and I still had two garbage cards along with the one remaining puzzle piece and two unrelated cards that I couldn't use.

I did experience a game-breaking glitch after Chapter 4, but never again after that.  I had finished Chapter 4, both the visual novel and the puzzle, and had saved and exited the game.  When I came back later, when I clicked "Continue" on the home screen, it immediately brought up a puzzle, but without access to any puzzle pieces or cards on the bottom of the screen.  I tried both forfeiting and quitting the puzzle, hoping that it would take me back to the home screen, and I could start the puzzle over.  Unfortunately, selecting either Quit or Forfeit brought me back to the main menu screen, and clicking "Continue" just brought me back to the broken puzzle again.  This required me to restart the game, which meant having to redo the first four puzzles again, although this time I had a better idea of the game mechanics and how the cards worked and when best to use them.  Another bug I encountered was during the Bonus 6 puzzle when I used a card to show which of the unsolved spaces included the woman's lips.  The placement seemed odd, but since it was the beginning of the puzzle and I had only a few pieces placed, I thought that the angle and pose were purposefully misleading.  But no, the lips icon had been placed over the woman's butt.

Like I mentioned at the beginning, the ending of the game was dumb.  I won't spoil the explanation for why these six men died immediately after looking at a picture they purchased of a woman in her underwear, but it's very underwhelming in a way that made me think, "Wait, that's it?"  McSnoop and his colleague Claire even come up with a couple of theories that would have been better conclusions, such as some connection between several of the men having paid more than $1,000 for their respective fatal pictures.  I don't know if I was expecting something supernatural, but what actually happened was so mundane that it warranted a furrowed brow instead of an eyeroll.  There was one point where I thought it was going to have to do with all of the men being in debt and having taken out loans from an illegal money lender company, and then they were killed, which isn't the most innovative story, but I feel it's slightly better than everyone dying of a panic/heart attack.

Yes, laugh all you want at me critiquing the story of an adult-rated (but not ESRB-rated) video game where you complete puzzles of cartoon women in their underwear, but you have to admit that the initial premise is intriguing.  Coupled with the deck-building mechanic and the desktop UI, it had the promise of something a little more than what Only Cards ended up being.


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental

Wednesday, September 24, 2025

MIDI Week Singles: "Track 2: Visitors at Bat" - Bases Loaded (NES)

 


"Track 2: Visitors at Bat" from Bases Loaded on the Nintendo Entertainment System (1987)
Composer: Akihito Hayashi, Kouji Murata
Album: No Official Release
Publisher: Jaleco
Developer: Tose Co. Ltd.

I have a hard time hearing this song, which I've decided to name "Visitors at Bat" (more on that in a moment) from Bases Loaded, without my brain planting in the staticky-garbled "Ball!" or "Strike!" or "You're out!" from the umpire.  Then there are the ancillary sound effects like the 'shhht' as the ball leaves the pitcher's hand and the 'smack' of the ball in the catcher's mitt.  There's the oddly metallic 'clink' of the batter hitting the ball (odd, because in Major League Baseball, only wooden bats are allowed) and the high-pitched 'whero!' as the ball is thrown around the field.  There's also an anomaly that occurs with the music between frames, when switching between the pitching/hitting view and the field view, which briefly extends the note the song is currently on.  I hear all of that during the short 15 seconds of this song before it repeats.

I decided to call this song "Visitors at Bat" simply because it's the song that plays whenever the visiting team is at bat.  There's a different song when the home team is at bat, and then there's a third song that plays whenever you have at least two runners on base.  I could have just as easily picked either of those two songs, as I still hear all the in-game sound effects when they play, too, but this is the one I decided on.  Who knows, maybe we'll dig up this game again, so if there's a Game 5.


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental

Friday, September 19, 2025

September 12th Nintendo Direct: Stage Select Start Reacts!!



I probably should have posted this on Monday (September 15th), but the weekend got away from me because I attended a death metal show where Vorlynx was filling in for Mark, and then Sunday was spent pretending to be productive by completing one of the three items on my to-do list.  Anyway, Nintendo held a Direct on Friday, September 12th, and I wrote down my thoughts. I thought I would just publish this bullet list, but the formatting from the spreadsheet went to hell when I imported it into a text document.  So what we essentially have here is a list of sequels, remasters, and remakes, which dates me as either an Elder/Geriatric Millennial, a Xennial, or someone from the Oregon Trail Generation who yells at clouds in their spare time; you get the idea.  

So first, I URL'd the timestamp from the original Direct presentation, followed by the title of the game, and underneath I've included the release date, and lastly any thoughts during the presentation.


  • 14:23  Super Mario Wonder: Nintendo Switch 2 Edition + Meet Up in Bellabel Park
    • Spring 2026
    • Did they get a different voice for the talking flower?  It sounds a lot deeper and less enthusiastic.
    • Less interest in the co-op competitive/co-operative aspect of the Bellabel Park DLC, but yay, new SMW content.
      • This DLC also feels like it should've been released at least a year ago.
  • 16:55  The Physical Talking Flower
    • Yeah, I swear the voice is different from the original game.
    • I also think it's hilarious that they're releasing a physical version of something from the game that gives you the option to mute the character entirely.
  • 17:32  Yoshi and the Mysterious Book
    • Spring 2026
    • I feel like I like the concept of cute Yoshi art-style games more than I actually like the gameplay, but we'll see.
  • 27:15 Final Fantasy VII: Remake Intergrade
    • 1/26/2026
    • Will likely buy based on price per platform
  • 28:34 Hades II
    • 9/25/2025
    • Still haven't played the first Hades
  • 32:24 Hyrule Warriors: Age of Imprisonment
    • 11/6/2025
    • I loved Age of Calamity, so I'm 99% likely to get the physical edition of this.
  • 34:28 Dragon Quest VII: Reimagined
    • 2/5/2026
    • I never played the 3DS port because I waited too long for the price to drop.
  • 37:12 Nintendo Switch Online + Expansion Pack
    • 2/17/2026
    • Nintendo Classics: Virtual Boy! (Requires Separate Console or Cardboard Accessory)
    • Since the Virtual Boy frame costs $99, I'm tempted to see if the Nintendo Labo VR headset will work as a headset instead of purchasing the cheaper $25 cardboard version.
  • 38:55 Fatal Frame II: Crimson Butterfly REMAKE
    • Q1 2026
    • I do love me some survival horror.
  • 43:51 Metroid Prime 4: Beyond
    • 12/4/2025
    • And 3 new Amiibo (probably costing $39.99 each too)
    • I should probably play the Metroid Prime Trilogy I downloaded on the Wii U before the eShop went dark.
  • 45:43 Donkey Kong Bananza DLC
    • Still haven't played the base game
  • 58:50 Dragon Quest I & II HD-2D Remake
    • 10/30/2025
    • Tempting…..tempting because I love old school JRPGs
  • 59:13 Little Nightmares III
    • 10/10/2025
    • Still need to play Little Nightmares II
  • 59:34  Resident Evil 9: Requiem
    • 2/27/2026
    • Almost finished with RE 6, but then still need to play VII & VIII, and would like to play the 2 & 3 Remakes, and I hear that a Code Veronica remake is also in the works.
  • 1:02:14 Resident Evil VII & VIII
    • 2/27/2026
    • Will likely buy based on price per platform
  • 1:02:59 Fire Emblem: Fortune's Weave
    • Sometime 2026
    • The music was great
    • Alucard/Setzer!?

So that was the Direct for Q3, and I'd be surprised if there wasn't another one before the end of the year.  Maybe another Direct and an Indie World presentation?  I do think that the Switch 2 is a bit anemic on exclusives and not just console ports, but that's kind of what made the original Switch work so well, were all of the ports to a portable console. . . but that was also in the pre-Steam Deck/ROG Ally X/Legion Go days.  There is still some desire to pick up games on the Switch/Switch 2, but that primarily stems from wanting to support the developers as well as the platform; however, it's sometimes hard when I have a Steam Deck that can play a lot of the same non-exclusive games as the Switch/Switch 2 but with the undesirable Nintendo Tax.[citation needed]

So let's leave it at that, since we're really only here for reactions and not an in-depth analysis, because we're still looking for a mattress or a meal kit sponsor.



~JWfW/JDub/The Faceplantman/Jaconian
Just Common Folks Like You And Me


Wednesday, September 17, 2025

MIDI Week Singles: "Metal Beat: Part 1" - Metal Masters (DMG)

 


"Metal Beat: Part 1" from Metal Masters on the Nintendo Game Boy (1993)
Composer: Alberto Jose González
Album: No Official Release
Publisher: Electro Brain
Developer: Bit Managers


If anyone asks, Stage Select Start is now also a stan account for Alberto Jose González because holy damn does this guy write banger after banger!  And he's not even classically trained!!  I didn't even know that this particular song he had composed until I started putting this article together.  I listened to this song earlier yesterday, and found myself humming along after the first repeat.

What's interesting about this song, specifically "Part 1" is that I nearly skipped it thinking that all three minutes were going to be a low drone and sound effects, but then at 0:37 we get our first semblance of a melody and then it's just on from there.  The other two songs, "Part 2" and "Part 3" are nearly identical except for the intro which is used at different parts of the game, but the main melody that starts in "Part 1" at 0:37 starts around 0:11 in the other two versions.  And that's it for music in this game.  Three intros and one theme.  But I guess when the one theme you write for the whole game is this damn good, why bother writing any more?


~JWfW/JDub/The Faceplantman/Jaconian
Don't Try to Fix Me I'm Not Broken

Friday, September 12, 2025

Aural Literary Review: Everybody Has a Podcast (Except You) A How-to Guide from the First Family of Podcasting


God damn, that's a wordy title, but I guess that's probably kind of the point.  I also wasn't sure about "Audio Book Review" as a header since the last audio book I reviewed was Blood Meridian back in 2018, and then I just used "Book Review."  My desire to read/listen to Everybody Has a Podcast (Except You) A How-to Guide from the First Family of Podcasting stemmed from two separate events.  First, in the "Lisztomania" episode of Sawbones, Dr. Sydnee McElroy name-drops the aforementioned book, which made me think, "Oh yeah, they wrote a book a few years ago, I should look into that."  I briefly had the book in my Amazon cart, watching the price fluctuate a few cents up and down until I considered looking up the audiobook version, hoping that it would be read by the McElroys, and lo and behold, there is an audiobook, and it is narrated by them and their respective wives during certain sections.  So rather than buying a copy of their failed podcasting book, I used a credit I had with Audible and rented/checked out the audio version of their failed podcasting book, which just felt like a five-hour podcast.

The other kicker that got me to check out Everybody Has a Podcast was the frequent mention by Chris Plante during his own podcast, Post Games, about his video game journalism course, which I have considered, if only because I'm self-taught with 13 years of experience.  I'm not against learning something new or admitting that I only have a partial clue as to what I think I'm supposed to be doing.

What's interesting about the book is that it's presented as part instructional manual, part autobiography, for podcasting, almost to a fault, since the book was published in 2021, and think of all the societal changes that have happened since 2021.  There's frequent name-dropping of Twitter as a literal hellscape of social media, but also acknowledging that it's a great way to have some semblance of free public advertising and community engagement.  Just over a year later, Elon "Pay Attention to Me/It's a Roman NottaHitler Salute/Letmeimpregnateyou Taylor Swift" Musk bought Twitter and rebranded it as X, and as of December 23rd of 2022, the McElroys stopped posting on Twitter altogether; this was also before the partial exodus to other Twitter-like sites such as Mastodon, Threads, and Bluesky.  Travis's recommendation of a Shure microphone (I've forgotten which one specifically, but it might've been the SM58) felt timeless as I looked into the SM58 as well when I was looking for a microphone to record death metal vocals 16 years ago.

While I have nearly zero interest in starting a podcast, I have been writing online articles for just over 13 years now, so I thought/hoped that there might be some information that could be transferable to amateur video game journalism.  And since this isn't a 5th-grade book report, I'm not going to give you a detailed review of the book/audiobook.  I did enjoy the presentation, though, as it seemed that the parts that each of the McElroy brothers wrote, they read, including sections by their respective wives.  It did make me wonder if the book had actual indications as to who had written each section/sentence.

Of the eight chapters in the book, the three middle chapters, which have to do with podcasting equipment, recording techniques, and post-production, weren't really applicable to my angle of video game journalism.  The sandwiching chapters of Concept to Creation, Growing Your Audience, Monetization, and Final Thoughts, I could apply to what we're trying to do here.  There was enough information that I felt that I got something out of it, even though I wasn't going into it as someone who wanted to start a podcast.  And even if I couldn't tell you all of the high points, because I was working at the time and treated the audiobook like a podcast, I at least got to listen to the McElroy Brothers deliver some material I hadn't heard from them before.  So that was nice.


~JWfW/JDub/The Faceplantman/Jaconian
Surely Must Be You

Wednesday, September 10, 2025

MIDI Week Singles: "Creative Exercise" - Mario Kart: World (NS2)

 


"Creative Exercise" from Mario Kart: World on the Nintendo Switch 2 (2025)
Composer: Hirokazu TanakaRyoji Yoshitomi, & Kazumi Totaka
Arranged By: Atsuko Asahi, Maasa Miyoshi, Takuhiro Honda, & Yutaro Takakuwa
Album: No Official Release
Publisher: Nintendo
Developer: Nintendo EPD


 I wasn't expecting to hear music from Mario Paint last week when I was playing Mario Kart: World with the Squire.  He was browsing through the various character costumes I had unlocked, trying to decide which one to choose, which on average takes anywhere from 5 to 15 minutes.  I don't know what song was playing, but then I started hearing "Creative Exercise" from Mario Paint, and with a similar MIDI-like tone, taking the melody.  But then! a harmonica comes in after the first stanza, at 0:26.  Now I'm a decent fan of John Popper, but I never would have pegged this song in particular as one that would sound good headlined by a harmonica, but holy hell, they pull it off!

AND THEN! the song takes on a big band form at 1:05 and somehow makes the melody ten times better!  I'm not really a big band person myself, but this arrangement is brilliant.  The part that the saxophone plays at 1:33 really feels like something out of The Price is Right, so it equally hits in the nostalgia feels.

But then we arrive at 1:57.  I get that by this point in the song, we've heard the main melody twice all the way through, so there could've been a desire to throw something into the mix, but this solo by the harmonica, I just don't really dig.  It's got that 'ridin' a train in a happy-go-lucky' manner, but it doesn't really fit with the "Creative Exercise" vibe.  I don't know how else to explain it.

Thankfully, at 2:26, we get back to the main melody again, performed by the whole band to restate the "Creative Exercise" theme and close out the song.  I have yet to hear this song while playing any of the tracks, so I'm not sure where this would play outside of character select, or maybe at some point during Free Roam, but I'll be excited the next time I do hear it crop up.


~JWfW/JDub/The Faceplantman/Jaconian
Red Lights Here Mean Stop If You Want To

Friday, September 5, 2025

Recording Tribulations on the Steam Deck

This is more of an informational housekeeping article than anything revelatory.  So I just wanted to get that out of the way in case someone stumbles across this article while experiencing the same issues.  That being said, if you're reading and do happen to have a solution that works for you on an unmodded Steam Deck, please let me know.

So my issue with native recording on the Steam Deck is really two-fold, and I have no idea if they're connected, correlated, or even if one is responsible for the other.

Let's start at the beginning.  For almost a year now, Steam has integrated screen recording by either pressing a series of buttons (Steam Button + A), or you can set a single button to start the screen recording process, which is what I usually use the L5 back button for in the controller customization options so that I can press an single button instead of a combination of buttons with both hands.  Valve's idea for this function is to create clips to share on Steam, and by clips, they seem to define them as videos less than 60 seconds, usually around 30; mentioning the length of clips will be important later on, so put a nail in that one.  These video recordings are viewable in the same Steam tab as screenshots, but are located in a different file folder on your hard drive, and from what I can tell, you can't right-click a video and "show on disk" either on a computer or in desktop mode on the Steam Deck.  This happens both on my laptop and on the Steam Deck (in Gaming Mode and in Desktop Mode), so it's a feature and not a bug for some reason.  Knowing this ahead of time will be an important bit once we actually get passed the recording process.  That being said, I do know where to locate the physical copies of the recordings due to another that you guessed it, we'll get to after we cover recordings, which we'll finally get to below.

In three separate instances, most recently with Resident Evil 6, I have had videos that I've recorded freeze up on me after the first 5-10 seconds.  This video from the  4th Chapter of Chris Redfield's campaign in Resident Evil 6 is a prime example of what I am referring to.  Here you can see the video and audio start just fine, but then the video freezes while the audio continues.  Sometimes the video will briefly come back for a few seconds before freezing again.  Again, I thought this was happening when the video length was longer than 20 minutes, but the linked video is just shy of 14 minutes.  During the same play session, I had a video as short as 3:15 seconds freeze up at 0:12.  I again also thought that it might have been due to low storage space on the Steam Deck, but after playing and recording Chris' Chapter 4 recording, I had over 20 GB of free space on the hard drive.  There's a discussion post on the Steam forums from May 2025 (important to note that this was after Steam's native screen recording was released out of beta and has been available since November 2024) where like-affected people are also running into this problem with mixed results as far as solutions go, none of which I have found work for me.

The second issue* that I've had with a couple of games has happened after having recordings freeze on me, but again, I'm not 100% sure if they're specifically related or not, as in one causing the other, or if it's just a coincidence.  This is the apparently undeletable "Background Recording" file.  Unlike other video files that you can see among your screenshots, this file will let you right-click and give you the option to delete the file, except that it doesn't actually delete.  I have gone into Desktop Mode to locate the file and have been unable to locate the file to delete it.  This Background Recording file also seems to be a combination of all the videos I recorded during a single session, where I manually started and stopped and started again recordings, so the file, accessible only through the Recordings & Screenshots tab in the Steam portal, reads as being over 41 minutes long.  I know this particular file is eating up hard drive space because when I look at the Data Management tab in the system settings, it's telling me that x GB** is from Background Recordings.  It's nice to see that there are only people over on Reddit who are experiencing the exact same issue, and like the Steam forums/discussion pages, there are mixed results for how to cure this problem.

What makes this problem problematic is that there are games that I've received for the Steam Deck that I would need to record video for, where the recording became unusable.  I was able to salvage something that kind of worked for Mountains of Madness, but it was far from ideal.  When Steam rolled out native screen recording, I was excited because at the time, I was having a lot of issues getting OBS to run correctly and consistently, and this felt like the answer to my problems without having to download Decky Loader and an associated screen recording app.  Thankfully, this doesn't happen in every game, and even with Resident Evil 6, it does not happen all of the time.  While Chapters 2, 4, and 5 for Chris remain unusable, Chapter 1 for Jake came out fine.  But then Chapter 2 froze in the exact same manner.  I guess I'll comment/leave an update for the remaining three chapters for Jake's campaign and the whole of Ada's campaign, as well as other games I play, maybe.

I really wish I had a satisfying ending to this predicament, but as the opening paragraph stated, I have no answers here and can only hope that I will be able to post a fix/update soon or that someone else who has found a solution that works for them finds us here in our little shadowy corner of the Internet.


~JWfW/JDub/The Faceplantman/Jaconian


*P.S.  Of course, after I wrote this article and the night before I go to publish it, I find out that all of the Background Recording files, of which I think there were only two on the Steam Deck are now gone.  Becuase of course they would be gone after baking their existence and frustration into this article.  So it's likely that something from the Reddit thread worked in clearing out those large files, possibly after restarting the system and/or downloading a firmware update in the last couple of days.  Don't get me wrong, I'm glad that those previously undeleteable files are gone, I'm just annoyed that I now have no evidence of their existence the night before I publish this article.  Ah well.  I'll post an update if they come back.

** This "X" was a placeholder when I had mostly finished the article that I was going to replace after getting home and getting access to the Steam Deck.  Then, see the paragraph above for why I decided to leave the "X" in the article.  Not overly professional, I know, but there it is.

Wednesday, September 3, 2025

MIDI Week Singles: "Creative Exercise" - Mario Paint (SNES)

 


"Creative Exercise" from Mario Paint on the Super Nintendo Entertainment System (1992)
Composer: Hirokazu TanakaRyoji Yoshitomi, & Kazumi Totaka
Album: No Official Release
Publisher: Nintendo
Developer: Nintendo R&D1, Intelligent Systems

"Creative Exercise" is the first song you hear after you've made it through the absolute playground that is the Mario Paint titles.  Clicking through the different colors, brush types, and stamps in the first screen of was a magical experience for 12-year-old me, who had never before heard of MS Paint, and the included mouse accessory might have been the first mouse that our family owned; we'd used mice before, but only with computers at school and we were still using our Apple //e, which had a joystick, but no mouse.

I don't have a whole lot to say about "Creative Exercise" other than I like this song and how it reminds me of being 12 years old again, as well as the simplicity of the game itself.  The music doesn't overshadow the game and is still catchy enough to keep the player/artist engaged while clicking through dozens of color pallets.

It's nostalgia, pure and simple.


~JWfW/JDub/The Faceplantman/Jaconian
I'm Not Above Doing Anything

Monday, September 1, 2025

Monthly Update: September, 2025

 


I'd like to think that I was modestly productive in August.  I finally finished Car Quest and wrote about it.  I finished Last Labyrinth and wrote about it.  I'm steadily making progress in Resident Evil 6, having just finished Chapter 2 from Jake Muller's campaign, playing as Sherry Berkin, and I'll probably be done with the game (I'm playing on normal and I don't care about achievements or collecting all of the collectables or doing any of the multiplayer mercenary missions) in a week or two  The "article" for RE6 will take a while to put together though since I'll be doing an article for each campaign and then for the game as a whole.  I've just collected the third relic in Nine Years of Shadows and am about a third of the way through the Painting of Despair.  The Squire wants me to play Conarium, which I have on the Switch, so that I can tell him about the game and why it's not a game for kids.  In The Elder Scrolls Online, I've (temporarily?) moved away from my Nord Warden Ullne Briarrock to play as my Bosmer Lareginia Riverthorn, whom I created shortly after my Altmer Lovinar Jorlock, because Conklederp told me that there were Wood Orcs somewhere in Valenwood; so this would've been sometime circa 2015.  Oh, and I bought Namco Museum on the Switch because The Squire was asking about playing Pac-Man, and since this collection was on sale for less than $5, I thought I could spring for it since it included nine other games, not including Pac-Man Vs.  Plus, it has an emulated port of Splatterhouse, which I don't think I've played since Dellaños' brother still had a TurboGrafx-16; I am dreading the room where you have to punch knives.

No, I'm not buying Silksong because I haven't played Hollow Knight yet, which I will probably do sometime after I buy it when it's on sale during a particular season (yes, I know it's currently on sale via Steam).

Is that it?  Did we discuss everything for August and the next 30 days so quickly?

I mean, there's plenty more going on here in the US, and our measured descent into an autocratic and authoritarian government.  There's the manufactured outrage about a company that already had isolated itself as a bastion of racist and homophobic principles.  There's just shit happening everywhere, and I'm going to be purposefully vague with that statement; otherwise, we'll be here all night, and I don't have the chutzpah for all that.  So yes, I am staying abreast with local and national news from non-biased sources, regardless of what the current administration thinks (and these are the same people that put the director of a hedge fund in charge of the Center for Disease Control because nothing says how much you're against DEI policies like putting a bunch of unqualified white men in charge of industries they've no place in being because anything other than white men is DEI apparently).


~JWfW/JDub/The Faceplantman/Jaconian
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