"Braving the Battle [Metal Zone Theme] from Terra Battle on Android and iOS (2014)
Composer: Nobuo Uematsu
Album: No Official Release*
Publisher: Mistwalker
Developer: Mistwalker
"Braving the Battle [Metal Zone Theme] from Terra Battle on Android and iOS (2014)
Composer: Nobuo Uematsu
Album: No Official Release*
Publisher: Mistwalker
Developer: Mistwalker
With the announcement of the nominations for "Best Score and Music" from the Jeff Keighley Awards, sorry, The Game Awards, I had considered listening to and featuring a track from each game as an upcoming MIDI Week Single. Then, while listening through the soundtrack to Hades II by Darren Korb, who we've featured in the past, I began to feel like a poseur.
I haven't played any of the games that were nominated, mainly because I haven't played a lot of games that were released this year (2025) that I didn't receive from developers/publishers through Keymailer. Not because the games didn't interest me, just that I'm finding it hard to buy new games at new game prices. So here I am listening to the soundtracks to Silksong and Hades II, and while there've been quite a few songs that have piqued my interest, I don't really know what to say about them because I have no context for the song itself. I could go by the title, be it "Fourth Chorus" or "Moonlight Guide Us," and then look up a playthrough to see how the song fits contextually with the game, but that just doesn't feel quite right.
Yes, I have done this exact same thing with older games, like recently with Apple Town Story and Metal Masters, and I think the main difference is that those are significantly older games or games that I am less likely to get around to playing because they're difficult to find, or out of print, or they're just not compatible with modern hardware.
So then why do I feel a smidgen of shame featuring music from Silksong or Clair Obsure: Expedition 33 or Ghost of Yotei?" As best as I can explain it, I think it's because it feels like each of these games (along with Death Stranding 2) have fervent fan bases that if I talk about the music in the games, I'll be asked what my three favorite tracks are from the game, and what my three favorite moments are from the game, and what's my least favorite element from the last third of the game, and how come I haven't played Hollow Knight yet if I'm talking about Silksong, and that I'm not a real fan because I haven't had to wait eight years between releases. You know, shit that I went through in Jr. High because god forbid I wear a Grateful Dead or a Megadeth shirt without being grilled about what my five favorite Dave Mustain solos were and why can't I play them on guitar, and why "Countdown to Extinction" is an inferior album compared to "Rust in Peace"? Because every album released after "Rust in Peace" is an inferior album is the easy answer.
The short answer is that it's easier to talk about music from older games that fewer people are likely to have played than music from modern games (games released in the last 15-20 years, apparently) without fear of online harassment. I've also found that with some older games like Ace Combat Advance, Dragon Spirit, or Amida, that people are simply happy to hear from a nostalgic favorite than care deeply if I've played the game or not; and I'm always upfront in the articles on that point. I am a moderately soft-spoken introvert after all, which is why I still write on the Internet.
P.S. I kid you not, while listening to the Hades II soundtrack, specifically "Coral Crown", a coworker walked by my office and said something along the lines of, "Hades II, nice track!" I sheepishly said, "Oh, yeah," as if I knew exactly the context of the song. But then he continued walking to the bathroom, so that was the end of our conversation.
13 years before Maxis created The Sims, Square ported Activision's Little Computer People over to the Famicom Disk, and Nobuo Uematsu wrote some of his most minimalist music for a video game. In Apple Town Story, the unnamed little girl goes about her daily life with little input from the player. One of the activities that the player can suggest to the girl is to play on her Famicom, and from what I could tell from the playthrough I watched, she'll play one of three generic video games. The only thing that differentiates the three games is the music that plays while our heroine aggressively button-mashes her way to defeat, and this song is the one that stuck out to me the most.
I like the somewhat high-energy drive of the music, and it even reminds me a little bit of "Pushing Onwards" from VVVVVV, but on a much smaller but no less grand a scale. The song only plays for 53ish seconds after all, as you're not actually playing the game, you're just watching the girl play the game, albeit not very well, apparently. Whatever game Nobuo Uematsu had in mind may not have extended beyond "exciting generic video game music," but it works here, and that's all that matters.
~JWfW/JDub/The Faceplantman/Jaconian
And Sound the Anthem
[Disclaimer: I received a review key for The Escpae through Keymailer, a third-party website/company that connects publishers and developers with content creators. The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
And this was just from my first play attempt.
On several follow-up attempts, I had identical issues, although the slow-moving glitch/bug happened earlier than the 15-minute point, and I think my brain recognized what I was doing because I became nauseous in fewer than five minutes. I tried playing the game three more times, and the uninspired puzzles coupled with the nausea meant that I've yet to escape from the starting four rooms and two hallways. The Escape simply needs a lot more work for it to be fun and playable, but also feel like you're playing a finished product.
~JWfW/JDub/The Faceplantman/Jaconian
I've Searched the Eye
I do actually have a copy of The Final Fantasy Legend for the Game Boy at home, but I couldn't tell you where I acquired it. I might have bought it, and I might have also been gifted it years/decades ago. I don't think that I borrowed it and never returned it, although that is, enemas forbid, possible. All of that to say, I have played a little bit of The Final Fantasy Adventure, but only long enough to not really understand or grasp the levelling, and fully appreciate the mechanics of leveling and nuances behind the mutant and monster classes. So my experience with the SaGa series has been pretty limited to say the least.
But as of yesterday, having received a copy of Romancing SaGa -Minstrel Song- Remastered, I figured I should reacquaint myself with the origins of the SaGa series and play the games from the beginning. What I love about "Prologue" by Final Fantasy composer Nobuo Uematsu is that it doesn't sound derivative of the "Prologue" theme from the Final Fantasy series. This opening title track is its own thing, and I am thankful for listening to this song with stereo speakers instead of the single speaker on the Game Boy because there is some fantastic left/right speaker action going on within the first couple of seconds. What I love about "Prologue" is that, while a heartfelt piece that plays during the opening titles and while you create your playable character, it could also double as a callback in the late game during some Final Fantasy IV-level revelation about the Tower to Paradise, or any other NPC you meet along the way with this kicking in as a reprise; I've only just restarted the game, so we'll have about 20 hours to wait and see on that prediction.
I also love that, despite having to learn a new music input language from the NES and SNES, Nobuo Uematsu doesn't feel like he's let the 8-bit Game Boy music chip hold him back from creating something beautiful, soulful, and powerful. Once again.
[Disclaimer: I received a review key for MOUTHOLE through Keymailer, a third-party website/company that connects publishers and developers with content creators. The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
MOUTHOLE
Release Date: April 1, 2024
Systems: Windows, Steam OS, PlayStation 4 & 5, Nintendo Switch 1 & 2
Publisher: Sometimes You
Developer: Anything Nose
Time Spent: 3+ Hours
Highlights Playlist on YouTube
First off, I recently discovered that the developers, Anything Nose, are no longer in business as of May 2025. The game was delisted on Steam shortly after the studio closed, although it's still being released on consoles, so Sometimes You is now receiving the money for their work on their ports.
Anyway.
I have no doubt that there are overly complex endings that will require a detailed walkthrough, while others can be triggered simply by falling off the stairs; I found that one at least, testing to see if fall damage was a thing. MOUTHOLE is a bizarre and surreal experimental game that likely won't land with everyone, and its weirdness was just enough to be mildly gross, but still entertaining. I was entertained at least. So mission accomplished?
Now to figure out how to lead a balanced life where your teeth don't fall out in the end.
~JWfW/JDub/The Faceplantman/Jaconian
Rejoice the Dreams
I remember first hearing this theme as Scene VII on the album, "Symphonic Suite Final Fantasy," that I bought online (with my parents' credit card) sometime in 1997. I had never played Final Fantasy II, although I had recently only become aware of its existence. It easily became one of my favorite tracks on the album, even with all the other orchestrated tracks from the game I already knew —the original Final Fantasy. It's not many 30-second songs that can be elongated into nearly five and a half minutes of heart-wrenching majesty.
Thirty seconds! That's how long this original song lasts before it loops back in on itself. I don't have the knowledge to break down something that lasts for that short of time because you know that every single note is so purposeful and deliberate. There's a melody that somehow is able to convey both emotional feeling and a drive to make the world a better place while still having some semblance of a cobbled-together amateur militaristic resistance to a growing oppressive power.
I decided to use the original Famicom version while playing the Pixel Remaster version mainly because the newly orchestrated soundtrack clashes with me while playing an NES/Famicom-era game. Even with the enhanced visuals and presentation, hearing this theme in 8-bit stereo feels a lot more natural to me.
That's all I've got. I love this song, and replaying Final Fantasy II has only made me appreciate the game a lot more than just being a sequel to the Final Fantasy that I played over and over again on the original NES.
I don't really know where to start with November.
We're fortunate enough to make enough to not have to worry about cancelled SNAP benefits, and I feel it's definitely coming from a place of privilege to be okay with the US Senate Democrats not voting for the one-sided Republican budget that doesn't do anything to address rising healthcare costs (that they already cut with Trump's first and likely only legislation for his entire four-year term). And we all know that their position of, "Well, let's pass our bill first and then when we all come back and when the government is funded, we can talk about the Affordable Health Care subsidies that expire January 1st, 2026." It's very much in the Republican playbook to claim one thing one day, then back down on it the next. Look at their position of not voting for a Supreme Court Justice until after the 2016 election, but then voting in a new Justice in 2020, one week before the 2020 election. Or the Republicans' position to not want to hold hearings/voting on federal and district court judges during Obama's presidency (yes, there were appointments, but there was a lot of stonewalling by the Republican Senate as well). The point is, the Republicans in the Senate and House won't do anything without Drumpf's approval, and the only thing he cares about right now is his ostentatious ballroom, the marble in a renovated bathroom, and being pandered to in foreign countries.
Where was I?
Oh, right. Vidya gambinos.
I know I didn't post as much as I had wanted to last month, but I kinda fell into a rhythm of posting about games I received through Keymailer on Friday while still maintaining our usual MIDI Week Singles. I have a couple of additional Keymailer games coming up this month with Mouthole, The Escape, and [Herror] Gas Station Case, plus I will also have a slough of articles for Resident Evil 6 now that I've finished that game. Although "finished" is relative because I only went through each campaign once, even though with the first three, there are two playable characters with ever so slightly different routes when characters split up. It would be interesting to play through Chris' campaign with Piers' arc, but that campaign was also the one I was least interested in gameplay-wise overall, and I don't really want to replay the 47 stages of the Simmons fight in Leon's campaign. So it's not very likely that I'll be replaying any of Resident Evil 6. My plan is to have an article for each campaign and then one for the game as a whole, if I get around to having everything done on time. We'll save Resident Evil 6 for December. But if you want, I have selected videos from my entire playthrough up on YouTube in a handy and convenient playlist.
I've also jumped back into Fire Emblem: Awakening while at work. It's nice because the battles don't feel like they take as much time as a typical tactics game, or even Fire Emblem: The Blazing Blade. The no-feet thing is still exceedingly distracting. I also feel that, in typical Fire Emblem sense, with the weapon degradation mechanic, there isn't much of an incentive to engage in non-story battles since there aren't typical JRPG gold drops to build up gold stores to buy weapons after they've broken or repaired them. At least Chrom's sword is unbreakable, so that incentivises the player to actually use them in battle instead of keeping them in the back to avoid them dying and the battle automatically ending (although there is still that fear).
I know back in January, I said that I was going to play through games that I had received through crowdfunding campaigns, so now that we're firmly in Quarter 4 of 2025, let's get a brief rundown of where we're at with that list: