[Disclaimer: I received a review key for The Shaved Ice Shop through Keymailer, a third-party website/company that connects publishers and developers with content creators. The game was given without promise or expectation of a positive review, only that the game be played, and content be created through the playing of the game and the experience. Unless otherwise noted, all content in the following article is from my own playthrough of this game.]
The Shaved Ice Shop
Systems: Windows
Release Date: December 3, 2025
Publisher: Holitass
Developer: Holitass
Time Spent: 2 Hours 12 Minutes
Playlist on YouTube
The Shaved Ice Shop is a strange little game from indie developer Holitass. It's part cafe sim (because the shop sells coffee, milkshakes, and shaved ice), part life sim (because you buy groceries and walk from the cafe up flights of stairs into your apartment), part thriller, and part retro atmospheric-horror (because of the aspect ratio and film grain). The majority of the game, however, is spent in the cafe fixing drinks for customers before heading home for the night, and it was only during the second-to-last chapter that I realized that the game takes place at a night cafe, not that time is incredibly wonky.
Before we get into the actual game, I need to preface a few things. First, of the six times I played this game, I became nauseous 75% of the time and was thankful that each chapter only lasted about 18 minutes. I have some theories as to why this happened with this game, but nothing conclusive, so keep that in mind while I speculate. First, I couldn't invert the y-axis, but I've played non-action games with a non-inverted y-axis before, so I don't think that that alone would cause my nausea. Second, the formatted screen ratio could have had something to do with it. The screen ratio itself didn't bother me as it added to the aesthetic, coupled with the graininess of the "film," which helped to contribute to a sense of unease. Lastly, there was no reticle of any kind. I remember Jenna Stoeber (when she still worked at Polygon before they were bought out by Valnet and fired 25+ of their existing staff) did a video highlighting the effect that having a reticle in video games (not just first-person games, you plebian pus rats) and how it can help reduce motion sickness (aka simulation sickness).
The gameplay is primarily centered around taking three to four orders to complete a shift, which seems rather odd for an entire night shift, but, going back to the motion/simulation sickness, this ended up being the perfect amount of time I could spend playing before I would have needed to quit altogether. Also, not being able to invert the y-axis played a bit with navigating behind the counter. Not having a reticle, apart from the above paragraph, played havoc with being able to pick up packs of ice for various drinks, and clicking on which particular kind of syrup you want to add. I found being able to click on the small target to open the gate in the back of the shop somewhat annoying. All of that aside, once you finish the first day, which is the last day in the timeline, I felt more comfortable operating the machines and how the game wanted me to make drinks, except that on the second day (being five days before the first day; trust me, it makes sense), I got confused and had to look up the steps to take to make a flavored milkshake. I also greatly appreciated that I never felt that I was going to lose the game or customers if I took too long to make a drink, and that there was only ever one customer at a time, probably due to in-game limitations, but it was still nice.
If you want an accurate cafe/shaved ice shop simulator, though, you should look somewhere else, at least because of the three/four customer shifts. Recipes are not real-world accurate. You don't have to account for the amount of liquid in a cup if you're going to be adding additional liquid. When drinks pour out of the blender into cups, the hole is at the upper portion of the lid, which wouldn't make sense from a physics standpoint. And as we're in the blender, there is no cleaning of the equipment between drinks. There's one blender for making blended coffee drinks and ice cream. Later in the game, your character makes instant ramen a la Cup O' Noodles by placing an unopened container in a microwave without opening the lid to add water, and the animation of you drinking straight from the cup keeps the lid closed; also, without boiling the inside of your mouth with scalding hot sodium-rich deliciousness.
I lastly wanted to touch on the story, which will probably be the briefest section, as I want to avoid spoilers. Since the bulk of the game is preparing drinks for customers, the story that happens in the background happens when you're off shift and heading home to your apartment in an alley behind the shaved ice shop. The events are not overly complicated, but still land with an "oh damn," but not in a way that's surprising. I'm not at all disappointed that I saw the story unfolding the way it did by the end of the third episode (Four Days Before). If you watch the final episode (One Day Before), I decided to choose the response I did because I felt that the character would still be in shock and likely have experienced forms of relationship abuse from the same source for a while now, and standing up to their abuser wouldn't've been a choice that they could make on their own without a significant suppport network. I did try to get an alternate ending, but something wasn't happening in the game the way I thought it should (is this too vague?), and I gave up after four attempts.
The Shaved Ice Shop, despite all of the inaccuracies in the actual running of a night cafe, and the frequent simulation sickness, and the missing reticle (see paragraphs two and three), was a nice and short comfy thriller. If you like your comfy couch stories to include abusive relationships, murder, and suicide. Actually, now that I write that out, it doesn't sound like a cozy game. . . It was a nice game, though, once I was able to stomach the nausea.
~JWfW/JDub/The Faceplantman/Jaconian
One Day Baby, You Ain't Worry My Life Anymore

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