I know in the past we've held off on doing a Monthly Update in January and focused on a Year in Review, both in terms of games we've played and dozens upon dozens that we haven't, along with official look-back videos and pages from Steam and Nintendo. And we're still planning on doing those next week. Still, I broke up the Year in Review article to cover Monday and Friday, partly because Nintendo hasn't released their data for players. Still, I also wanted to keep the articles a bit more concise and less overwhelming for you, our dear reader(s), with all this nearly needless information. So that's next week.
I also wanted to mention that for the entirety of January, I'm going to be releasing a video daily for a meditation/mindfulness app for the Meta Quest 2 VR headset I picked up on Keymailer. Now, I have my own reservations about properly meditating while having a white box of circuits strapped to my face, but there was a daily mindfulness section of the app that I thought would either make really good or really bad videos for YouTube, so we're going to find out. There's a playlist currently up at the link here if you'd like, and feel free to join along, since, as of yet, there doesn't seem to be a significant visual component to the mindfulness aspect, which is rather ironic considering the medium.
But anyway.
Conklederp and I started the second season of Fallout, but it has been our MO for the past month; we've only made it 20-30 minutes into the episode of whatever we're streaming before one of us gets too sleepy to stay awake. Be it heads visually exploding in Fallout or descriptions of heads exploding in the Ken Burns' documentary The American Revolution, we're not able to make it very far.
I started up Pigeon's Mission, a successful Kickstarter campaign for a game designed by a then-six-year-old and developed by his dad. I've currently hit a skill wall (stop your laughing) after spending I don't know how many lives on the world three boss (seriously, please stop laughing). It's a boss that has multiple attack stages, along with some 4/5th screen-sized attacks in the back-half of the fight that I haven't figured out yet. I'm guessing that I'm overthinking the fight and making it more difficult than it needs to be, considering I one-shotted the world two boss and haven't had this much trouble during the whole of the game. Yeah, yeah. Git gud and all that. I'll probably throw up a video next week to help justify my frustration.
And lastly (yes, maybe?) I started Ace Combat 7: Skies Unknown last night and have been enjoying it a lot more than previous Ace Combat games I've played in the last 10 years. I like the fictional setting, I like the standard (easy/pleb control set up), I like that it feels closer to Ace Combat X than Ace Combat: Joint Assault, Ace Combat: Horizon Legacy, or Ace Combat: Assault Horizon. I am only three missions in, and I only have access to the F-16, and I just bought the F-14, and I haven't looked into it yet, but I REALLY hope that the A-10 Warthog is not locked behind one of the many DLCs the game has. I guess I should check before the end of the Steam Winter Sale.*
