Friday, October 11, 2024

Game EXP: Ale & Tale Tavern (VSD)

 [Disclaimer:  I received a review key for Ale & Tale Tavern through Keymailer, a third-party website/company that connects publishers and developers with content creators.  The game was given without promise or expectation of a positive review, only that the game be played and content be created through the playing of the game and the experience.  Unless otherwise noted, all content in the following article is from my own playthrough of this game.]

Ale & Tale Tavern
Systems: Windows, Linux
Release Date: September 5, 2024
Publisher: Grab the Games, Upgrade Point
Developer: Scienart Games
Time Spent: 2 Hours 24 Minutes

Ale & Tale Tavern is essentially a tavern management sim where you can make your work as complicated and as stressful as you want.  Its core mechanic plays similar to a lot of mobile job management games where you are initially limited in what you can create for your patrons and you have to make that item and serve it to them within a certain amount of time or your customers become angry and you presumably lose gold or experience points or you have fewer clients; I'm not actually sure on this but I'm just assuming because I'm that good of a tavernkeeper.  As you gain experience, you level up and gain access to additional recipes which expand your menu as well as expand the list of things you need to do in order to make more complicated and thereby higher costing and higher exp items; we'll get more into this later.  All to further your goal of developing and expanding your existing tavern, although I'm not honestly sure of the end goal as I haven't progressed that far in the game yet.

We're jumping a bit ahead here, but the beauty about Ale & Tale Tavern is that you are allowed to set your work hours and your menu.  You are not constantly inundated with people wanting a pint of barely ale or a bowl of barley porridge.  Randomly generated characters will only show up after you flip the sign in front of your tavern to "Open."  If you have a recipe book with eight recipes for your patrons to choose from, you can select what your menu is, if you want, you can only decide to serve porridge.  This is important because you are required to purchase your mugs, bowls, and a lot of your starting ingredients from a merchant just outside the tavern, so if you're our of barley to make porridge or ale, you can select on the fly to only serve boiled corn instead, and that is all that people will ask for.  I feel like this option greatly eliminates the amount of pressure on the player to constantly maintain an inventory of ingredients and takes away the fear that the game will all of a sudden inundate the player with people making complicated requests that might have a high overhead cost and time commitment.

On that note, Ale & Tale Tavern can be played as a single-player or co-op up to four total players, which is what this game really feels how it was meant to be played.  You could one person taking orders (you click on a patron), one person prepping the food/drinks and washing dirty dishes, one person serving and bussing, and one person procuring ingredients either from the merchant or from the garden outback; or refilling the bucket with water from the well which is a required ingredient for nearly everything in the game.  As a single-player game, it can get a little hectic trying to perform all of the tasks by yourself.  Keeping track of your inventory, people's order,s and the water level in the washing tub.  At the same time though, I feel that you would also need to be in constant communication with the other players to make sure that anything purchased is what is actually needed, like another sack of barley and two more mugs and not a jukebox; I also don't know if the money earned at the tavern is usable by other players or just the hosting player.

When you need to restock your inventory or just take a break, you're able to close your tavern regardless of the time of day or night.  Sometimes you just need to catch your breath, or because maybe you ran out of money and you need a quick spot of gold so you take a delivery order which can be all well and good, except you don't have a map or a handy Skyrim-esque compass.  Luckily someone put up the occasional road sign so you can find your way back to the tavern, but make sure to bring a torch if you're going out after dusk because things get dark when the sun goes down.  Who knew?  The biggest downside to making a delivery is that you end up losing any mugs or bowls you take out there whereas in the tavern, you can just pick up after people leave, wash, and repeat.  I think there might be some kind of hidden durability mechanic here because I could have sworn that I had one or two fewer mugs/bowls and one point during my third playthrough.  I also read on the Steam discussion pages about people losing their mugs/bowls, likely because they despawn if you let them sit too long, so maybe I just forgot to pick some up after a customer left?

While Ale & Tale Tavern is mostly a fun game with a reachable point of zen, there are some elements of the game that I'm not a particular fan of.  Already mentioned is the lack of maps or compasses to get you around the the world without feeling lost and the feeling that the single-player game could reach a point where your immediate tasks feel more like a real job and less like an escape.  The voice acting, unless it's an AI-generated voice, for the scarecrow is both annoying to listen to and a bit cringy with it being hung up on you growing "magic weed" and your character being offended that this animated anti-crow device would suggest something so illegal.  Maybe it'll be explained later?  Either way, I personally find the scarecrow annoying.  Combat is also something that feels needlessly difficult, especially in a single-player game.  Your starting weapon, the axe, only does minimal damage while the zombies (or orcs, boars, or wild dogs) do 15-20 points of damage and with two attacking simultaneously, your health can drop rather quickly.  On top of that, respawning costs you 10% of what gold you're carrying, and from what I've read, there are no health/stat boosts and no armor, so you just have to learn how not to die.  Yeah, I know.  Git gud.

I'm only 2.5 hours on the Steam Deck without any real issues* and my tavern reached level 7, which is anywhere between a third and a fifth of the way through the game, depending on what is seen as the end game.  There is a fun game here, possibly a fun co-op multiplayer game that I'll likely never get to play unless I want to play with random people and hope to the spirit of Alexi Laiho that they're actually there to do a job and not dick around like the hired help that they're supposed to be.  If you're at all interested in seeing how great I can run a cozy little tavern in the middle of a fantasy setting with the cleanest well this side of the River Isen, I have a playlist with three videos up (likely more coming later) on the YTubes that you're welcome to peruse.  

And maybe have a pint or three before you leave, yeah?  Just don't abscond with the mugs, they're not cheap.


~JWfW/JDub/The Faceplantman/Jaconian
The Grass Will Be Greener One Day I Expect


*P.S.  The only problem I experienced was that the L/R shoulder buttons that operated the scroll wheel when selecting items in your scroll wheel inventory (as opposed to your backpack) were flipped, so the L button scrolled to the right, and the R button scrolled to the left.  I know I could have changed this in the button customization settings, but it seemed like just a little too much trouble to switch the button mappings around.

Wednesday, October 9, 2024

MIDI Week Singles: "Prayer" - Castlevania: Symphony of the Night (PSX)

 


"Prayer" from Castlevania: Symphony of the Night on the PlayStation, SEGA Saturn, Xbox 360, PlayStation Portable, PlayStation 4, iOS, & Android (1997 - 2020)
Composer: Michiru Yamane
Label: KONAMI, Mondo
Publisher: Konami

We continue our dive into music from Castlevania with "Prayer" from Symphony of the Night.  This music plays during the opening menu and profile creation.  Similar to "Epitaph" in that "Prayer" is a much slower and more thoughtful song than a lot of the other songs in the game, something that will carry through the rest of the series as it delves deeper into what is now known as Metroidvania (or Search Action games in Japan).

Something that I'd always wondered was what the lyrics were to this song and if they in fact meant anything or if they were just liturgical in origin.  From what I found out, the music is originally composed by Michiru Yamane, although who's to say what influences she took from religious hymns and if there were any specific songs that she drew upon.  The words on the other hand seem to have a more battled history as, more often than not, you are likely to come across a completely wrong reading/hearing of what is being said as evidenced in this Reddit thread from three years ago, and only recently and presumably accurately updated only seven months and 12 days ago.  I agree with /u/atom_jiro that the lyrics are:

Auri largo (Perfectly Pure)/
Auri Marie largo (Almighty pure Mary)/
Auri largo (Perfectly Pure)/
O'largo auri largo (Almighty perfectly pure)

Now, I'm no scholar in Latin, so again, I'm going to side with /u/atom_jiro with not only their translation but also their interpretation of Latin.  I did like that they didn't try to make a direct comparison to how it relates to either Alucard, Richter, or any other of the overarching stories in either Rondo of Blood or Symphony of the Night, and left it up to the player to make their own interpretations.

And that's what we'll do here too.


~JWfW/JDub/The Faceplantman/Jaconian
And Their Sky Cries Mary

Monday, October 7, 2024

Monthly Update: October, 2024

 


Jesus H. Christ, where do I start?  Do I start with the dogs?  Do I start with the cats?  Do I start with the absolute shit storm going down in [insert part of the world that is missilling anyone else]?  Do I dive into the cesspool of ultra-conservative bullshittery conspiracy theories?  Do I continue with the anti-Semitic bullshit that's even surrounding Hurricane Helene?  I just don't know where to start?  So instead, let's briefly hard 180 to something else, like video games because I just can't with people's shit right now/ever.

Yeah, yeah, I know.  We've been mentioning Keymailer so much over the last couple of months you'd think that this is a paid ad on a podcast.  The truth is that I haven't been buying/leasing many games so this has been a source of acquiring games to play, share, and talk about.  There have only been a few games that have been offered outright as opposed to me being the one who requested them, but I don't make the habit of requesting games I'm not already interested in.  Sure, there've been some duds, but there've also been some bangers too, just like purchasing/owning games that you've never played, it can sometimes be a crapshoot.  Something that I'm surprised about is that my YouTube channel has grown a bit with walkthrough/playthrough videos, but that's also because I've been making public my MIDI Week Single videos linked in each article; there are a few exceptions like when I already link from a composer's own YT video so that I don't redirect traffic away from their own video/music.  Don't worry, I'm not going the route of a VTuber because that's just not me at all.

But speaking of YouTube videos, I've recently had a spat of hiccups with Steam's now built-in video recording functionality.  Be it videos not being able to be exported for one reason or another, or videos not being able to be uploaded after being successfully exported, things are not great on that front.  They're alright, and it's forcing me to find workarounds that I've kind of taken for granted these last couple of months.  But right now, for instance, I have part 3 of a 50ish minute session with Ale & Tale Tavern uploaded to my laptop, and part 1 is being uploaded to YouTube because it won't upload to my Google Drive; so then I'll have to download it from YT and splice it together with parts 3 and 2 (assuming I can even get part 2 uploaded somewhere.  And then in other issues, I'm just straight up unable to export a video file and Steam just tells me to "Try Again (2)" without any further explanation as to what I could possibly do differently or any hint as to what (2) means in terms of "Error #2?" maybe?

All the things I do in an attempt to further the growth of our site and YouTube channel, all in the name of looking attractive to publishers in the hopes that whoever is in charge of dishing out review keys, "Yeah, we like that site's chutzpah."  But that is about where it stops.  I do feel the pull of the masses when a video for one of our MIDI Week Singles gets a few thousand views in a month whereas another video might get fewer than 20.  When I look at the analytics for articles and the site in general, I'll feel the pull to do something specifically for the clicks or the likes or the views, but I always come back to doing articles that I want to write and to share music that I want to share, and not another track from Skyrim; don't get me wrong though, I do love that soundtrack.

And speaking of Skyrim, I recently got back into The Elder Scrolls Online as it recently became closer to Steam Deck verified than it had been in the past.  Something about the separate game loader having hiccups with the Steam OS had recently been ironed out so I thought it high time to revisit Tamriel in the second era.  I had tried to get back into it by playing on my laptop back in March 2022 when I used my in-game Crowns currency (back from when I was paying month-to-month back in 2014) and purchased the Morrowind expansion.  Only to have Morrowind become free less than a month later.  Ah well.

That's just the way the kwarma egg cracks I guess.


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental


Wednesday, October 2, 2024

MIDI Week Singles: "Epitaph" - Akumajō Densetsu / Castlevania III: Dracula's Curse (NFC/NES)

 


"Epitaph" from Akumajō Densetsu / Castlevania III: Dracula's Curse on the Nintendo Family Computer / Nintendo Entertainment System (1989/1990)
Label: Konami, Mondo
Publisher: Konami
Developer: Konami

Castlevania III: Dracula's Curse (originally released as "Akumajō Densetsu" in Japan) was the first game in the series to offer the player the option to name their name, which doesn't make a whole lot of sense since the game uses a password, although the name you chose is used during the end credits, crediting you as playing Trevor Belmont.  The point is, that there had never before been a need for a screen to enter the player's name in a Castlevania game, and "Epitaph" was the first song used for this purpose.  

I chose the music from the original Japanese release of the game mainly because the song has a much fuller sound created from the custom Konami sound chip that added two additional square sound waves.  The melody is the same between the two versions, but I prefer the Japanese version's sound quality.  Admittedly, this is also the version that I am most familiar with outside of the game since the soundtrack I bought at a Star Trek convention* in the mid-90s had this version and at the time I didn't notice the difference.

The one question I have about this song, is what the "whaw-whaw-whaw" sound that happens at 0:13, 0:35, and 0:56 is supposed to be?  Is it just a random sound effect?  Is it supposed to be a creature noise?  Is it an engine trying to start?  I genuinely have no idea as I don't recall that sound effect happening in the game, but I very well could be wrong.  Just my thoughts and questions as we enter a month-long celebration of music from the Castlevania series.


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental