The Backrooms Game FREE Edition
Systems: Windows, SteamOS, Linux
Release Date: July 25, 2019
Publisher: Pie On A Plate Productions
Developer: Pie On A Plate Productions
Time Spent: 76 Minutes
Playlist on YouTube
When I first started The Backrooms Game FREE Edition, I figured I was getting into something similar to POOLS or Dreamcore, where the emphasis was on nearly endless exploration. What TBGFE really is is more akin to an old-fashioned arcade game where you try to get the highest score possible, or in this case, travel the furthest distance. To progress further in this game, there are actions you have to perform to keep the world from breaking you and essentially dying, or no-clipping out of the backrooms.
And this is where that handy and moderately complicated study from the National Institute of Health comes into play; although I haven't read it in its entirety because I only just found it while writing this article. My hypothesis was that playing a stressful game, or at the very least being in a stressful situation, can distort your perception of time. Someone might be pretty good at determining how long 30 seconds lasts if they're just sitting at a desk. But put them into a stressful situation, and that could distort their perception regarding the flow of time. What feels like 30 seconds could only turn out to be 20 or maybe 10 seconds. I had thought about playing with a stopwatch set on my phone next to me, but that felt like cheating in a way I woudln't've felt too good about.
I really appreciate that in this FREE Edition of a game, there isn't an actual end, I think, and that it's focused on seeing how far you can get before you stop/die/no-clip/etc. I do wonder how sensitive the rules are as you play. For instance, is your sanity dinged less at the beginning if you check your watch every 20 seconds compared to if you've been playing for 5+ minutes? If you check your watch at 28 seconds and the "Press E" prompt hasn't come back yet (presumably it reappears every 30 seconds), is it more beneficial to quickly check your watch again to press E, or should you wait another 30 seconds before checking your watch again? On one hand, it would be interesting to watch someone who is fluent in this iteration's mechanics to see how far they get, but at the same time, it would be very boring because then nothing much would be happening.
As far as free games go, The Backrooms Game FREE Edition could've been a lot worse by not doing a lot, but the backrooms and liminal spaces as a concept are supposed to be sparse. Maybe one day I'll fork over some real-world money and find out if there's more to this genre than endless halls, all the while staying true in concept and/or tone without turning it into something that is decidedly not the emptiness of the backrooms.
~JWfW/JDub/The Faceplantman/Jaconian
Your Ominous Presence So Profound
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