Friday, February 26, 2021
Game EXP: Severed (3DS)
Wednesday, February 24, 2021
MIDI Week Singles: "Escape" - Thomas Was Alone (NS)
"Escape" from Thomas Was Alone on the PC, PlayStation 3, PlayStation 4, PlayStation Vita, Linux, iOS, Android, Xbox One, Wii U, & Switch (2013 - 2021)
Composer: David Housden
Album: Thomas Was Alone Original Soundtrack (Deluxe Edition)
Label: Bandcamp
Publisher: Ant Workshop
Developer: Mike Bithell
I was tempted to use the opening track from Thomas Was Alone, but after playing through the game for a second time, I realized I wanted instead to use "Escape." As I found out while listening to Mike Bithell's commentary during the game, the score that David Housden wrote for each scenario (a block of 10 stages) is played at different times based on an algorithm so you may not hear the song in the order from beginning to end in the game as it was written, theoretically, over the course of the 10 stages, you will likely hear the song in its entirety. Maybe the algorithm happened to select the right parts of the song to play at the right time, anticipating how I was playing to have the music line up with the narration and where I was in the stage. That might be asking a bit much, but whatever it was, having "Escape" play during the Generation scenario (8.1 - 8.10) was a wonderful experience. Playing as different AI quadrilaterals making use of the different abilities from the original AIs from the beginning of the game and making their way to escape was... moving? Heartfelt? Powerful?
I would like to think that there is some lingering effect that the music has if you are listening to this track (or even the album) if you have not played the game, but I know for me, listening to it out of context, outside of the game, "Escape" still very much has all of the impact as it does while playing as Grey, Jo, and Sam.
~JWfW/JDub/The Faceplantman/Jaconian
My Head is in the Stars, My Feet are in the Sky
Monday, February 22, 2021
Game EXP: Thomas Was Alone [Third Impressions] (NS)
Disclaimer: I received a review copy of Thomas Was Alone for the Nintendo Switch by Mike Bithell Games from their Operations Director after responding to a Tweet from Mike Bithell. The game was given and received without promise, voiced or expressed expectation of a positive review and faithfully observed the established review embargo until the allotted time of 09:00 GMT on Friday, February 19, 2021. All of the words and pictures used in this article, unless stated otherwise, are from my own experience playing on the Nintendo Switch console.
I did take/use/modify this image from the Thomas Was Alone press packet. |
I will be 100% honest with you. Thomas Was Alone is one of my favorite games across all platforms. I first played it back in 2014 on my laptop through Steam before I had a controller, so I was using keyboard controls, which sounds horrible to play a platformer with WASD & Spacebar, but Thomas Was Alone was forgiving enough that I was able to look past these sub-par controls, a fault of my own and not of the game. Oddly enough though, I only played through the game that one time in 2014, playing through the main 90 levels and then through the 20 "Benjamin's Flight" DLC chapters. This time around, I played through the game a whopping two times because a commentary was included as a secondary audio channel, but more on that later.
But the commentary. The commentary! I personally love film commentaries and will often wait for a release of a film if the first release does not contain a commentary, or buy a specific version of a film I already want because there is a commentary. Commentaries in video games is something that I would definitely love to see more of although I have played a few that did manage to incorporate commentaries well like Portal through Steam, and the Amnesia Collection which is also available on the Switch. Now, there are great commentaries, like on Cube and El Mariachi, and then there are not so great commentaries like on Lethal Weapon 4, but Mike Bithell's solo commentary for each stage is pretty amazing.
~JWfW/JDub/The Faceplantman/Jaconian
We Swore Blood Brothers Against The Wind
P.S. I used "[Third Impressions]" in the title and an inside joke with myself because when I wrote my First Impressions article back in 2014, it was a year after Dr. Potts had reviewed the game in his First Impressions of Thomas Was Alone and at the time, I thought I was being clever by writing Second Impressions, being the second time we had a First Impressions article for the same game.
Thursday, February 18, 2021
MIDI Week Singles: "Good Luck" - Emerald Dragon (SFC)
"Good Luck" from Emerald Dragon on the Super Famicom (1995)
Composer: Yasuhiko Fukuda
Album: Dengeki CD Bunko EX: Emerald Dragon SFC Game Music Album
Label: Dengeki CD Bunko EX
Publisher: MediaWorks
Developer: Alfa System
Before this game came up while participating in my own #AllTheSNESMusic, I had never heard of this game or any of the music or even of composer Yasuhiko Fukuda. Knowing me, it is no surprise that the track from the game that starts out with a pipe organ is going to catch my immediate interest.
So, since I have never played this RPG, I have zero context for this song. Something interesting though, is that while the song is titled "Good Luck" on the official soundtrack, all of the YouTube videos (the one that is currently linked as well) have the title as "Magic" and I am not really sure why. It would probably help with a bit of context and if I had played the game. But until it is released on the SNES Online App with an English localization, I will just have to either speculate (that this track takes place in a church where you are granted holy magical powers to further help you along your quest), or just wait and see.
~JWfW/JDub/The Faceplantman/Jaconian
We Found Nothing
Wednesday, February 10, 2021
MIDI Week Singles: "Gourmet Race" - Kirby's Dream Land 3 (SNES)
"Gourmet Race" from Kirby's Dream Land 3 on the Super Nintendo Entertainment System (1997)
Composer: Jun Ishikawa
Album: No Official Release
Publisher: Nintendo
Developer: HAL Laboratory
"Gourment Race" is the name of the song which was taken from the Gourmet Race mini-game in Kirby Super Star released on the SNES a year earlier in 1996. In Kirby's Dream Land 3 also on the SNES and released in 1997, it is used as the theme in two of the levels, Sand Canyon 2, and Cloudy Park 4. While the song remains super catchy regardless of where it is used in a Kirby game, it never seemed to be fitting in either of these stages. The Gourmet Race game in Kirby's Super Star is a manic race between Kirby and King Dedede, whereas Sand Caynon 2 and Cloudy Park 4 are standard platforming levels in a Kirby game.
All of that being said, I think I prefer this version of "Gourmet Race" compared to the original from Kirby Super Star, which is really just be a matter of taste and I am not saying that this version is better. For me, there is just something to this arrangement, a little more energy and slightly different instrumentation. It just clicks.
I also cannot talk about this song without bringing up how well it syncs up with several sections of Beyoncé's "Single Ladies (Put a Ring on it)."
~JWfW/JDub/The Faceplantman/Jaconian
To Walk the Skies in a State Neither Flight or Falling
Friday, February 5, 2021
Monthly Update: February 2021
Damn.
You know, I didn't even register that it was February until late in the afternoon on Monday. Well, I knew it was February in that it was a new month, but not in that I hadn't written a Monthly Update article yet. And I will probably come to a similar realization in about 24 days when we're on March 1st.
The biggest news, at least for me (and really what else matters?) was that I decided to (temporarily) drop out of our Dungeons & Dragons group that was running Curse of Strahd (the Ravenloft campaign). This was obviously not something that I decided one day but had been thinking about for some time as Goblino was then seven months old and whose schedule was changing little-by-little. Goblino also firmly had two teeth and was increasingly able to eat different types of solid food which meant that we were now feeding him increasingly more solid foods around 6:30 - 7:00 PM then a bottle before bed around 7:45 PM and if we were "lucky" he would be asleep by 8:00 PM and I would be able to join our group over on Roll 20. For part of December and January, falling asleep was more difficult for Goblino, often with Conklederp and I tag-teaming to comfort Goblino to sleep, some nights until 9:30 PM. Our DM was wonderfully accommodating and pushed the start time back to 8:00 PM a few times, but again, I did pull myself away to help with Goblino. Oddly enough, in the last session I played, there was a power outage at our DM's house just after our group had entered a portal but before we emerged. The DM and I decided that this would be a perfect spot for me as Lurien (the Halfling Wild Mage Sorcerer) to disappear, probably as a result of a magic surge while going through the portal. I would love to return to our group as we had been able to play in-person for six months, then on Roll 20 for the next nine months (because none of us are selfish enough to believe that we could gather seven people from five households under one roof for three-to-four hours every other week) and this was a great D&D group. I might try to pop in the nights they gather to play just to say "hi" on occasion and see how everyone is doing.
For other games, I did pick up a number of expansions for Elder Sign over Christmas and Conklederp and I have tried a couple of times to get a game going, but the set up took about 30 minutes and because it was an expansion with all sorts of new additions and rules, we started off slow and by 10:00 PM, both of us were already very tired. So, we put the game on hold, which ended up being put away a couple of days later when the week started and we knew we would not be getting back to it until possibly the following week and it was taking up room on our kitchen table. We haven't gotten back to it yet, but hopefully in the coming weeks?
But earlier in the week, I saw an article talking about the release of Arkham Horror: Mother's Embrace which was first announced as a Mansions of Madness spin-off video game from Asmodee Digital. What I love about the trailer is that it just looks like a 3D version of Mansions of Madness down to the spells, the look of the rooms in the mansion, the turn-based combat. It does not look like a super up 4K 1080p 120fps game, but that is perfectly fine with me. As long as there is some creepy cosmic horror story going on and that there are either multiple cases/scenarios to play or some level of replayability, then I will be all in when it releases on the Nintendo Switch sometime in the next month or two. I do not see it getting physical release though, which w0uld be expected but still a bit of a disappointment; it is Asmodee Digital after all.
I have, on the other hand, been playing quite a bit of Hyrule Warriors: Age of Calamity on the Nintendo Switch, a game which I pre-ordered back in November and started back in the end of December. I have been continuing to sink hours into Mario's Super Picross on the SNES Nintendo Switch Online app (Currently working on stages 7 in Wario and 8 in Mario), and Conklederp recently asked if I could start playing Kirby's Dreamland 3 since Age of Calamity is a bit too high energy right before going to bed; I might have a review up for KD3 later in the month. I have also been playing Fortnite. Still. But in my defense, you have to reach Battle Tier 100 to unlock The Child/The Asset/Baby Yoda/Grogu and I was able to use my stockpile of V-Bucks earned from previous seasons (I've currently only paid for the Season 5 Battle Pass back in 2019) to purchase this season. I think I'll step back from Fortnite for a while after this season is over, and I of course say that now unless they release a Fox Mulder or Samus Aran skin next season as part of the Battle Pass.
I am also working through my backlog of DS and 3DS games, recently finishing Severed by DrinkBox Studios and now I am working through The Legend of Zelda: Spirit Tracks. I had thought about Dragon Quest IX as per my previous post about JRPGs, but the 31 hours to beat Spirit Tracks was a little more enticing than the 86.5 - 752 hours to beat Dragon Quest IX; not that I am a completionist, but I do like to do as many side quests as possible until the urge to just finish the damn game overcomes my desire to play the same game. And I am on the third stage of Wiley's Castle (is it still Dr. Wiley?) in Mega Man 5 on my 3DS; and yes, I am using save states because there is a lot of cheap shots that the game takes and I do not have the time/patience to no-hit my way through the game; but no, I am not spamming save states, so there is still a lot of challenge involved. Maybe next, if it is not the middle of spring/summer I will take up Spirit Camera, which I briefly started before my previous 3DS became maimed; I thought it would be a great game to play in the 100-year-old house we had recently bought.
Let's end it here for now. That seems like a decent amount to show forth in this shortened month. A little January, a little February with a hint of possible March.
~JWfW/JDub/The Faceplantman/Jaconian
I Could Stay There For A Lifetime
P.S. Wear a mask when inside and near people!
P.P.S. I was going to say "wear a mask when you're out in public," but I forgot my mask at home yesterday so I had to walk the 275 ft from the parking lot to inside our building without a mask, and I'm definitely not the kind of person who doesn't wear a mask. And I definitely had the look of shame as I quickly walked to the office where I know I could grab a disposable mask and wear that for the rest of the day.
P.P.P.S. Black History started before slaves were brought to the Americas in 1619. Celebrate Black History more than just once a month.
Thursday, February 4, 2021
MIDI Week Singles: "Overworld Adventure" - The Legend of Zelda: Spirit Tracks (NDS)
The Ruins Are About To Crumble Down