Friday, December 29, 2023
Game EXP: Inside (NS)
Wednesday, December 27, 2023
MIDI Week Singles: "Mountain Village" - The Legend of Zelda: Majora's Mask (N64)
"Mountain Village" from The Legend of Zelda: Majora's Mask on the Nintendo 64 (2000)
Composer: Koji Kondo
Album: The Legend of Zelda: Majora's Mask Game Music Soundtrack CD Set
Label: Nintendo Power
Publisher: Nintendo
Developer: Nintendo EAD
Interestingly, "Mountain Village" only starts once Link finishes running up the snowy mountainside and reaches the outskirts of the Goron village that is frozen over, whereas "Hyrule Field" is used in the opening run up the mountain. I assume this gives some surprise and suspense the first time the player climbs the mountain to find the condition of the frequently warm and fire-based region and denizens. I probably didn't realize it at the time and until I listened to this track on the album, that the blustery wind sound effect is not part of the environmental soundscape, but an integrated part of the soundtrack. As for the music itself, the glass-sounding chimes are reminiscent of the ice-like nodes and blocks of ice that cover hole/cave entrances.
I couldn't find anything that connects "Mountain Village" with the "Goron City" theme, the "Bolero of Fire," the "Fire Temple" theme, or the "Ice Cavern" themes from Ocarina of Time, but I could be wrong as it would not surprise me if Koji Kondo did something to a previous theme to make it sound like an entirely new one. Either way, "Mountain Village" does a great job of just sounding desolate, anxious, and cold all at once. Perfect for the end of the year.
Monday, December 25, 2023
Random Thoughts About RPG Popularity in the US During the '90s.
I've talked about JRPGs and RPGs a lot over the years. I grew up playing games on the NES and SNES, like Dragon Warrior, Ultima III: Exodus, Final Fantasy I/II/III, Secret of Mana, and Chrono Trigger. Dr, Potts and Dellanos we in a similar camp. Granted I didn't play or was excited about every RPG that came out as I didn't play any of the Dragon Warrior sequels or any of the AD&D (Forgotten Realms) games on the NES, or any of the Breath of Fire, Lufia, or Romancing SaGa series on the SNES. In the mid-90s, being a kid with no income apart from my weekly allowance for doing chores beyond what I was regularly expected to do, I could really only afford one or two NES games ($19.99 - $39.99) or one SNES game ($39.99 - $74.99) a year, apart from the game I might get for my birthday or Christmas. So it's really only natural that we had significantly fewer games than what we have access to these days and the games we had we replayed a lot.
I played through both Dragon Warrior and Final Fantasy on the NES multiple times, so when the SNES was released and then there were articles in Nintendo Power about the release of Final Fantasy II later that month in the US, I remember us being really excited about this new standalone installment. That was probably the most expensive SNES game I bought, being $74.99 at KB Toys, although I don't think I bought it until sometime in late 1993 after the SNES dropped in price to $99; I don't recall if Dr. Potts had already gotten the game at that point or not. I know that he bought Chrono Trigger and I borrowed it to play it, and I remember watching him play Final Fantasy III before I got my own copy sometime in 1994. I can't tell you how many times I beat Final Fantasy II & III over the years, but I wouldn't be surprised if that number was in the double digits.
I bring all of this long-winded context up because I am always in shock whenever I read about the history of JRPGs in the US, or say, watch a video from The Gaming Historian about Final Fantasy Mystic Quest and see how generally unpopular JRPGs were until Final Fantasy VII was released in 1997. I feel like I knew that JRPGs were less popular in the US to some degree, but seeing this reflected as a fact in objective numbers is just mind-boggling to me. It's strange seeing the US sales for Final Fantasy II on the SNES being only 15.8% of the total number of units sold (250,000 : 1,330,000) in Japan. Because in my little world, which I felt was only accepted and reinforced by both Dellanos and Dr. Potts, was that RPGs were where you found quality stories set in a high fantasy setting that wasn't specifically "The Hobbit" or "Lord of the Rings." They were also where you could spend so much more time, with games taking 30+ hours to beat and requiring a save file whereas most games expected you to beat them in a single sitting.
I think that's all I really had to say today. Just frequently surprised (over and over again) whenever I hear how poorly JRPGs sold overall in the US during the first two generations of consoles.
You can go back about your lives.
Friday, December 22, 2023
Bouncing Off Mobile Games
Building off of Monday's article, I wanted to briefly run down a handful of mobile games that I have tried over the last four or five months that I just bounced off of. This is not so much a critique of the games themselves, just a list of a handful of games that I attempted on my Pixel 7a that I have played without yucking anyone else's yum.
I think that's what it boils down to, touchscreen controls with a game of this apparent scale and scope.
I know people are likely to say that I didn't give this game a chance, but I just felt that this was not the platform that I was going to enjoy this game.
Now, before you accuse me of being an out-of-touch curmudgeon who is incapable of enjoying games on my phone, I'll have you know that I actually removed one game from this list while going through the writing process. GUBBINS is a daily Scrabble-like word game from Studio Folly where you select letter tiles from a stack and then swipe across your letters-turned-words to score points. There are frequently modifiers that can add additional letters, take letters away, or further modify those letters depending on the specific tile (or Gubbin) being played. I had originally written the game off after playing it twice, but then, after going back and accepting it as a once-a-day puzzle, I had a lot more fun. You can play more frequently if you opt to pay a one-time payment of $5.49, which also unlocks additional modes of play, but as it stands, if I think of it like WORDLE as a once-a-day play, then I tend to have a lot more fun with it.
So that's our take on several mobile games (specifically Android, although they all appear to be available on the Apple Store as well) that I briefly played to some extent. We may or may not have an article up for Monday (December 25th), we'll just have to wait and see how the weekend shapes up.
~JWfW/JDub/The Faceplantman/Jaconian
Step Out From Your Mould
Wednesday, December 20, 2023
MIDI Week Singles: "A Little Light Snowfall" - Yoshi's Woolly World / Poochy & Yoshi's Woolly World (Wii U/3DS)
"A Little Light Snowfall" from Yoshi's Wooly World on the Wii U Poochy & Yoshi's Woolly World on the 3DS (2015/2017)
Composer: Tomoya Tomita, Misaki Asada, Kazumi Totaka
Album: No Official Release
Publisher: Nintendo
Developer: Good-Feel
If ever there was a stage theme that encapsulated a winter stage, a Hallmark movie, and consuming knitted enemies and shooting out balls of yarn at puffy cotton ball clouds to form additional stepping stones. Maybe this track is a little too on the nose as I could easily imagine it as the title music to some romantic-comedy Christmas-themed movie on Netflix about a royal Christmas wedding or a wonderful retelling of "The Prince and the Pauper" all set behind the backdrop of Christmas.
All of that aside, this is a great track for stage 5-5 in Poochy & Yoshi's Woolly World on the 3DS, and maybe my view of this song is clouded by the fact that I really enjoyed stage 5-5 as it was fun with just the right amount of challenge to not feel like it was a game for babies. All of the wintry elements are here too, from the jingle bells, the xylophone, the flutes, the strings, and for whatever reason, even the French horns seem to have a wintry feel.
Great song from the game and for this time of year.
Monday, December 18, 2023
Going Back to Two Classic Mobile Game Sequels
Well, there's a horrible mouthful of a title for you.
To make a longer story shorter, I was disappointed and disgusted by both. And promptly uninstalled them in under a week.
Thank you for your time, and please leave 5¢ with the receptionist on your way out.
Friday, December 15, 2023
How and Why I'm Still Playing The Legend of Zelda: Tears of the Kingdom
This article isn't meant to be my Game EXP article for The Legend of Zelda: Tears of the Kingdom, but I may just reference back to it (in its entirety?) when I do get around to writing it sometime next year.
First off, to understand why I am taking so long to briefly understand how I'm playing the game. I never used any of the duplication glitches. Maybe it's a bragging point mixed with a bit of pride, but I like the rate of progression in the game and if I had maxed out my Zonai battery within the first 15 hours, then I wouldn't feel that sense of accomplishment after killing Colgera in the depths and be awarded 100 zonaite charges for one little battery blip.
Thirdly (?), you may already know by now as I bring it up frequently with open-world games, that I typically don't like to use fast travel. I do use fast travel on occasion, but if the world is interesting enough and there are places to visit and things to do along the way, then I would rather just run/walk or take some other mode of transportation. There are obvious exceptions in Tears of the Kingdom though:
- Can fast travel out of the Depths, but only from Lightroots, and only under two circumstances:
- Either back to the starting island, usually point right outside of where you first wake up.
- To the corresponding shrine on the surface.
- Also obviously use the Recall in specific locations where it allows to you pass through to the surface, but this isn't fast travel.
- Can fast travel anytime and anywhere on the starting island.
- No rules on boarding a horse, which is kind of like fast traveling for the horse as there have been times when I've left horses in locations and didn't want to go back halfway across the map to pick them back up. Horses are allowed to move magically.
- In one instance, one of my horses fell into a river that I could not get them out of, so I just had them boarded at the next stable I came across.
Anyway.
I go through phases where I use horses a lot when traveling between locations, but sometimes I know that I will be using blocks that fall from the sky, use Recall on them so that I can get airborne so that I can use the glider (and Tulin's ability) to fly further. Or if I know I am going into the Depths, I might leave the horseback at a stable before jumping in to do some exploring, although I usually will only go into the Depths if I am trying to uncover part of the map, if I need more zonaite, or if a quest leads me down there.
So keeping everything I have just said in mind, let me give you a recent experience (as in Wednesday night) of me playing Tears of the Kingdom:
- Plan on finally starting the Water Temple quests for the Zora and head to the Ruto Mountain region.
- While in the Zodobon Highlands, I recall I wanted to "turn in" information to the Goddess of Power statue in North Akkala (Part of the quest to repair/revive the Mother Goddess Statue). I go to the nearest stable, Foothill Stable to pick up Bull, and ride to South Akkala Stable where I spend the night.
- In the morning, I ride out to the woods west of the road, between Ordorac Quarry and Octoroc Lake where I leave Bull, then head to the Spring of Power.
- I'm told I need Dinraal's claw so I head to the general area where I think Dinraal flies.
- Along the way, I find a Korok who's lost its friend. I attach it to a nearby sled and a fan but am attacked by a Stone Talus before I can get everything in position. I keep trying to run away with the Korok so I can just do the Korok thing.
- I spot Dinraal off in the distance, heading northwest, and the Korok goes rolling down the hillside, in the wrong direction of its friend. I chase after it by using the glider and the Stone Talus cannot follow down the hillside.
- I spot the Korok against a rock in a wooded area, just north of North Akkala Valley. I also spot a Red Lynel a few hundred feet away, and it attacks when I land.
- I kill the Lynel, then decide to just "carry" the Korok to its friend.
- I can still see Dinraal in the distance, but not too-too far away, although it is flying away from my current location.
- I chase after Dinraal on foot and manage to catch up to it just northwest of Rok Woods after constructing a hot air balloon that I accidentally fell off of and then the balloon disintegrated on the second attempt, followed by riding a stone block back up in the sky using Recall and Ascending up through various parts of the mountain just south of Skull Lake.
- I don't know how to make this sound nearly as interesting and exciting as it was to actually do. It only took a couple of real-world minutes, but chasing down a flying dragon "on foot" was pretty exhilarating
- I catch the thermal created by Dinraal land on it between its tail and back leg, so I walk along its back picking up Dinraal shards as I make my way to its head.
- We're now somewhere between Lake Darman and Eldin's Flank when I finally jump off Dinraal and manage to shoot its claw. I follow the claw to the ground as it literally disappears into the rocks, but then respawns a few hundred yards away and further west. I'm in the East Deplian Badlands, just south of Mayak Shrine where I collect the claw.
- I start to head back to the Goddess of Power statue in Akkala. On foot.
- I do some running and climbing and decide that maybe trying to climb up Death Mountain would be easier/faster and more interesting than running "around" it. While looking at the map, I notice that I have three Lightroots I haven't unlocked in this specific area of the Depths yet, so I take the Death Mountain Chasm (after scaling the mountainside) into the Depths.
- I unlock Katijabis Lightroot.
- I unlock Tayamik Lightroot.
- I then noticed that I hadn't been to a large alcove area south of Tayamik, so I go there and ended up fighting a Flux Construct II.
- I then head south and unlock Kisomom Lightroot.
- I notice that it's 1:30 AM (real-world time) and that I can put my laundry into the dryer (after the washing machine ran after I delayed it to start after our dishwasher finished), so I save the game and do that.
As you can see, I still did not make it to the Zora kingdom to start the Water Temple quest and, I think, my final temple. Since I am in the Depths and have one more Lightroot to get to in semi-close proximity, I will make my way that way out east, but I'll also keep my eyes out for those small-scale mines and any additional Yiga Clan forts I haven't visited/raided yet. Then I'll likely fast travel back to the starting island, convert any zonaite charges into one or two battery blips (if I have enough charges), then fall/fly off the starting island and head back in the direction of the Zora to (maybe) finally start the Water Temple. I also have a lot of unexplored land in the desert.
At this point in the game, I am not really uncovering many more shrines or finding as many caves/wells/Koroks anymore, and there are still a lot of sky islands I haven't visited yet. Every so often I get the urge to just beat the game so I can feel okay going back to longer games I haven't finished yet like The Witcher III, Kingdoms of Amalur, and Triangle Strategy, or starting new games like Octopath Traveler II, Final Fantasy X-2, and Bravely Default II (you know, sequels), but then events like the one described above happen and it just refuels that sense of wonder and awe that this game and world have managed to supply me with for the last 277+ hours.
I don't want to say that I'll likely finish Tears of the Kingdom before the end of the year, but don't be at all surprised if I'm still talking about playing it after the first of the year.
Wednesday, December 13, 2023
MIDI Week Singles: "Coolwind Wastes" - Golf Story (NS)
Joel Steudler's track for the snowy and ice-covered course of Coolwind Wastes is wonderfully suited for everything about this particular course. The jingly bells are a constant reminder that you're playing in a winter wonderland, while the early uilleann pipes are a melodic reminder that this is still a golf game. The bells and glass chimes (glass marimba?) are perfect instruments to use for a winter setting while also mimicking the frequent frozen water hazards on the course. I also love that there's the briefest hint of "Deck the Halls" sprinkled throughout the song.
This makes me want to revisit Golf Story and either replay it or see what else I can do after having already beaten the main game, even if it's just replaying courses. I just enjoy a fun few-frills golf game with a great soundtrack to accompany me.
Monday, December 11, 2023
First Impressions: Evoland - Legendary Edition: Evoland II (PC)
It's been a while since I played the first Evoland, nine years apparently, and I thought it high time that I played the sequel to a game that I loved on so many levels, but was still not without it's faults. Evoland - Legendary Edition contains both of the games in the Evoland franchise which I picked up from Epic Games some time ago, so I figured this would be how I played the game. My only concern is that I am only 53 minutes in (probably more though since I have died a few times, and there are specific save points so I have had to replay a few areas a couple of times), and while I have gone through three different game platform types, I'm still not sure if I should be writing a First Impressions article yet, but here we are anyway because I wanted to be here.
I dunno, maybe I just talked myself into being more 'okay' with the game than when I first started the article, but I think I like it more when the game is making a commentary of J/RPGs and video games in general than when it seems to take itself too seriously. Yeah, I dunno. Then again, I am now only 57 minutes into a game that is supposed to take. . .17 - 28 hours!?
Huh.
Huh.
Hmmm. . .
P.S. I didn't realize it before writing this article for Monday, but it was just over 10 years ago that Dr. Potts posted his article for the first Evoland.
P.P.S. I don't know if it's me, but I cannot seem to find how to close out the game from the main menu. There is no "quit to desktop" or similar option and I have tried multiple different button combinations on the controller and keyboard. The only two ways I have gotten the game to close down is to either Alt-F4 or Ctrl-Alt-Del, which doesn't feel like it should be a thing.