I finished Demon's Crest, one of the SNES games available on the SNES Online app on the Nintendo Switch. Or at least I think I beat it, but I am pretty sure I did not. I mean, I did get the "The End" title card and the often annoying reset to get back to the main menu because doing otherwise in SNES era games apparently was not a thing that developers thought of. However, I know that I did not beat-beat the game because there were empty spots in my inventory screen that never saw any additional forms for Firebrand to take beyond that of the Ground Gargoyle and Aerial Gargoyle.
Okay, let us back up a little bit for a moment and head back to the beginning.
Demon's Crest is the sequel to the 1991 Game Boy game Gargoyle's Quest and the 1992 NES game Gargoyle's Quest II. You play the demon gargoyle Firebrand who is out to save the Ghoul Realm from Phalanx (who is a stand-in name-wise for Satan). The game opens epically enough with Firebrand in a ruined coliseum prison fighting an undead dragon who has a limited move set that is pretty easy to figure out once you get over the fact that the first enemy you are going up against is a god damn giant undead dragon. You then play through themed stages such as underground caverns, a forest filled with fire, which is all standard platforming fare, then you fight a mini-boss halfway through, followed by more platforming stages before going up against a final boss who you earn a new ability from and then you can explore an overworld map.
Each location is labeled with a Roman numeral (I - IV), presumably the order that you proceed through the stages, which is what I did. Throughout the levels, you come across vellum and vials that are used to cast spells and drink potions. I did have to look up what the spells and potions did because I felt that the in-game description was either too cryptic or seemed too obvious in a way that made me question how obvious the descriptions actually were; I did not even start using consumables until Area IV, which isn't meant as a brag, just a statement of my ignorance for in-game items. After beating-not-beating the game, I looked up more information about the additional crests, and levels and it turned out that there are still three additional stages that have yet to either appear or be unlocked, but more on this later.
If you look back up at the world map, about 446 words ago, this was all I was able to discover. So after defeating Level 4, I went to the next visually available stage, which put me up against Phalanx (Satan). I did use the same (cheating) technique to defeat him, although to a lesser extent. I guess there was a hint of sorts when Phalanx said "Ah. . . you've arrived much earlier than I expected Firebrand" in that I should have done more before attempting the final boss. I think I just interpreted his statement as one of a villain not expecting to be confronted by a powerful adversary? Maybe? In the opening, there is mention of a "Legend" and I feel like Prophecy may not be too far off either, so maybe Phalanx would have known that Firebrand would return to reclaim the Crests? Maybe I am just speculating too much. And while we are speculating, maybe the format is similar to previous Gargoyle's Quest games having to go back and complete levels again, further exploring areas that were previously inaccessible? (I wish that the previous two entries in the Gargoyle's Quest franchise would be made available on the Switch The "bad" ending though was completely unexpected. Being told that maybe the Demon Realm would have been better under the rule of Phalanx, "than the hell they are now confined to. . ." due to the power vacuum left by Phalanx's defeat.
What I think my next step is to go back through the individual levels with the different Gargoyle Crests, explore a lot more, and hopefully, not have to fight that damnable Fire Lord all over again.
~JWfW/JDub/Cooking Crack/Jaconian
Dinner's Ready
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