Thursday, November 19, 2020

MIDI Week Singles: "City of Wind - Windia" - Final Fantasy Mystic Quest (SNES)

 


"City of Wind - Windia" from Final Fantasy Mystic Quest on the Super Nintendo Entertainment System (1992)
Composer: Yasuhiro Kawakami
Album: Final Fantasy USA: Mystic Quest Sound Collections
Label: NTT Publishing Company, Ltd.
Publisher: Square
Developer: Square

The town music in Final Fantasy Mystic Quest is unique in that you first hear it when you arrive in the forest town of Foresta on your way to the Bone Dungeon, Aquaria (which oddly enough is not featured on the official soundtrack), and towards the Wintry Cave.  Later, you arrive in the city of fire, Fire Burg which has a variation on the Forestia theme with more of a rock feel to it.  When you reach the City of Wind, Windia, you once again hear another variation on the town music, although this one is closer in tone to Forestia.  The main difference between the Windia theme and all the other variations used for other towns is that here there is a wind sound effect that plays throughout the entire song.

As I sat at work, listening to the song and looking out at the grey sky and trees blowing in the wind between intermittent rain, I knew that this was going to be a perfect song to use.  The melody itself is calming and peaceful and for me, the wind does not sound menacing at all, just that it is ever-present, and as far as sound effect integrated into the music on a 16-bit video game goes, I do not mind this at all and actually makes me feel a little bit colder; like when you watch a movie where people walk through knee-deep snow and you feel colder.  That is what this song does for me, thinking of the upcoming wintry months full of cold and wind, but only the good associated feelings, as well as watching The Kid play this when she was about eight-years-old, then playing it myself.  Good memories.


~JWfW/JDub/The Faceplantman/Jaconian
Instrumental

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