The demo for SUPERHOT VR consists of 10 stages that function as a tutorial to the game's mechanics. All enemies appear as a reddish-orange human who shatters upon being hit by an object or your fist, and you have to "clench your fist" as I have tried slapping them open-palmed to no effect. The demo starts off by giving you a gun to shoot a stationary enemy, giving you a taste of the shattering body and level transition, followed by a similar stage, but here you have to punch your two enemies. The demo then introduces the concept of dodging incoming bullets Neo-style and then disarming an enemy by punching them, knocking the gun out of their hand, then grabbing the gun in midair, then shooting the enemy. This was when I knew that I was having a great time because how friggin cool is that!? The next group of stages has you dodging enemy punches, then introduces throwing stars while three enemies run at you from varying distances. It is here that the demo introduces you to the mechanic that any object that is dark-colored can be used as a weapon.
In the demo, all of the enemies start in the exact same location and all of the same items respawn in the same place so there is no randomization. You can decide not to move your hands while analyzing where each enemy is and slowly moving your hands to get an idea of what they are planning, but it is not always easy to keep your eye on an enemy who is approaching your from one side while also keeping an eye on the enemy who is shooting you from across the room while poking your head out from behind a computer console to throw an ashtray and the shooter. Thankfully, when you die, then the game does a quick job of respawning you at the checkpoint so there is very little time lost having to click a button to restart, then clicking a "yes" button confirming you want to restart followed by a loading screen reminding you that you should duck out of the way when enemies are shooting at you.
I have read some comments specifically about the VR port of the game removing one or two story-points that have the player either shoot themselves or throw themselves off of the roof of a building as being censored content. I was initially perturbed about the content being removed from the main game, but then I read a comment from the developers explaining their decision and I appreciate their stance. I do not mind the devs saying, "You know what, this thing we put in our game we kind of regret and is not really what we want included, so we decided to remove it" and would obviously take this type of edit on a case-by-case basis and in this particular case, it does not bother me.
*P.S. I've included an entire run of the demo below if you want to see me have horrible aim with throwing stars, but to also show how smooth the game plays in VR with having use of both of your hands, and because of this I do not know if I could play it on PC with keyboard/mouse controls now.
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