I guess we will have to wait and see.
~JWfW/JDub/The Faceplantman/Jaconian
Instrumental
I guess we will have to wait and see.
~JWfW/JDub/The Faceplantman/Jaconian
Instrumental
"Wood Man's Stage" from Mega Man II on the Game Boy (1991)
Composer: Kenji Yamazaki
Album: No Official Release that I could find.
Publisher: Capcom
Developer: Thinking Rabbit
I was a little leary about this music for Mega Man II because I had read that the music ended up being really tinny and grating on the ears. Still, if you happen to listen to a lot of music from the Game Boy sound chip, you become accustomed to what you can expect from that little 8-bit chip. Although, when you take the music along with the sound effects in the game and the game needs to cut out certain parts of the music to make way for the sounds of Mega Man's blaster fire, jumping/landing sound effects, and hitting enemy robots, I do admit that the music suffers far more than it deserves. I was also worried that I was going to have a negatively biased opinion towards the theme from Wood Man's stage because the theme originally written by Takashi Tateishi and Manami Matsuemae for the 1998 release of Mega Man 2 is not only one of my favorite themes from Mega Man 2, but the entire Mega Man series, and for music composed on the NES.
It ended up being a tossup between this and Top Man's Stage, but Wood Man won in the end if only to show myself that I can like a completely different take on music for a stage that I absolutely love. Like a lot of the music Kenji Yamazaki wrote for this portable iteration of Mega Man II, this track fits very much within the pantheon of Mega Man music. It has a driving drum beat, it has a bouncy that is also very catchy, all the while not drawing inspiration from the original Wood Man Stage theme. It is just a good stage theme from a Mega Man game, presented to you here without any of the environmental blips, purely for your listening enjoyment.
~JWfW/JDub/The Faceplantman/Jaconian
My Captain's On His Way
After finishing Elminster in Hell, the fourth book in the Sage of Shadowdale series about Elminster Aumar, I figured I would take a little bit of a break from reading books by Ed Greenwood, the creator of the Forgotten Realms campaign setting. Not that I did not enjoy the four books I have read that were written by Ed Greenwood, but his writing style is, unique? I think that is a good way of putting it. It is a little hard to describe, let alone to write about. The first Elminster book, Elminster, the Making of a Mage was, so far, probably the easiest read of the books I have read by Ed Greenwood. It also had, from what I recall, probably the fewest number of characters that I needed to keep track of, likely because Elminster was not the centuries-old mage and just a "simple" boy who was looking to avenge the death of his family by taking on the corrupt magelords of Athalantar. In subsequent books, after Elminster had become an Avatar of Mystra and began wandering/exploring the world, his stories became more and more complex, sometimes jumping to brand new characters with next to no introduction who would only go on to interact with Elminster a third of the book later.
The jumps between books were at times also a little jarring. Between books two and three (Elminster in Myth Drannor, and The Temptation of Elminster) there was a gap of 498 years with very little explanation as to what happened during those years that last saw Elminster assisting with the fortifications of Myth Drannor after opening it up to the potential of other non-Elven races (so much more happened, but this was where the book ended). In The Temptation of Elminster, 495 years have passed and Elminster is woken up from having fallen prey to a trap while in a dungeon, and is later revealed that at some point before the book started, Myth Drannor fell and is now a corrupt place inhabited by demons. In the fourth book, Elminster in Hell, there is again a 613-year jump to comprehend, along with what happened to the seven orphaned girls that he takes it upon himself to care for, likely from a not-so-subtle hint from Mystra, all of which seemed rather important. On top of that, Elminster is already in the Forgotten Realms' iteration of Hell and that story jumps all around between memories from Elminster, memories that may not have been Elminster's, and character plots involving previously unintroduced characters throughout different points in history as well as the present.
But! Because of course, there is a but. In all of these books, by the end, I had a significantly better grasp of the story as a whole and had a very favorable opinion of them all. Elminster in Myth Drannor showed more of Elminster's sense of humor while coming to terms with what it meant to be an Avatar of Mystra. In The Temptation of Elminster, there was an amazing scene of him placing magical objects in a ruined tower enticing future adventuring parties in the exploration and research of magic as well as an incredibly sweet scene between him and the undead inhabitant of said tower. In Elminster in Hell, there was more humanizing of the old mage, all the while coming to terms with his own mortality and the question of how memories affect us and to what extent memories make up us as individuals. There were also some great and truly disgusting descriptions of what Devils are capable of and the absurdities of the Nine Hells.
So it is with a little trepidation that I now start a new trilogy by Ed Greenwood that all take place in the same year, although this one does not involve Elminster, but a group of adventurers known as the Knights of Myth Drannor. Yeah, I too have some questions. I know that Myth Drannor fell sometime between 261 DR and 759 DR, but maybe the city was reclaimed in this book, or prior to 1348 DR when Swords of Eveningstar takes place. Swords of Eveningstar is the first in the Knights of Myth Drannor series and for whatever reason, all three books take place in 1348, which is eight years after the last book I finished, Pool of Radiance; although there are several books like the Moonshae Trilogy and Sojourn that occur between 1340 and 1348 (as well as several short stories that I do not have access to yet) and I do not plan on rereading the Moonshae Trilogy to start this new trilogy. And then there is The Lost Library of Cormanthyr (Cormanthyr being the original name of the Elven city before it was changed to Myth Drannor), which starts in 714 DR, but the book ends in 1368 DR, so I might wait to read that once I reach other books that take place 1368.
I am hoping that with Ed Greenwood now focusing on a group of adventurers and not a single person, the story might be a little more focused, but at the same time, fully expect the story to go off rails in a way that makes sense in the end. Also, because this trilogy takes place over the course of just one year, I am almost tempted to say that the story itself cannot be too convoluted, but I know if I actually make that declaration, I am going to be in for a bad time. And that too, that this is a back-to-back-to-back series by Ed Greenwood, with no other authors in between as a palette cleanser that has me just a little bit anxious, that I am going to be reading this trilogy for the next six months. But! (there it is again) I know that when I finish this trilogy, I will likely love the time I spent with these new characters and want to know more about them, assuming that they do not all die off one-by-one.
P.S. Although, Escape from Undermountain does have a bit of Halaster Blackcloak, the creator of Undermountain as he did have a couple scenes in Elminster in Hell that made me go, "Awww, buddy." And it does take place in 1325 DR, so maybe I will read that before this next trilogy?
P.P.S. Sometimes I love and hate that my brain works this way.
P.P.P.S. Between starting this article, finishing this article, and posting this article, I have decided to start the Knights of Myth Drannor series, but I will read Escape from Undermountain between books 1 and 2, and then maybe read Blackstaff between 2 and 3. Or maybe I'll start the Netheril Trilogy, which takes place around -700 DR so that I can know more about the lost kingdom of Netheril.
P.P.P.P.S. Sometimes I love and hate that my brain works this way.
I was highly considering starting something a little different with this MIDI Week Single. I thought about not listing any of the information about the song title or the game and do a "guess what game and/or genre this song is from?" But then I remembered that this is just an article online and even if I listed the above information in a following article or just at the bottom, it will be available and the reveal would only be for the person reading. So instead I decided to just do this article like we have previously done here and just introduce this strange piece of ninja-related music as the main theme from Ninja Gaiden released on the SEGA Game Gear in 1991.
This music plays during the opening title cards for the game, the title card for the first stage, and then during the end credits. The first six seconds sound like it could be from a Ninja Gaiden game, thinking about the music from the NES versions of Ninja Gaiden and Ninja Gaiden II. There is a hint of mystery and intrigue in those first six seconds, but that is all that can be conveyed in five seconds. The rest of the song takes a haaaaard left turn into the realm of Mega Man*, which is not a dig at either the music from the Mega Man series or this song, just that I do not get Ninja Gaiden at all from the remaining 26 seconds of music before it repeats back to 0:06; the whole song does end up repeating from the very beginning at 0:45.
This is a catchy song, I like it. I even like the fake that Kenji Yamazaki did in those first six seconds, but I have a hard time watching the Game Gear version of Ninja Gaiden with this music playing and finding some coherence happening between the two.
I am finishing up the novelization of Pool of Radiance, which is surprisingly well-written for being an adaptation of a 1988 computer game. The Amiga version of the game was released in 1990, two years after the original Commodore 64 and DOS version, and has more music than those releases (although still less than the NES version released in 1992). The highlight of the music in the Amiga version is the title theme which is what I would describe as an excellent all-around fantasy theme. I wish there was more music composed for this version of the game as there are only six tracks, one of which is only 16 seconds and the other three are only 8 seconds. There are so many elements in this opening title that hint at possible motifs for a larger score.
I guess if you were about to jump into a brilliantly colorized first-person exploration game with overhead tactical combat, hearing this song when the game started would be a pretty great way to begin an adventure in the Forgotten Realms.
I have another much longer and much more complicated article, which is rather amusing considering the target audience for this game in 2017 would not be looking for a think piece about the history of the Yoshi's Island series and the differences and sameness between the games leading up to this 3DS bonus featured port of the 2015 Wii U game of nearly the same name.
Basically, I love the look of the game and the purchasable badges that modify your playthrough for that level using in-game currency (although I never use them on my first run) and I love that there is a "Mellow" mode to be more accessible for younger or less experienced players (or those having a hard time). Had the levels been 50% shorter, I would likely find myself playing the game for longer than 20-30 minute stretches and I probably would have finished the game months ago instead of playing the game 1-2 times per week for the last five months.
I first heard about Meta offering a subscription service for games on their VR platforms, Meta Quest+, the other night while looking through the games on my Meta Quest 2 wishlist that were currently on sale. The announcement notification stated that I could sign up for the subscription service for $1 which would offer two games per month and would be set to automatically renew at the end of each billing cycle. I could not find any additional pricing information as far as how much the monthly subscription would cost after the introductory period if it would jump from $1 the first month to $29.99 each month after, and honestly that would not surprise me as a lot of games on the platform run between $14.99 - $39.99.
I would say that maybe 50% of the games available on the OQ2/MQ2 are games like Vader: Immortal, Virtual Virtual Reality, and Accounting+ that last a couple of hours and that is it, although there is some replayability, but sometimes that just feels like an afterthought. Maybe 40% are forever games like Beat Saber, The Climb 2, and Walkabout Minigolf, designed to be played over and over to either beat your high score or play online co-op against other players. I feel like the remaining 10% are a combination of "experiences," both free and paid for like Ann Frank House VR, or Virtual Desktop. There was no indication if the service would only pull games or other paid apps/experiences.
I had other questions that the notification did not seem to answer. Are the games you receive from this subscription program games you keep or do you only have access to them for the month? Is there a backup game(s) if the games offered up that particular month are games that I already purchased before the games were announced or is that subscription fee just eaten up by Meta? If I end my subscription, do I keep the games (see question number 1) or do they immediately disappear once I cancel the subscription? How difficult is it to cancel the subscription? Are we talking Comcast levels of difficulty, and Amazon Prime Subscription levels of confusion, or can it be done with a simple click? I had questions. Questions that needed answers. Thank you, Gandalf.
The Terms of Service from Meta answered a couple of these questions, such as game "ownership" and apparent ease of canceling, but not the all-important question of how much the monthly subscription would cost after the introductory rate. It did say that you could keep access to the games for the life of the subscription and that any games received between the start of the billing cycle and when you cancel are kept in your account "until" the end of that billing cycle. So if you pay for the subscription on July 1st and then cancel on July 5th, you keep the two games for July, Pixel Ripped 1995 and Pistol Whip through the end of the month. Then I wondered if you wanted to buy the games that were included as part of the subscription to keep, would you receive a discount on the full price of the game? I actually would be surprised if that ended up being the case, but it would be really nice if that were to happen. I really don't think it will though.
On Tuesday (June 27th), I read a CNBC article stating the ongoing subscription would be $7.99 a month and very little else in terms of helpful information, although that was the burning question. They did also add though that the two games announced as part of the subscription for August were "Walkabout Mini Golf" and "Mothergunship: Forge" which again brings up my question about what was Meta's plan for games already purchased? And because "Walkabout Minigolf" has several DLC packs containing new courses not part of the base game, if I did not previously own "Walkabout Minigolf" and I buy DLC, what happens after I end my subscription and lose access to those games?
The FAQS on the Meta Quest+ website also answers additional questions like if you already own games on the service. Although even their answer is a little vague in that the service "... was designed to make it valuable for users who may own one of the titles in a specific month of the program." What that means exactly I cannot say, but it comes across as an attempt at diplomatically saying, "Tough."
Honestly, this is a pretty decent deal and one that I am tempted to actually consider. There are a couple of things holding me back. The first is that I really only have time to play the Oculus Quest 2 (Meta Quest 2) a few times a month, being the times I am at home while The Squire is either taking his afternoon nap or after he has gone to bed for the night, which recently has been between 8:45 - 9:45 PM; he doesn't like going to bed when the sun is still up. I guess I could bring the OQ2 to the office and play it there now that I have a new larger office space, I would just have to move a couple chairs and computer screens and then close my door so that no one could see me flailing around like an idiot as I try to saber beats or apparently whip with pistols. The second is the sunk cost fallacy, that whenever I inevitably cancel the subscription, I will lose access to all of the games that I had given money for. I know I could think of it like renting a movie (because I grew up during that era), but I like having access to games that I enjoy playing and this would definitely incentivize me to not buy games because I would already be paying money for VR games, in a sense anyway. It really isn't any different though than the retro games Nintendo makes available through their Nintendo Online subscription because you lose access to those games after you cancel your subscription. More thinking.
The last piece is questioning if I really want to sign up for another subscription service, even if it is only $7.99 a month ($59.99 once annually) after the first introductory month. That, I think, is ultimately what is going to lead me against signing up for the Meta+ service, oddly enough. Not that I currently have a whole lot of time for VR games, but that I could do with one fewer subscriptions to have to worry about. I think.
~JWfW/JDub/The Faceplantman/Jaconian
Instrumental
I do not have a lot of analysis on "Quiet and Falling" as I have only played through Chapter 5: Mirror Temple once. The music throughout the stages progresses through all of "Quiet and Falling" with the first half playing during the first quarter of the stage (depending on how much exploring and how frequently you die) and then transitions into the second half of the song. But this music, or at least the first half of the song really struck me as calming and soothing in a game where the gameplay is nearly the opposite. It is vaguely reminiscent of "Save Haven" from Resident Evil, and maybe that was playing a bit into why I was immediately drawn to this piece. In a game where I die between 70 - 525 times a level, having a nice bit of calming music was exactly what I needed after the stressfulness that was the wind-sweptness of Chapter 4: Golden Ridge and the death chasm that was Chapter 3: Celestial Resort.
Just a calming piece of music that we all sometimes need to keep that feather aloft.
~JWfW/JDub/The Faceplantman/Jaconian
He Made Their Horrid Wings
Peggle Extreme is "New Horse Game" because I played the original Peggle with The Squire thinking that it would be an easy game for him to track me playing and there was not anything overly complicated about the mechanics. Plus the various animal mascots in each world were nice. So Peggle became "Old Horse Game" but then Peggle Nights became "New Horse Game" for a while, until Peggle Extreme came onto the scene (when I couldn't beat the Challenge levels in either of the first two Peggle games) and then those first two games morphed into "Old Horse Game." Plus "New Horse Game" (aka Peggle Extreme) has "the funny looking sun and the logos covered in "mud." "He's happy?" Peggle Extreme uses various Valve properties for their stages, using sound effects and vocal quibs from GMan, Heavy, and GlaDOS and I felt that Portal 2 would be the best way for The Squire to experience GlaDOS and for me to not be stressed by being shot at every-other second (in the case of Half-Life and Team Fortress 2).
The Squire has also recently gotten into watching me play parts of Icewind Dale: Enhanced Edition, but he primarily likes the dungeon delving and combat, which there is thankfully a lot of in this game. I think he also likes my reactions when I turn the corner in a crypt and find myself faced with a horde of skeletons and sprinting ghasts. He was also very amused when I walked into a cave and found four giant beetles. He will also ask to see the mouse, being a mouse that scurries across the floor of the inn during the resting animations. At first he liked to ask the names of each of the PCs, but has since memorized all of the fictional made-up names I've given my band of misfits. He also likes repeating the things the characters say when you click on them, which thankfully so far is all PG rated. I will introduce him to Minsc when I get around to replaying Baldur's Gate (when I get there after reading another 15 books in the Forgotten Realms campaign setting that get me through the Time of Troubles, which is when Bhal goes on his campaign of procreation to save himself from being killed off to herald his return. So sayeth the wise Alaundo.)
Recently though, The Squire has sat on my lap while I play Tears of the Kingdom, which he calls "Link Game" but that usually only lasts a couple of minutes because watching Link the way I play him running around Hyrule and exploring caves is far less interesting than the idea of "Link Game."
Celeste, I have already briefly talked about and I mentioned a little bit last Wednesday about restarting Icewind Dale. I do not think I have talked much at all about playing Poochy & Yoshi's Wooly World on the 3DS, although I have been trying to find a happy medium for my First Impressions article, which at this point is likely to turn into a Game EXP article in a month or so. I did try to show that game to The Squire, being the main reason why I purchased it, but his fingers get really happy when there is a touchscreen, and having him tap on the bottom screen while I try to play a platformer on the top screen can be a little challenging, so I have been playing that game during my breaks at work. I also briefly mentioned starting Signalis over on the Twitterz and I really should jump back into that because I do love me some abstract survival horror. I think I just hit a wall where I could not figure out what to do next and then a couple of the enemies I had previously killed came back to life (or were reanimated in some way) and I was dreading having to run away from them all over again. You know, surviving in a horror game.
I do not know if I will be buying anything during Steam/GOG/Fanatical/Green Man Gaming's Summer Sales because unless there is a game that I absolutely need to play right at this moment, there is no reason to buy a game, even if it is 90% off for the next week. It is all very likely that the game will go on sale again during a future seasonal sale. Although I did buy the soundtrack to Celeste, which is what I am listening to right now, so stay tuned for Wednesday.
~JWfW/JDub/The Faceplantman/Jaconian
Instrumental