Systems: PlayStation, PlayStation Portable
Release Date: February 23, 1999
Publisher: Konami
Developer: Team Silent
Apologies for the poor picture quality. My other camera cheated on me with my phone. |
Assuming that my PSP survives the next decade, I would like to return to the game to play through it again, unless it gets remade or HDified in a way that preserves the experience of visual limiting fog and running away from nearly everything on the screen. Maybe if the Silent Hill 2 remake from Bloober Team is received well, Konami will give them a chance on the first Silent Hill. Or maybe give it to another studio who are adept in retro-style survival horror games.
[The Reason: I actually had a fair amount written about Blasphemous that I kept adding to, reworking, editing, and ultimately not being happy with. When I stopped, I was about halfway through everything I had written, roughly 900 words, before I actually got to talking about playing the game. There were ramblings about the Kickstarter, what I had heard about the game along with supporting articles/websites, and different builds and patches for the game before I even started playing. I also got caught up in the world and the lore trying to find all of the correct names and terminology for things so I at least sounded like I knew what I was talking about. And then, once I actually got to writing about the game, I found myself writing what was turning out to be a very unhelpful and poorly planned out walkthrough]. I would like to think that I am 100% the target audience for Blasphemous.]
I grew up Catholic, but around the age of 20, I decided that the frequency that I was not going to church on Sundays (mainly due to college marching band trips), that I was feeling that I was not missing something from my life. So I have a bit of a background in Catholicism and Christianity but do not even think of trying to quiz me on Bible lore or character arcs because even while attending catechism, I could not tell you who was begetting whom or what the significance of the mustard seed was. As a kid, my favorite story in the Bible, and the handful of Bible-lite books I had growing up was the story of the beheading of John the Baptist, mainly because more often than not, there was an artistic depiction of John the Baptist's head on a plate. Jump ahead to my high school years when I discovered the heavy tome of paintings by Hieronymous Bosch at my Grandma's house and I was very much captivated. I think it was around this time too that I read The Inferno and loved how creative the book was with the various punishments for the different types of sins. I got a lot of Bosch and Dante vibes from Blasphemous.So Blasphemous played a lot like a 2D side-scrolling Dark Souls with different levels of customization. Instead of different types of weapons, you had Sword Hearts and rosary beads as accessories that could modify your damage given and received, health recovery, movement speed, spells, etc. Depending on how many rosary beads you had found, and which beads you had equipped could greatly affect your own experience playing the game. Additionally, there have been several overhauls of the game since its initial release, altering the map, voice acting, color palettes, enemy placement, difficulties, and a lot of other changes. This made talking about my own experience playing difficult in that I felt that I would have to talk about specific versions of the game being played and what I had equipped while going through specific areas, which would often change depending on what types of obstacles I faced.There were also a lot of included DLC expansions that were pre-installed in the Switch version that expanded different areas of the maps and often included option bosses. While I did explore as much as I could and even though I did complete Miriam's challenge, I do not think I took out any of the additional bosses as I found them to be discouragingly difficult. I probably could have played around with what rosary beads and Mea Culpa Hearts I had equipped to find the best combination (or just looked it up online), but I eventually gave up on them to just go and beat the game. Overall, there were plenty of times that I felt underskilled and overpowered just making my way through areas taking as little damage as possible, but just like Dark Souls, it was all about actual out-of-game experience that made me a better player and better able to enjoy the game.
So yes, Blasphemous was a fun, albeit very difficult at times game, with an amazing sense of hypocritical religious lore baked into the world that I devoured while not always fully understanding. the music was great too, but you likely already knew that. And now there is Blasphemous 2, which I am obviously excited about; but I may need to read a lore retrospective.
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By the time I finished, I admit that I still had not mastered accidentally having characters drink their health or mana potions when my thumb accidentally grazed the left Joy-Con joystick. There were also times when fighting that I would accidentally hit the wrong left or right shoulder button and rotate 90 degrees instead of selecting the next character. There were several puzzles that involved spikes, fire, or both that I would probably still be stuck at if I had not lucked out and immediately saved right after making it out of the room alive (before having to head back through the same room.)
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