Wednesday, March 27, 2024

MIDI Week Singles: "Underwater BGM" - New Super Mario Bros. Wii (Wii)

 


"Underwater BGM"* from Super Mario Bros. Wii on the Nintendo Wii & Nvidia Shield TV (2009)
Album: No Official Release
Publisher: Nintendo
Developer: Nintendo EAD

I never played Super Mario Bros. Wii and I'm now just kind of realizing that this game and New Super Mario Bros. U on the Wii U and New Super Mario Bros. U Deluxe on the Switch are all two different games with two different, albeit at times similar soundtracks.  But what I really like about this track are four specific things.  

First, at 0:04, after the intro, is that the first three notes immediately invoke both the underwater variant of the "Overworld BGM" from Super Mario World.  There is an automatic feeling of nostalgia for that game that was released 19 years earlier.  Second, the song is in the form of a waltz, something that the original Super Mario Bros. established as an ideal meter for an underwater stage.  Maybe that was why the underwater theme from New Super Mario Bros. U, "Sparkling Waters" didn't grab me like this song does.  Thirdly, the use of marimbas, played in this way (or at least through the mixing process) purposefully sounds like bubbles, again to draw on the underwater environment, maybe to maintain that the music is also a part of the environment.  Lastly, there is the jingly/"bling" sound that plays to which several of the enemies on screen react/dance/spin to.  This all just creates a cohesiveness between past Super Mario Bros. games, the music, and the environment that I really enjoy.


~JWfW/JDub/The Faceplantman/Jaconian


*P.S.  Since there was no official soundtrack, I wasn't sure what the name of this particular song was.  A lot of YouTube videos have this titled "Swimming," but a couple of videos also had "Swimming" as the title for the underwater music from Super Mario World and Super Mario Bros., and I know that that song is titled "Underwater BGM."  So I figured why mess with a perfect title and decided to use that instead.

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