Today's article will cover several demos that I tried to play from Steam's Next Fest (Feb. 5 - 12). Since the games ended up being unplayable for various reasons, we're just going to give only brief snippets of the games themselves as there wasn't enough material there to write an entire article about. Maybe there could be one for No Man's Sky, but we'll try to cover as much relevant information as possible.
Pacific Drive
Release Date: February 21, 2024
Systems: Windows, PlayStation 5, GeForce Now
Publisher: Kepler Interactive
Developer: Ironwood Studios
Time Spent: 0 minutes
Granted there are a couple of solutions to this fix and back in February, I didn't try any of them because I uninstalled the demo and moved on. I recognize that demos and in-development games, especially indie games, are not going to be readily Steam Deck verified before release in the same way that a AAA studio is going to (likely) ensure compatibility. I did perform a similar action to get Spec Ops: The Line to work on the Steam Deck, by enabling the Proton Experimental option in the individual game compatibility settings (which sounds more complicated than it really is because I was able to do it) so maybe I'll give another go at it in the coming days/weeks if I haven't already by the time this goes to print. And as of this printing (Friday, April 19th, 2024), the game is classified as "Playable" so there is some hope.
Mark of the Deep
Release Date: 2024
Systems: Windows
Publisher: Mad Mimic
Developer: Mad Mimic
Time Spent: 0 minutes
Yup, the exact same thing that happened here is what happened with Pacific Drive. Literally the exact same "Visual C++ Run Time" notification. Nothing more to add.
No Man's Sky
Release Date: August 9, 2016
Systems: PlayStation 4/5, Nintendo Switch, macOS, Windows, Xbox One, Xbox S/X, GeForce Now
Publisher: Hello Games
Developer: Hello Games
Time Spent: 26 minutes
So after multiple attempts, multiple control configuration settings, and multiple compatibility settings, I gave up after 26 minutes and ended up uninstalling the game (after uploading the few pictures I took). I then said that the game being Steam Deck Verified was in fact not my experience (to which there were no follow-up questions), and that was that.
So this is the current end of our Demo Time articles, ending somewhat on a bit of a downer, but that's not to say that the whole experience itself was bad. I was quite surprised with myself, playing through over a dozen demos in less than a week, and feeling that I understood what each game was about was a great feeling to come away with. It was almost like playing a lot of mini-games to completion and I came away with several that I have added to my Steam wishlist and at least one game from the developer of Silkbulb Test because of the impact that the demo had on me. In the weeks and months since Next Fest, there have been several other "Fests" that I have not jumped on quite like Next Fest, if only because I still had other full games that I wanted to play and not just more demos.
~JWfW/JDub/The Faceplantman/Jaconian
Instrumental
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