Tuesday, March 24, 2020

FFVIII mini guide, tips and tricks

I've repeatedly said that FF VIII is better with a guide.  My experience of the game improved dramatically when I started consulting a GameFAQs guide.  It's noteworthy that I only used 1/10 of what the guide had to offer-- this game is *very* deep.  So, I thought it would be nice to assemble a series of tips taken from the guide in order to make the game more enjoyable the first time through.



Final Fantasy VIII essential tips
  • Enemies level with you, so for the most part there isn't any reason to grind for levels, however, it is a good thing to grind for Magic and AP.  
  • It is worth it to sit in a single battle and draw spells until you have 100 of them.  Gathering a full 100 count is very helpful for junctioning.  
  • It is a good idea to set the cursor to 'remember.'  This way, when you're Drawing magic over and over again, you don't have to go through and choose each command every time.  
  • Use the 'Draw' command on every boss and enemy-type you encounter, there are items you can miss entirely.  
  • Siren Guardian Force must be drawn from the first boss, Carbuncle must be drawn from the encounter with Edea.   Leviathan is drawn from the Garden Master.  You will not otherwise be able to get these until the final dungeon of the game.  Diabolos is gotten by using the Magic Lamp. Save beforehand as you will have to fight him first.   More info here
  • There is a pet store in Timber that sells items for Guardian Forces.  One key item is 'Amnesia Greens.'  This allows your GF to lose one of its abilities.  This may seem like something you don't want to do, but it is a good idea.  There are some abilities you don't really use much and you can buy different abilities to replace them.  Also -- some abilities only seem to appear as options when you erase others.  
  • Zell has a whole series of character moments that will only happen if he is in your party.  I almost never had him in my party, so I missed these.  
  • You can trade magic among your party, and it makes sense to pick a priority order for different spells.  For example, give Squall all of your Fire spells until he is maxed out, and then pick a secondary choice.  

No comments:

Post a Comment