I will spare you a lot of the set-up details and minutia, but I will say that what ended up taking the longest was connecting the Oculus Quest 2 (OQ2 from here on out) to my phone (after downloading the app) and syncing it to my computer. There were a few other instances of the set-up process taking a little longer than anticipated, but that would be boring reading and frankly, I do not remember all of the steps I took to get the Quest working.
Before I actually get to my actual experience, I wanted to add that I did get (Santa's Elves created) a few accessories, one of which I will be returning.
Now onto the games!
I did buy a VR Bundle through Fanatical for $15 which seemed like the way to go as far as starter kits for the OQ2 goes. One of the games I was already planning on purchasing, Accounting+ as it was made by Crows Crows Crows, who are some of the same guys who made The Stanley Parable, The Beginner's Guide, and Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist. Now, as of this writing, I have gone through the game but I know there is stuff that I missed, but holy damn was that a fun and hilarious game. I also started Zombieland: Headshot and have some positive/mixed feelings, but there will be an article on that likely in January or February. I also bought the Vader Immortal series as a bundle (being 45% off) and played through the first of three chapters. Then I downloaded a bunch of free-to-start games like Tripp, Epic Roller Coasters, Mission: ISS, and a couple of demos for games like SUPERHOT VR and Beat Saber. I will just say that I now understand why Beat Saber seems to be the titular Oculus Quest 2 game and also why it has never gone on sale and that I have now played through the SUPERHOT VR demo at least four separate times and I will definitely buy that game, but only after it goes on sale because again, I do have games from the Fanatical VR Bundle that I would like to play.
And there are a surprising number of documentaries and educational VR experiences that I was not expecting such as Anne Frank House VR and Traveling While Black and a whole slew of 360-degree videos optimized for VR; and a lot of videos that you would think might be great but you have no control over the camera and once you have a taste of that kind of freedom, it is hard to go back.
As far as the actual experience of VR, I was pretty surprised by a couple of things. First, I have been able to play for about 30-60 minutes at a time, depending on the game, without feeling nauseous. For Vader Immortal and Accounting+, there were no issues, but with Epic Roller Coasters, I was good after about 5 minutes, and then I started feeling a little dizzy. What really surprised me was the feeling of movement as the coaster banked and dove along the track. It was a very entertaining and slightly disorienting feeling having your brain telling you that you are accelerating and making a steep banking turn but your inner-ear and the rest of your body are not sensing that at all, even if you do lean and throw your hands up as the coaster goes into a steep dive. Interestingly, I have gotten motion sick, but the few times that it has happened, was about 10 minutes after I stopped playing and had taken the headset off, but I cannot find anything about nausea occurring after the fact not during. I have also had the feeling of sea legs or something similar after playing Vader Immortal for about 45 minutes, like the ground, was not moving and my brain was expecting it to be when I walked.
Lastly, there is the issue with having to use your Facebook login or an existing Oculus login when you first turn on the machine and before you start playing. There is a bit of information tracking and you can only limit the unit so much without unlocking it and I do try to limit how much information I am giving Facebook. Currently, I have voice commands disengaged and while the hand-tracking beta feature is very intriguing, there is additional privacy information if you allow hand-tracking to happen, which I have yet to do.
There is going to be a lot to unpack here as I explore more of what you can do with the Oculus Quest 2, and play different types of games from point-and-click, to first-person shooters, to third-person adventure games, to guided meditation. I am a fan.
~JWfW/JDub/The Faceplantman/Jaconian
Instrumental
P.S. After I finished the article for today, I went ahead and purchased Beat Saber for a couple of reasons. First, I really enjoyed the demo and so did Conklederp. Secondly, I have read that the game, at least on the Oculus Quest 2 store, has never gone on sale and is likely not to any time soon because it sells so well that there is no incentive for the price to be temporarily discounted. Well, the marketing team's decision on that worked on me because I did buy the game at full price. I had previously read that there were only 10 songs in the base game with optional song packs and while this felt a bit on the slim side, I was happily surprised to find out that there are in fact xx songs included with the current version of the game when you buy it. Anyway, having a fun time there, and look forward to a MIDI Week Single article or two featuring some of the tracks that Conklederp and I have been vibing to.
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