Since Adventure is not just a straight-up shooter with an attempt at a simplistic plot, I read through the instruction manual to get a sense of what I was supposed to be doing and while I appreciate that the manual is included in the game, I probably should have had it out (at least on my phone) while I played because there is a lot to remember here. Not that the names of the dragons are important, but knowing that Yorgie the Yellow Dragon is afraid of the Gold Key or that if a slain dragon is blocking your path, you can use an object by placing it next to/near the dead dragon "and move through the area." Although you had better hope that the black bat is not in the area because it is likely to swoop in and swipe whatever it is that you are carrying and fly off to some other area of the map. Like when it took off with the key I found in the blue maze, but it dropped the sword, so that was nice. Except then it reappeared when I was about to attack the Green Dragon and gave me back the key, but took the sword and I was eaten.
I think I can see the appeal of the game and I might replay it again on a different difficulty setting (stupid bat) although I really feel like maps would need to be drawn by me because playing with online maps just feels really disingenuous to this game and even disconnected from the game.
Verdict: Yes.
Haunted House
As I sadly expected, I have mixed feelings about Haunted House. It is one of the earliest survival horror video games that has you wandering around a darkened house populated with ghosts, bats, and spiders while you try to collect the pieces of an urn so that you can escape the house. You have matches to give you some light for a short time, and there is a scepter that can repel enemy attacks depending on the gameplay mode. There is flashing lighting that lights up the floor you are on and a key that unlocks doors throughout the house. All of the early elements are here. Maybe I need to play the game in a darkened room on an actual Atari 2600 and not on a 3DS while sitting in my office at work (albeit with the lights still off).
This is definitely one of those games where you need to read through the instruction manual beforehand to know what you are supposed to do, what the items look like, what the enemies look like, what all of the numbers at the bottom of the screen mean, and most importantly, what the floorplan of the mansion looks like; I probably should have had the map pulled up on my phone because had I been old enough to play this when it first came out in 1986, you can bet that I would have had the manual open to the map of the mansion. Leaving notations where each of the items are so that you can find them again if you do not want to pick them up, and where you end up dropping items if you find a piece of the Urn or feel inundated by monsters and need to clear a room/floor with the Scepter. Now that I think about it, I do not know if you can permanently kill enemies or if you do just in fact, "drive them off."
I did play for 10 minutes on Game Mode 4 which has locked doors, lights off, all of the enemies, and the master key is randomly placed somewhere in the mansion. Knowing that the game scores you on how many matches you use, I did briefly consider using matches sparingly, but after bumping into walls for a good 10 seconds, I decided that I should get used to the game by using matches as frequently as needed and just bump into locked doors instead. By the time my 10 minutes were up, I was kind of glad because I had died four times, I had the Master Key, I found and subsequently dropped the Scepter, and I had previously picked up one of the three pieces of the Urn, but I never made note of where I dropped it (because you can only carry one item at a time). I just do not think I was fully prepared to complete this game, but having played a bit this one time, I feel more prepared for my next adventure in this haunted house.
Verdict: Yes.
Game 1: Game 4 (Random Key)
Rule with Death and Fire
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