I am going to ignore the speed-running aspect of the game out of the discussion for right now, but we will get back to it.
Instrumental
I am going to ignore the speed-running aspect of the game out of the discussion for right now, but we will get back to it.
You first hear this track after the hour-long (didn't it also take you an hour?) character-creation process and you listen to the introduction as to how your character finds themselves in the plagued city of Neverwinter. As you "wake up" in the Academy, a different song plays with a glimmer of the Neverwinter Nights theme, less heroic than the main theme but rightly so because you are only a level 1 scrub who would die with a single well placed critical hit. But then this song, the Castle Theme starts up as you progress through the in-game tutorial to prepare you for the rest of the game. Something about that bassoon (is it a bassoon?) that plays at around the 10-second mark and then the flute takes over around 33-seconds just really hits me in the nostalgia feel.
I restarted Neverwinter Nights on Monday, and I was immediately taken back 20 years to when I first played this on my PC in 2002 during the days before Steam existed. I put a lot of hours/days/weeks/months/years into this game and hearing that theme in the Academy at the beginning of the game when everything was new was very comforting and not too threatening.
And right now, that is the kind of music that I feel like sharing with you all.
The next day I got back on the bike and paid a little more attention to the tracks, and more importantly, my lives. I did try to avoid a lot of the ramps (you can't suffer fall damage/crash if you don't go off a ramp!) and just focused on getting to the finish. I also started noticing the Optional Objectives, but most of the time they involved some variation on performing a trick, so again I avoided completing those. Although I was being more careful than my first time, I was very excited to see that there was a "Medic" track that granted you additional health upon completion.
So I continued to ride the bike down various tracks heading further to the right of the map screen towards a Skull icon on the map which turned out to be the final track for that area. The objective here was to make a jump over an elevated train track and I knew that that was not something I was going to attempt with having only one life left at that point. So I pedaled down the hill, swung to the left of the ramp, and rode under the train only to have the game call me a Chicken! I was okay with that because I made it across the finish line. This second time through the Highlands was a lot more fun although I knew that I was still just scratching the surface of the game.
There are a couple of other in-game mechanics that I have not touched on such as crew team/crew, gaining reputation, getting sponsors, free riding, Daily Challenges, and likely a lot more that I am not recalling off of the top of my head. The point is, there is quite a bit to this game that I know only a little about and have either just found out about or have yet to discover. Four attempts in and I am having quite a bit of fun having my avatar fly down the hillside on a mountain bike peaking around 70 kph while avoiding trees, boulders, castle ruins, and apparently trains.
~JWfW/JDub/The Faceplantman/Jaconian
Lift Yourself Up
It would make sense that a procedurally generated game has a fair amount of music in it and if that game is also a racing game, a game that might require you to do tricks that there be catchy music. There is a lot of music in Descenders that are just instrumental tracks, which is fine because they blend into the background and I do not have to think about the music itself. I also recall having similar feelings about the instrumental music in 1080° Avalanche. But then when a song comes on that has lyrics, it just feels like there is more of a punch and you might start feeling more inclined to perform tricks either in time with the music or try to make it to a ramp right as the song peaks.
This song is one of the tracks that I do not know if I would normally vibe with had I come across it outside of the game. Veela's vocals are a little high-pitched for my regular taste in vocals and the music itself does sound a lot like the rest of the instrumental music in the game. The two parts of the song together, along with it being a vocal track on a primarily instrumental soundtrack have now elevated it and I am now excited when it comes on. I am still not pulling off any complex tricks though (see Monday), but I do seem to have more fun when this track comes on.
I do like racing games, or at least some racing games. But I feel like racing games can be broken down into two main categories and then additional sub-categories from there. There are car racing games and all other racing games. Car racing games being like the Mario Kart series, F-Zero series, Forza, and Need for Speed series, any game where a car on four wheels is your primary mode of transportation and your goal is to cross over some version of a finish line faster than everyone else; and yes I know that in Mario Kart 8 you can drive a motorcycle, and vehicles in F-Zero don't even have wheels, but you get my drift. Ugh. When I say "all other racing games," I think about the 1080° Snowboarding and Wave Race franchises, along with Excitebike and ATV Wild Ride 3D. Games where you are controlling another vehicle that is not a car, be it a snowboard, a motorcycle, a jetski, a bike, et cetera. I guess racing games where if you crash or fall off of your vehicle, the race is not over and you can get right back on and continue; this does not extend to Star Wars Episode I: Racer as I have my own issues with that game.
Without so much as publicly stating it, I think I prefer these types of games because they also tend to take place in locations that are nice to look at. In short, I would rather play a game where you snowboard through snowy peaks than on a paved cobbled road through a European city. I also like to have some semblance of realism in my racing games, hence my preference for 1080° over the SSX Tricky series. I also really like The Crew, which was a mix or racing and open-world exploration in a nearly invincible self-healing car. However, with this appeal towards non-car racing games, often comes a mode of play that I have never excelled in which in turn is probably the reason why I am not more excited by its existence.
Trick Attack, or whatever you want to call the racing mode where you perform tricks for bonus points that increase your score either as part of an accumulated score or as the sole score during a versus match. I am sure there are plenty of games that implement a combination of requirements to proceed in a Grand Prix mode where you not only have to rank in, let us say the top three, AND score above a certain threshold in order to proceed to the next heat. Or a mode where you race through the track taking jumps and performing tricks to have the highest score. Or a similar mode where you actively race against either a real person or a CPU opponent with the same goal in mind. Again, this mode just does not really interest me, or it is not a draw for me to be excited about a game, although there have been exceptions.
In ATV Wild Ride 3D, performing tricks, albeit tricks where you would just hold down one button while pushing a joystick in a particular direction, rarely pulling off more than three or four tricks per jump, was integral to winning races as they would grant speed boosts felt well integrated. It could have also been that the trick mechanic in that game was somewhat simplistic in that if you were not seated on your ATV when the vehicle landed you would crash and there was no rotating vertical and horizontal axis combined with tricks to worry about. And then in games like the 1080° series, I will occasionally pull off a trick if I feel that it will not put my position in the race into jeopardy. Or if I happen to fly off a steep cliff and there is nothing else to do but fall.
And then there are the Tony Hawk games, where the whole point of the game is to do tricks in an open area within a certain amount of time and score all the points. But those are not racing games, and I would probably be drawn to a skateboard racing game, but only under circumstances and mechanics similar to ATV Wild Ride 3D. Or you know, if the 1080° team got back together and did a skateboard racing game. Anyway, I digress. I do not know if I have made any points or clarified my position or feelings about racing games or just muddied the waters even more.
I bring all of this up because I picked up Descenders on the Switch which I will get into on Friday, which is a mountain bike game with various tricks implemented but the game is pretty vocal about completing the track how you see fit, be it actually riding down the dirt track or over the open unpaved landscape. The focus seems more on completing the track and surviving than an actual race and that is something that I am pretty excited about exploring more. So come back Friday and we will go into Descenders from Rage Squid.
There is a shooting range that offers challenges of varying difficulties with gun skin cosmetics as a reward for completing progressively difficult goals such as increased accuracy or higher scores. Sadly you are only able to use guns that you have and I found that using the shooting range never made me feel like I was actually getting any better and improving to earn only a cosmetic gun skin never felt overly productive when I could just be playing an actual level and earning toilet paper and improving my runs (huh).
The point is, because I was not paying attention to being able to see what you could earn, I was not focusing on what you needed to do to earn additional guns thinking that there must be something to occur in the end-game because I was not earning any more guns that could help me get through difficult areas, so I ended up going through most of the game with two handguns, the sawed-off double barrel shotgun, and the submachine gun. So when I completed the Zombieland Invitational, my loadout was the following:
The MIDI Week Single this week is somewhat of an honorable mention from the music we have selected over the last month. "Castle of the Gods" plays during the Christmas Special episode of Saturday Morning RPG while you are searching the ice flows of Antarctica, although there is not a lot that is specifically wintery about it. The music has a very 80s feel to it with its synthesizer-heavy around the 20-second mark, although I do not know if there was a specific homage that this song is paid to. It does kind of remind me of Kitaro who writes ethereal electronic/symphonic music, kind of like "Journey to a Fantasy" from his 1987 album "The Light of the Spirit." It was because of this song that I did not mind how expansive the Antarctica area was and how much backtracking I ended up having to do.
"Castle of the Gods" is also noticeably more low-key and relaxing than a lot of the rest of the music from the game, which is more high-energy to get you pumped. I just think it is a chill song that made me feel like I was 10 years old and playing on the SNES in my parent's living room on a Saturday morning before cartoons started.
~JWfW/JDub/The Faceplantman/Jaconian
We Fight For Our Destiny
The demo for SUPERHOT VR consists of 10 stages that function as a tutorial to the game's mechanics. All enemies appear as a reddish-orange human who shatters upon being hit by an object or your fist, and you have to "clench your fist" as I have tried slapping them open-palmed to no effect. The demo starts off by giving you a gun to shoot a stationary enemy, giving you a taste of the shattering body and level transition, followed by a similar stage, but here you have to punch your two enemies. The demo then introduces the concept of dodging incoming bullets Neo-style and then disarming an enemy by punching them, knocking the gun out of their hand, then grabbing the gun in midair, then shooting the enemy. This was when I knew that I was having a great time because how friggin cool is that!? The next group of stages has you dodging enemy punches, then introduces throwing stars while three enemies run at you from varying distances. It is here that the demo introduces you to the mechanic that any object that is dark-colored can be used as a weapon.
In the demo, all of the enemies start in the exact same location and all of the same items respawn in the same place so there is no randomization. You can decide not to move your hands while analyzing where each enemy is and slowly moving your hands to get an idea of what they are planning, but it is not always easy to keep your eye on an enemy who is approaching your from one side while also keeping an eye on the enemy who is shooting you from across the room while poking your head out from behind a computer console to throw an ashtray and the shooter. Thankfully, when you die, then the game does a quick job of respawning you at the checkpoint so there is very little time lost having to click a button to restart, then clicking a "yes" button confirming you want to restart followed by a loading screen reminding you that you should duck out of the way when enemies are shooting at you.
I have read some comments specifically about the VR port of the game removing one or two story-points that have the player either shoot themselves or throw themselves off of the roof of a building as being censored content. I was initially perturbed about the content being removed from the main game, but then I read a comment from the developers explaining their decision and I appreciate their stance. I do not mind the devs saying, "You know what, this thing we put in our game we kind of regret and is not really what we want included, so we decided to remove it" and would obviously take this type of edit on a case-by-case basis and in this particular case, it does not bother me.
*P.S. I've included an entire run of the demo below if you want to see me have horrible aim with throwing stars, but to also show how smooth the game plays in VR with having use of both of your hands, and because of this I do not know if I could play it on PC with keyboard/mouse controls now.
Interestingly, based off of the previous songs we have featured last month, is that this song does not have any bells, triangles, or chimes, but instead uses a harp and a horn-like instrument and still manages to evoke a snow-covered landscape with dark branches of covered trees peeking out from under snowdrifts. I feel like I can imagine this scene very well, both in-game and real-life locations. Again, as with most of the songs featured last month, nostalgia.
I have another almost entirely written article sitting on another computer so I decided to rewrite the entire thing so that I could have it ready for alls y'alls on Monday, January 3, 2022. That's how much I love each and every one of you.
Bloody hell that was a banger of a year.
475,075 (MORE) people died in the United States from COVID-19, to cap it off at 824,190 for the last two years as of December 31, 2021. Although the current word is that while the Omicron Variant is significantly more infectious, it is appearing to be less lethal because it is not attacking the lungs in the same way that Delta and other more aggressive variants have in the past (as if 2020-2021 is waaaaaay back in the past). This is not my forte so I am going to move on.
There was a mix of outcomes in terms of social issues. There was a guilty verdict for D. Chauvin, the Minneapolis Police Officer who murdered George Floyd. There was a guilty verdict for the three small dick-energy-murderers who hunted down and murdered Ahmaud Aubery in Georgia in 2020. There was a settlement with Elijah McClain's family and the city of Aurora, Colorado after he was murdered by a combination of Aurora City Police and paramedics because he was black and was not acting in a way that was consistent with what some white people thought of as normal. I should be a lot better of an ally by not just talking about the high profile cases
Oh, and who could forget the day 362 days ago on January 6, 2021, when supporters of former President Donald Trump peacefully attacked the Capitol Building in Washington, D.C. in an attempt to invalidate the culmination of the November 3rd, 2020 election, to hang Vice President Mike Pence, and do everything else to any RINO or Democrat they came across?
So I got back into reading this year. I bought a Kindle Fire 8 because they were on sale, but mainly because I lost my Kindle Paperwhite and I think it might have been left at my old job after I was let go (fired) back in the end of Febuary, which is the only place I can think of that that I could have left it as I have not seen it since sometime in February and I had taken it to work occasionally. So during those six months that I was unemployed, I read a lot of Star Wars books because I hooked up this schnazzy Kindle Fire app OverDrive to download eBooks from our local library. And by a lot of Star Wars books, I mean that I read 13 books, novels, and short stories (which counted as individual books according to Goodreads). I had thought about writing articles for some of the books and at least for the Aftermath Trilogy, but that ended up not happening because I would go from one book to another and I was trying to read them in chronological order. I also finished Carmilla and The Witch Cult in Western Europe, both of which I started waaaaaay back in 2020. But anyway.
In the realm of board games, I ended up having to back out of our Dungeons & Dragons group that was doing the Curse of Strahd quest. I was finding that it was becoming more and more difficult to participate even after our DM had been accommodating in moving the start time back so that I could help Conklederp with getting Goblino ready and into bed. It eventually got to the point where I was not able to participate because our evening routine was ever-evolving. So I asked our DM to put my halfling Wild Mage Lurien into some type of scenario where it could be possible for him to come back, but I believe that their campaign finished up. But I did pick up the Van Richten's Guide to Ravenloft that was released back in May, which seemed to piss off some people by not including stat-blocks for some of the Darklords while the books specifically tell the DM to use equivalent stat-blocks and which ones from the DMG to use. I was pleasantly surprised by how the book worked as a combination of both campaign settings and a toolset for DMs to build their own setting within Ravenloft. It did make me want to start up a new D&D group, but again and is always the issue, finding the time. I do not think we played any other board games the rest of the year, which is a little sad, but again, finding the time that works around Goblino's timetable is pretty difficult.
But I have found time for video games, which is usually relegated to the mornings when I wake up before everyone else, and then after going to bed, usually after Conklederp and I stream a show on Netflix, Disney+, or Hulu (recently being the second season of The Witcher, and now getting into The Book of Boba Fett. I do not have any thoughts (yet) about the Cowboy Bebop series on Netflix because I have yet to see it, and I have only watched half Marvel series on Disney+ (Wandavision, and Loki) but I would like to start in on those. Eventually. At some point. But yes, video games, again mostly played on the Switch this year, although in the latter half of the year I did expand my playable catalog to Wii U and Oculus Quest 2 games.
The Switch in handheld mode has been my primary gaming source for the entire year, again mostly played after waking up in the morning or after getting into bed. My favorite game is probably the one that surprised me the most on so many fronts. I spent around 93 hours on Hyrule Warriors: Age of Calamity and that was not even counting the DLC which I probably will not be getting. There was just so much in this game that I loved, from the building up of Hyrule before the Calamity and giving weight to the people who survived into Breath of the Wild and all of the principal locations. Like Akkala Citadel was just a place in Breath of the Wild, but in Age of Calamity, the number of battles that you fight there, defending the fortress time and time again from wave after wave of Ganon's hordes. Then being able to see and fight as the Champions as well as ancelary characters like Impa and introducing new characters like Astor.
My favorite indie game was probably Tux and Fanny, because it has been a long time since any has made me literally lol to the point that I had to put the Switch down to be able to breath again. Terry Pratchett has said that "You can't map a sense of humour" regarding early Discworld novels and people asking for maps of the Disc, and I felt that that holds true for trying to explain why "1997 Toyota Tacoma" next to a drawing of a plant made me laugh as much as it did.
The rest of 2021 is a bit less interesting. I did not go out to the movies at all because right now I still do not trust other people who might go into theaters. Conklederp and I did go to a taproom in the Spring and two breweries back in May, being the first time out since March 2020, although were are still not going out to eat at restaurants. I think going out to movies is what I miss most about going out into the world and there have been plenty of movies that I would have like to see in theatres, but that may also just have to wait until Goblino is older and COVID-19 becomes reclassified as an endemic. A little bit longer than lasting until April, 2020 it turns out. And a lot more than 11 or 12 cases*.
~JWfW/JDub/The Faceplantman/Jaconian
On the Wings of Death by the Hands of Doom
*P.S. Try 57,107,627 reported cases in the United States alone.