Disclaimer: I received a free copy of METAGAL by developer Retro Revolution from publisher Ratalaika Games through Xinthus' #IndieXmas. The game was given without promise or expectation of a positive review, only that the game be played and that experience be shared through social media channels. All of the words in this article unless otherwise noted are my own from my own experience playing the game.
I enjoyed METAGAL. There were also times when I hated it, and it usually went in that order.
METAGAL is very aware that they are pulling a lot of the core aspects of their game from the Mega Man series, although there are some notable differences/additions to the formula created back in 1987. You play as a woman/cyborg/robot who is tasked with fighting through stages of robots in order to save your fellow robot/cyborg who was captured and turned against you/the world. During the opening cut scene, you become equipped with an arm cannon a la Mega Man and Samus. Your playable character, Meta, even gains new abilities after defeating enemy bosses. But, there are a number of mechanics that separate METAGAL from the games that it is paying homage to, but we will get to those in a bit.
Stupid Camping Robot In Front of a Gear! |
The biggest change in the Mega Man formula is two-fold. First, you have unlimited lives, which makes sense in the world of video games today after games like Super Meat Boy helped to popularize dying as infrequently as possible and completing the level as fast as you can; you know, speedrunning. While there are checkpoints that function as checkpoints do, you are also able to pick up gears that serve a dual function. First, they allow you to restart upon dying at a pre-determined location semi-close to where you died. Second, they can be used to heal a portion of your life, which then forces you to debate if healing Meta for 20% health is worth it to make it to the next checkpoint, or do you die and use a gear to respawn closer than the previous checkpoint. I actually do like this mechanic.
Throughout all eight levels in METAGAL, they all seemed to follow a similar progression in how I felt about them. The start of the level is usually pretty fun as you figure out what the gimmick is going to be. In the flame stage, there are cataracts of lava that will instantly kill you, along with cannons that blast out torrents of fire that will also instantly kill you. In [another example]. By the first checkpoint, I will have probably died a handful of times, obviously depending on the stage, but typically it is between that first and second checkpoint that I start losing that sense of fun. By the time I reach the boss at the end of the stage, I hate the entirety of the level. In the penultimate stage before the final boss fight, there is a section that specifically feels like it was designed around second and third playthroughs as it plays like a learn-as-you-die approach. Take a look at one of my many failed attempts before going into a description of what you have to do to actually clear the area.
In this area, you have to use the Flame Dash across a gap, switch sub-weapons to the Spring Mine to launch yourself up to a ladder, then switch back to the Flame Dash before jumping up to a platform and hopefully, by then your sub-weapon meter is full again so that you can use the Flame Dash over the gap collecting the sub-weapon refill so that you can switch to use the Spring Mine again (but the area is confined so if you miss your first attempt you might have a second attempt before the flame engine-thing blasts you to death. And after that Spring Mine jump, you still have to do the sub-weapon switch a handful more times before you reach an area that allows you to use the gear respawning you past all of that nonsense.
Seriously though, fuck this section.
In this area, you have to use the Flame Dash across a gap, switch sub-weapons to the Spring Mine to launch yourself up to a ladder, then switch back to the Flame Dash before jumping up to a platform and hopefully, by then your sub-weapon meter is full again so that you can use the Flame Dash over the gap collecting the sub-weapon refill so that you can switch to use the Spring Mine again (but the area is confined so if you miss your first attempt you might have a second attempt before the flame engine-thing blasts you to death. And after that Spring Mine jump, you still have to do the sub-weapon switch a handful more times before you reach an area that allows you to use the gear respawning you past all of that nonsense.
I guess I failed. . .but did I really!? |
Gal.04 Warp was fun because of her protective shield which also doubled as her projectile arm-cannons. |
Watching the fall of the enemy castle, in true Castlevania fashion. |
~JWfW/JDub/Cooking Crack/Jaconian
We Play the Game with Skilfull Hands
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